2e94562f79
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
80 lines
2.5 KiB
C++
80 lines
2.5 KiB
C++
#include "XboxUserStep.h"
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#include <QNetworkRequest>
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#include "minecraft/auth/AuthRequest.h"
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#include "minecraft/auth/Parsers.h"
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#include "net/NetUtils.h"
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XboxUserStep::XboxUserStep(AccountData* data) : AuthStep(data) {
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}
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XboxUserStep::~XboxUserStep() noexcept = default;
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QString XboxUserStep::describe() {
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return tr("Logging in as an Xbox user.");
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}
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void XboxUserStep::rehydrate() {
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// NOOP, for now. We only save bools and there's nothing to check.
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}
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void XboxUserStep::perform() {
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QString xbox_auth_template = R"XXX(
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{
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"Properties": {
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"AuthMethod": "RPS",
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"SiteName": "user.auth.xboxlive.com",
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"RpsTicket": "d=%1"
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},
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"RelyingParty": "http://auth.xboxlive.com",
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"TokenType": "JWT"
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}
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)XXX";
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auto xbox_auth_data = xbox_auth_template.arg(m_data->msaToken.token);
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QNetworkRequest request = QNetworkRequest(QUrl("https://user.auth.xboxlive.com/user/authenticate"));
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request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
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request.setRawHeader("Accept", "application/json");
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auto *requestor = new AuthRequest(this);
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connect(requestor, &AuthRequest::finished, this, &XboxUserStep::onRequestDone);
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requestor->post(request, xbox_auth_data.toUtf8());
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qDebug() << "First layer of XBox auth ... commencing.";
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}
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void XboxUserStep::onRequestDone(
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QNetworkReply::NetworkError error,
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QByteArray data,
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QList<QNetworkReply::RawHeaderPair> headers
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) {
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auto requestor = qobject_cast<AuthRequest *>(QObject::sender());
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requestor->deleteLater();
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if (error != QNetworkReply::NoError) {
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qWarning() << "Reply error:" << error;
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if (Net::isApplicationError(error)) {
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emit finished(AccountTaskState::STATE_FAILED_SOFT,
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tr("XBox user authentication failed: %1").arg(requestor->errorString_)
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);
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}
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else {
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emit finished(
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AccountTaskState::STATE_OFFLINE,
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tr("XBox user authentication failed: %1").arg(requestor->errorString_)
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);
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}
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return;
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}
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Katabasis::Token temp;
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if(!Parsers::parseXTokenResponse(data, temp, "UToken")) {
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qWarning() << "Could not parse user authentication response...";
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emit finished(AccountTaskState::STATE_FAILED_SOFT, tr("XBox user authentication response could not be understood."));
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return;
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}
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m_data->userToken = temp;
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emit finished(AccountTaskState::STATE_WORKING, tr("Got Xbox user token"));
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}
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