pollymc/launcher/minecraft/LaunchProfile.h
Sefa Eyeoglu 09e85e948c
refactor: introduce RuntimeContext
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-09-20 15:59:43 +02:00

159 lines
5.6 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* PolyMC - Minecraft Launcher
* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QString>
#include "Library.h"
#include "Agent.h"
#include <ProblemProvider.h>
class LaunchProfile: public ProblemProvider
{
public:
virtual ~LaunchProfile() {};
public: /* application of profile variables from patches */
void applyMinecraftVersion(const QString& id);
void applyMainClass(const QString& mainClass);
void applyAppletClass(const QString& appletClass);
void applyMinecraftArguments(const QString& minecraftArguments);
void applyAddnJvmArguments(const QStringList& minecraftArguments);
void applyMinecraftVersionType(const QString& type);
void applyMinecraftAssets(MojangAssetIndexInfo::Ptr assets);
void applyTraits(const QSet<QString> &traits);
void applyTweakers(const QStringList &tweakers);
void applyJarMods(const QList<LibraryPtr> &jarMods);
void applyMods(const QList<LibraryPtr> &jarMods);
void applyLibrary(LibraryPtr library, const RuntimeContext & runtimeContext);
void applyMavenFile(LibraryPtr library, const RuntimeContext & runtimeContext);
void applyAgent(AgentPtr agent, const RuntimeContext & runtimeContext);
void applyCompatibleJavaMajors(QList<int>& javaMajor);
void applyMainJar(LibraryPtr jar);
void applyProblemSeverity(ProblemSeverity severity);
/// clear the profile
void clear();
public: /* getters for profile variables */
QString getMinecraftVersion() const;
QString getMainClass() const;
QString getAppletClass() const;
QString getMinecraftVersionType() const;
MojangAssetIndexInfo::Ptr getMinecraftAssets() const;
QString getMinecraftArguments() const;
const QStringList & getAddnJvmArguments() const;
const QSet<QString> & getTraits() const;
const QStringList & getTweakers() const;
const QList<LibraryPtr> & getJarMods() const;
const QList<LibraryPtr> & getLibraries() const;
const QList<LibraryPtr> & getNativeLibraries() const;
const QList<LibraryPtr> & getMavenFiles() const;
const QList<AgentPtr> & getAgents() const;
const QList<int> & getCompatibleJavaMajors() const;
const LibraryPtr getMainJar() const;
void getLibraryFiles(
const RuntimeContext & runtimeContext,
QStringList & jars,
QStringList & nativeJars,
const QString & overridePath,
const QString & tempPath
) const;
bool hasTrait(const QString & trait) const;
ProblemSeverity getProblemSeverity() const override;
const QList<PatchProblem> getProblems() const override;
private:
/// the version of Minecraft - jar to use
QString m_minecraftVersion;
/// Release type - "release" or "snapshot"
QString m_minecraftVersionType;
/// Assets type - "legacy" or a version ID
MojangAssetIndexInfo::Ptr m_minecraftAssets;
/**
* arguments that should be used for launching minecraft
*
* ex: "--username ${auth_player_name} --session ${auth_session}
* --version ${version_name} --gameDir ${game_directory} --assetsDir ${game_assets}"
*/
QString m_minecraftArguments;
/**
* Additional arguments to pass to the JVM in addition to those the user has configured,
* memory settings, etc.
*/
QStringList m_addnJvmArguments;
/// A list of all tweaker classes
QStringList m_tweakers;
/// The main class to load first
QString m_mainClass;
/// The applet class, for some very old minecraft releases
QString m_appletClass;
/// the list of libraries
QList<LibraryPtr> m_libraries;
/// the list of maven files to be placed in the libraries folder, but not acted upon
QList<LibraryPtr> m_mavenFiles;
/// the list of java agents to add to JVM arguments
QList<AgentPtr> m_agents;
/// the main jar
LibraryPtr m_mainJar;
/// the list of native libraries
QList<LibraryPtr> m_nativeLibraries;
/// traits, collected from all the version files (version files can only add)
QSet<QString> m_traits;
/// A list of jar mods. version files can add those.
QList<LibraryPtr> m_jarMods;
/// the list of mods
QList<LibraryPtr> m_mods;
/// compatible java major versions
QList<int> m_compatibleJavaMajors;
ProblemSeverity m_problemSeverity = ProblemSeverity::None;
};