83 lines
3.5 KiB
C++
83 lines
3.5 KiB
C++
// SPDX-License-Identifier: GPL-3.0-only
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/*
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* PolyMC - Minecraft Launcher
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* Copyright (c) 2022 Sefa Eyeoglu <contact@scrumplex.net>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This file incorporates work covered by the following copyright and
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* permission notice:
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*
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* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "ModrinthModPage.h"
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#include "modplatform/modrinth/ModrinthAPI.h"
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#include "ui_ModPage.h"
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#include "ModrinthModModel.h"
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#include "ui/dialogs/ModDownloadDialog.h"
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ModrinthModPage::ModrinthModPage(ModDownloadDialog* dialog, BaseInstance* instance)
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: ModPage(dialog, instance, new ModrinthAPI())
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{
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listModel = new Modrinth::ListModel(this);
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ui->packView->setModel(listModel);
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// index is used to set the sorting with the modrinth api
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ui->sortByBox->addItem(tr("Sort by Relevance"));
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ui->sortByBox->addItem(tr("Sort by Downloads"));
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ui->sortByBox->addItem(tr("Sort by Follows"));
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ui->sortByBox->addItem(tr("Sort by Last Updated"));
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ui->sortByBox->addItem(tr("Sort by Newest"));
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// sometimes Qt just ignores virtual slots and doesn't work as intended it seems,
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// so it's best not to connect them in the parent's constructor...
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connect(ui->sortByBox, SIGNAL(currentIndexChanged(int)), this, SLOT(triggerSearch()));
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connect(ui->packView->selectionModel(), &QItemSelectionModel::currentChanged, this, &ModrinthModPage::onSelectionChanged);
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connect(ui->versionSelectionBox, &QComboBox::currentTextChanged, this, &ModrinthModPage::onVersionSelectionChanged);
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connect(ui->modSelectionButton, &QPushButton::clicked, this, &ModrinthModPage::onModSelected);
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}
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auto ModrinthModPage::validateVersion(ModPlatform::IndexedVersion& ver, QString mineVer, ModAPI::ModLoaderTypes loaders) const -> bool
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{
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auto loaderStrings = ModrinthAPI::getModLoaderStrings(loaders);
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auto loaderCompatible = false;
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for (auto remoteLoader : ver.loaders)
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{
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if (loaderStrings.contains(remoteLoader)) {
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loaderCompatible = true;
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break;
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}
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}
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return ver.mcVersion.contains(mineVer) && loaderCompatible;
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}
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// I don't know why, but doing this on the parent class makes it so that
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// other mod providers start loading before being selected, at least with
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// my Qt, so we need to implement this in every derived class...
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auto ModrinthModPage::shouldDisplay() const -> bool { return true; }
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