a1abbd9e05
* Download is now Download. * Download uses Sink subclasses to process various events. * Validators can be used to further customize the Sink behaviour.
154 lines
4.3 KiB
C++
154 lines
4.3 KiB
C++
/* Copyright 2013-2015 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "AccountListPage.h"
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#include "ui_AccountListPage.h"
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#include <QItemSelectionModel>
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#include <QDebug>
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#include "net/NetJob.h"
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#include "net/URLConstants.h"
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#include "Env.h"
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#include "dialogs/ProgressDialog.h"
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#include "dialogs/AccountSelectDialog.h"
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#include "dialogs/LoginDialog.h"
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#include "dialogs/CustomMessageBox.h"
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#include "dialogs/SkinUploadDialog.h"
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#include "tasks/Task.h"
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#include "minecraft/auth/YggdrasilTask.h"
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#include "MultiMC.h"
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AccountListPage::AccountListPage(QWidget *parent)
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: QWidget(parent), ui(new Ui::AccountListPage)
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{
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ui->setupUi(this);
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ui->tabWidget->tabBar()->hide();
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m_accounts = MMC->accounts();
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ui->listView->setModel(m_accounts.get());
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ui->listView->header()->setSectionResizeMode(QHeaderView::ResizeToContents);
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// Expand the account column
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ui->listView->header()->setSectionResizeMode(1, QHeaderView::Stretch);
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QItemSelectionModel *selectionModel = ui->listView->selectionModel();
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connect(selectionModel, &QItemSelectionModel::selectionChanged,
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[this](const QItemSelection &sel, const QItemSelection &dsel)
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{ updateButtonStates(); });
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connect(m_accounts.get(), SIGNAL(listChanged()), SLOT(listChanged()));
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connect(m_accounts.get(), SIGNAL(activeAccountChanged()), SLOT(listChanged()));
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updateButtonStates();
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}
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AccountListPage::~AccountListPage()
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{
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delete ui;
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}
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void AccountListPage::listChanged()
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{
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updateButtonStates();
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}
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void AccountListPage::on_addAccountBtn_clicked()
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{
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addAccount(tr("Please enter your Mojang or Minecraft account username and password to add "
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"your account."));
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}
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void AccountListPage::on_rmAccountBtn_clicked()
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{
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QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
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if (selection.size() > 0)
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{
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QModelIndex selected = selection.first();
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m_accounts->removeAccount(selected);
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}
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}
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void AccountListPage::on_setDefaultBtn_clicked()
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{
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QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
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if (selection.size() > 0)
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{
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QModelIndex selected = selection.first();
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MojangAccountPtr account =
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selected.data(MojangAccountList::PointerRole).value<MojangAccountPtr>();
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m_accounts->setActiveAccount(account->username());
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}
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}
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void AccountListPage::on_noDefaultBtn_clicked()
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{
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m_accounts->setActiveAccount("");
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}
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void AccountListPage::updateButtonStates()
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{
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// If there is no selection, disable buttons that require something selected.
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QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
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ui->rmAccountBtn->setEnabled(selection.size() > 0);
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ui->setDefaultBtn->setEnabled(selection.size() > 0);
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ui->noDefaultBtn->setDown(m_accounts->activeAccount().get() == nullptr);
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}
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void AccountListPage::addAccount(const QString &errMsg)
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{
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// TODO: The login dialog isn't quite done yet
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MojangAccountPtr account = LoginDialog::newAccount(this, errMsg);
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if (account != nullptr)
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{
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m_accounts->addAccount(account);
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if (m_accounts->count() == 1)
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m_accounts->setActiveAccount(account->username());
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// Grab associated player skins
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auto job = new NetJob("Player skins: " + account->username());
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for (AccountProfile profile : account->profiles())
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{
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auto meta = Env::getInstance().metacache()->resolveEntry("skins", profile.id + ".png");
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auto action = Net::Download::makeCached(QUrl("https://" + URLConstants::SKINS_BASE + profile.id + ".png"), meta);
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job->addNetAction(action);
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meta->setStale(true);
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}
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job->start();
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}
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}
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void AccountListPage::on_uploadSkinBtn_clicked()
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{
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QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
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if (selection.size() > 0)
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{
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QModelIndex selected = selection.first();
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MojangAccountPtr account = selected.data(MojangAccountList::PointerRole).value<MojangAccountPtr>();
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SkinUploadDialog dialog(account, this);
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dialog.exec();
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}
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}
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