This aims to continue decoupling other types of resources (e.g. resource packs, shader packs, etc) from mods, so that we don't have to continuously watch our backs for changes to one of them affecting the others. To do so, this creates a more general list model for resources, based on the mods one, that allows you to extend it with functionality for other resources. I had to do some template and preprocessor stuff to get around the QObject limitation of not allowing templated classes, so that's sadge :c On the other hand, I tried cleaning up most general-purpose code in the mod model, and added some documentation, because it looks nice :D Signed-off-by: flow <flowlnlnln@gmail.com>
124 lines
3.8 KiB
C++
124 lines
3.8 KiB
C++
// SPDX-License-Identifier: GPL-3.0-only
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/*
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* PolyMC - Minecraft Launcher
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* Copyright (c) 2022 flowln <flowlnlnln@gmail.com>
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* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This file incorporates work covered by the following copyright and
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* permission notice:
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*
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* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QList>
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#include <QMap>
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#include <QSet>
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#include <QString>
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#include <QDir>
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#include <QAbstractListModel>
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#include "Mod.h"
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#include "ResourceFolderModel.h"
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#include "minecraft/mod/tasks/ModFolderLoadTask.h"
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#include "minecraft/mod/tasks/LocalModParseTask.h"
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class LegacyInstance;
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class BaseInstance;
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class QFileSystemWatcher;
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/**
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* A legacy mod list.
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* Backed by a folder.
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*/
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class ModFolderModel : public ResourceFolderModel
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{
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Q_OBJECT
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public:
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enum Columns
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{
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ActiveColumn = 0,
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NameColumn,
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VersionColumn,
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DateColumn,
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NUM_COLUMNS
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};
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enum ModStatusAction {
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Disable,
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Enable,
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Toggle
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};
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ModFolderModel(const QString &dir, bool is_indexed = false);
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QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
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bool setData(const QModelIndex &index, const QVariant &value, int role = Qt::EditRole) override;
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QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
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int columnCount(const QModelIndex &parent) const override;
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[[nodiscard]] Task* createUpdateTask() override;
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[[nodiscard]] Task* createParseTask(Resource const&) override;
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// Alias for old code, consider those deprecated and don't use in new code :gun:
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bool installMod(QString file_path) { return ResourceFolderModel::installResource(file_path); }
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void disableInteraction(bool disabled) { ResourceFolderModel::enableInteraction(!disabled); }
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bool uninstallMod(const QString& filename, bool preserve_metadata = false);
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/// Deletes all the selected mods
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bool deleteMods(const QModelIndexList &indexes);
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/// Enable or disable listed mods
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bool setModStatus(const QModelIndexList &indexes, ModStatusAction action);
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bool isValid();
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void startWatching();
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void stopWatching();
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QDir indexDir() { return { QString("%1/.index").arg(dir().absolutePath()) }; }
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auto selectedMods(QModelIndexList& indexes) -> QList<Mod::Ptr>;
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auto allMods() -> QList<Mod::Ptr>;
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RESOURCE_HELPERS(Mod)
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private
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slots:
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void onUpdateSucceeded() override;
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void onParseSucceeded(int ticket, QString resource_id) override;
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private:
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bool setModStatus(int index, ModStatusAction action);
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protected:
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bool m_is_indexed;
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bool m_first_folder_load = true;
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};
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