475d949a1e
- We now use the new endpoint for loggiong in via XBox tokens (/launcher/login) - We now check game entitlements instead of only relying on MC profile presence - Accounts can now be added even when they do not have a profile - The launcher will guide you through selecting a Minecraft name if you don't have one yet
89 lines
2.1 KiB
C++
89 lines
2.1 KiB
C++
/* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QDialog>
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#include <QIcon>
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#include <QTimer>
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#include <QNetworkReply>
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#include <memory>
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#include <minecraft/auth/MinecraftAccount.h>
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namespace Ui
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{
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class ProfileSetupDialog;
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}
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class ProfileSetupDialog : public QDialog
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{
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Q_OBJECT
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public:
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explicit ProfileSetupDialog(MinecraftAccountPtr accountToSetup, QWidget *parent = 0);
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~ProfileSetupDialog();
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enum class NameStatus
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{
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NotSet,
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Pending,
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Available,
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Exists,
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Error
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} nameStatus = NameStatus::NotSet;
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private slots:
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void on_buttonBox_accepted();
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void on_buttonBox_rejected();
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void nameEdited(const QString &name);
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void checkFinished(
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QNetworkReply::NetworkError error,
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QByteArray data,
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QList<QNetworkReply::RawHeaderPair> headers
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);
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void startCheck();
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void setupProfileFinished(
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QNetworkReply::NetworkError error,
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QByteArray data,
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QList<QNetworkReply::RawHeaderPair> headers
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);
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protected:
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void scheduleCheck(const QString &name);
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void checkName(const QString &name);
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void setNameStatus(NameStatus status, QString errorString);
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void setupProfile(const QString & profileName);
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private:
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MinecraftAccountPtr m_accountToSetup;
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Ui::ProfileSetupDialog *ui;
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QIcon goodIcon;
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QIcon yellowIcon;
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QIcon badIcon;
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QAction * validityAction = nullptr;
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QString queuedCheck;
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bool isChecking = false;
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bool isWorking = false;
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QString currentCheck;
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QTimer checkStartTimer;
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};
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