117 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			117 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* Copyright 2015-2021 MultiMC Contributors
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 *
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 * you may not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 *     http://www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an "AS IS" BASIS,
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 */
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#pragma once
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#include <QFileInfo>
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#include <QDateTime>
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#include <nonstd/optional>
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struct GameType {
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    GameType() = default;
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    GameType (nonstd::optional<int> original);
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    QString toTranslatedString() const;
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    QString toLogString() const;
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    enum
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    {
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        Unknown = -1,
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        Survival = 0,
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        Creative,
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        Adventure,
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        Spectator
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    } type = Unknown;
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    nonstd::optional<int> original;
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};
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class World
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{
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public:
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    World(const QFileInfo &file);
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    QString folderName() const
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    {
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        return m_folderName;
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    }
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    QString name() const
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    {
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        return m_actualName;
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    }
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    QString iconFile() const
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    {
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        return m_iconFile;
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    }
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    int64_t bytes() const
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    {
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        return m_size;
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    }
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    QDateTime lastPlayed() const
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    {
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        return m_lastPlayed;
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    }
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    GameType gameType() const
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    {
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        return m_gameType;
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    }
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    int64_t seed() const
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    {
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        return m_randomSeed;
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    }
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    bool isValid() const
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    {
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        return is_valid;
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    }
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    bool isOnFS() const
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    {
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        return m_containerFile.isDir();
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    }
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    QFileInfo container() const
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    {
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        return m_containerFile;
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    }
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    // delete all the files of this world
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    bool destroy();
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    // replace this world with a copy of the other
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    bool replace(World &with);
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    // change the world's filesystem path (used by world lists for *MAGIC* purposes)
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    void repath(const QFileInfo &file);
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    // remove the icon file, if any
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    bool resetIcon();
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    bool rename(const QString &to);
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    bool install(const QString &to, const QString &name= QString());
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    // WEAK compare operator - used for replacing worlds
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    bool operator==(const World &other) const;
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private:
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    void readFromZip(const QFileInfo &file);
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    void readFromFS(const QFileInfo &file);
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    void loadFromLevelDat(QByteArray data);
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protected:
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    QFileInfo m_containerFile;
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    QString m_containerOffsetPath;
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    QString m_folderName;
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    QString m_actualName;
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    QString m_iconFile;
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    QDateTime levelDatTime;
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    QDateTime m_lastPlayed;
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    int64_t m_size;
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    int64_t m_randomSeed = 0;
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    GameType m_gameType;
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    bool is_valid = false;
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};
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