3c46d8a412
This makes the account system much more modular and makes it treat errors as something recoverable, unless they come directly from the MSA refresh token becoming invalid.
279 lines
8.2 KiB
C++
279 lines
8.2 KiB
C++
/* Copyright 2013-2021 MultiMC Contributors
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*
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* Authors: Orochimarufan <orochimarufan.x3@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "MinecraftAccount.h"
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#include <QUuid>
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#include <QJsonObject>
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#include <QJsonArray>
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#include <QRegExp>
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#include <QStringList>
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#include <QJsonDocument>
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#include <QDebug>
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#include <QPainter>
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#include "flows/MSA.h"
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#include "flows/Mojang.h"
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MinecraftAccount::MinecraftAccount(QObject* parent) : QObject(parent) {
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data.internalId = QUuid::createUuid().toString().remove(QRegExp("[{}-]"));
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}
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MinecraftAccountPtr MinecraftAccount::loadFromJsonV2(const QJsonObject& json) {
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MinecraftAccountPtr account(new MinecraftAccount());
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if(account->data.resumeStateFromV2(json)) {
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return account;
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}
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return nullptr;
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}
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MinecraftAccountPtr MinecraftAccount::loadFromJsonV3(const QJsonObject& json) {
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MinecraftAccountPtr account(new MinecraftAccount());
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if(account->data.resumeStateFromV3(json)) {
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return account;
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}
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return nullptr;
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}
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MinecraftAccountPtr MinecraftAccount::createFromUsername(const QString &username)
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{
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MinecraftAccountPtr account = new MinecraftAccount();
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account->data.type = AccountType::Mojang;
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account->data.yggdrasilToken.extra["userName"] = username;
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account->data.yggdrasilToken.extra["clientToken"] = QUuid::createUuid().toString().remove(QRegExp("[{}-]"));
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return account;
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}
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MinecraftAccountPtr MinecraftAccount::createBlankMSA()
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{
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MinecraftAccountPtr account(new MinecraftAccount());
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account->data.type = AccountType::MSA;
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return account;
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}
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QJsonObject MinecraftAccount::saveToJson() const
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{
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return data.saveState();
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}
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AccountState MinecraftAccount::accountState() const {
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return data.accountState;
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}
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QPixmap MinecraftAccount::getFace() const {
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QPixmap skinTexture;
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if(!skinTexture.loadFromData(data.minecraftProfile.skin.data, "PNG")) {
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return QPixmap();
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}
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QPixmap skin = QPixmap(8, 8);
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QPainter painter(&skin);
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painter.drawPixmap(0, 0, skinTexture.copy(8, 8, 8, 8));
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painter.drawPixmap(0, 0, skinTexture.copy(40, 8, 8, 8));
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return skin.scaled(64, 64, Qt::KeepAspectRatio);
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}
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shared_qobject_ptr<AccountTask> MinecraftAccount::login(QString password) {
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Q_ASSERT(m_currentTask.get() == nullptr);
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m_currentTask.reset(new MojangLogin(&data, password));
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connect(m_currentTask.get(), SIGNAL(succeeded()), SLOT(authSucceeded()));
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connect(m_currentTask.get(), SIGNAL(failed(QString)), SLOT(authFailed(QString)));
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emit activityChanged(true);
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return m_currentTask;
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}
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shared_qobject_ptr<AccountTask> MinecraftAccount::loginMSA() {
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Q_ASSERT(m_currentTask.get() == nullptr);
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m_currentTask.reset(new MSAInteractive(&data));
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connect(m_currentTask.get(), SIGNAL(succeeded()), SLOT(authSucceeded()));
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connect(m_currentTask.get(), SIGNAL(failed(QString)), SLOT(authFailed(QString)));
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emit activityChanged(true);
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return m_currentTask;
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}
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shared_qobject_ptr<AccountTask> MinecraftAccount::refresh() {
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if(m_currentTask) {
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return m_currentTask;
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}
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if(data.type == AccountType::MSA) {
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m_currentTask.reset(new MSASilent(&data));
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}
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else {
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m_currentTask.reset(new MojangRefresh(&data));
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}
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connect(m_currentTask.get(), SIGNAL(succeeded()), SLOT(authSucceeded()));
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connect(m_currentTask.get(), SIGNAL(failed(QString)), SLOT(authFailed(QString)));
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emit activityChanged(true);
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return m_currentTask;
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}
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shared_qobject_ptr<AccountTask> MinecraftAccount::currentTask() {
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return m_currentTask;
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}
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void MinecraftAccount::authSucceeded()
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{
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m_currentTask.reset();
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emit changed();
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emit activityChanged(false);
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}
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void MinecraftAccount::authFailed(QString reason)
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{
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switch (m_currentTask->taskState()) {
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case AccountTaskState::STATE_OFFLINE:
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case AccountTaskState::STATE_FAILED_SOFT: {
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// NOTE: this doesn't do much. There was an error of some sort.
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}
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break;
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case AccountTaskState::STATE_FAILED_HARD: {
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if(isMSA()) {
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data.msaToken.token = QString();
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data.msaToken.refresh_token = QString();
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data.msaToken.validity = Katabasis::Validity::None;
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data.validity_ = Katabasis::Validity::None;
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}
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else {
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data.yggdrasilToken.token = QString();
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data.yggdrasilToken.validity = Katabasis::Validity::None;
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data.validity_ = Katabasis::Validity::None;
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}
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emit changed();
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}
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break;
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case AccountTaskState::STATE_FAILED_GONE: {
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data.validity_ = Katabasis::Validity::None;
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emit changed();
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}
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break;
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case AccountTaskState::STATE_CREATED:
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case AccountTaskState::STATE_WORKING:
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case AccountTaskState::STATE_SUCCEEDED: {
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// Not reachable here, as they are not failures.
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}
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}
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m_currentTask.reset();
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emit activityChanged(false);
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}
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bool MinecraftAccount::isActive() const {
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return m_currentTask;
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}
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bool MinecraftAccount::shouldRefresh() const {
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/*
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* Never refresh accounts that are being used by the game, it breaks the game session.
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* Always refresh accounts that have not been refreshed yet during this session.
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* Don't refresh broken accounts.
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* Refresh accounts that would expire in the next 12 hours (fresh token validity is 24 hours).
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*/
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if(isInUse()) {
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return false;
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}
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switch(data.validity_) {
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case Katabasis::Validity::Certain: {
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break;
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}
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case Katabasis::Validity::None: {
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return false;
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}
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case Katabasis::Validity::Assumed: {
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return true;
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}
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}
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auto now = QDateTime::currentDateTimeUtc();
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auto issuedTimestamp = data.yggdrasilToken.issueInstant;
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auto expiresTimestamp = data.yggdrasilToken.notAfter;
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if(!expiresTimestamp.isValid()) {
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expiresTimestamp = issuedTimestamp.addSecs(24 * 3600);
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}
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if (now.secsTo(expiresTimestamp) < 12 * 3600) {
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return true;
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}
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return false;
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}
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void MinecraftAccount::fillSession(AuthSessionPtr session)
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{
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if(ownsMinecraft() && !hasProfile()) {
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session->status = AuthSession::RequiresProfileSetup;
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}
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else {
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if(session->wants_online) {
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session->status = AuthSession::PlayableOnline;
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}
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else {
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session->status = AuthSession::PlayableOffline;
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}
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}
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// the user name. you have to have an user name
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// FIXME: not with MSA
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session->username = data.userName();
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// volatile auth token
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session->access_token = data.accessToken();
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// the semi-permanent client token
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session->client_token = data.clientToken();
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// profile name
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session->player_name = data.profileName();
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// profile ID
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session->uuid = data.profileId();
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// 'legacy' or 'mojang', depending on account type
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session->user_type = typeString();
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if (!session->access_token.isEmpty())
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{
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session->session = "token:" + data.accessToken() + ":" + data.profileId();
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}
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else
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{
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session->session = "-";
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}
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}
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void MinecraftAccount::decrementUses()
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{
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Usable::decrementUses();
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if(!isInUse())
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{
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emit changed();
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// FIXME: we now need a better way to identify accounts...
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qWarning() << "Profile" << data.profileId() << "is no longer in use.";
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}
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}
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void MinecraftAccount::incrementUses()
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{
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bool wasInUse = isInUse();
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Usable::incrementUses();
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if(!wasInUse)
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{
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emit changed();
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// FIXME: we now need a better way to identify accounts...
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qWarning() << "Profile" << data.profileId() << "is now in use.";
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}
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}
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