df0f9259c0
This makes it easier to validate individual resources, and allows the logic to be used in other places in the future, if we need to. Signed-off-by: flow <flowlnlnln@gmail.com>
64 lines
1.9 KiB
C++
64 lines
1.9 KiB
C++
// SPDX-License-Identifier: GPL-3.0-only
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/*
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* PolyMC - Minecraft Launcher
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* Copyright (c) 2022 flowln <flowlnlnln@gmail.com>
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* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <QDebug>
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#include <QObject>
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#include "minecraft/mod/TexturePack.h"
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#include "tasks/Task.h"
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namespace TexturePackUtils {
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enum class ProcessingLevel { Full, BasicInfoOnly };
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bool process(TexturePack& pack, ProcessingLevel level = ProcessingLevel::Full);
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void processZIP(TexturePack& pack, ProcessingLevel level = ProcessingLevel::Full);
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void processFolder(TexturePack& pack, ProcessingLevel level = ProcessingLevel::Full);
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void processPackTXT(TexturePack& pack, QByteArray&& raw_data);
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void processPackPNG(TexturePack& pack, QByteArray&& raw_data);
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/** Checks whether a file is valid as a texture pack or not. */
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bool validate(QFileInfo file);
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} // namespace TexturePackUtils
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class LocalTexturePackParseTask : public Task {
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Q_OBJECT
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public:
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LocalTexturePackParseTask(int token, TexturePack& rp);
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[[nodiscard]] bool canAbort() const override { return true; }
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bool abort() override;
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void executeTask() override;
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[[nodiscard]] int token() const { return m_token; }
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private:
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int m_token;
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TexturePack& m_texture_pack;
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bool m_aborted = false;
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};
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