pollymc/launcher/ui/pages/modplatform/flame/FlameModModel.cpp
flow f714adf6d2
refactor: move NetJob away from ModModel to ModAPI
This is done so that 1. ModAPI behaves more like an actual API instead
of just a helper, and 2. Allows for more easily creating other mod
providers that may or may not use network tasks (foreshadowing lol)
2022-03-07 16:22:57 -03:00

54 lines
1.3 KiB
C++

#include "FlameModModel.h"
#include "FlameModPage.h"
#include "minecraft/PackProfile.h"
#include <Json.h>
namespace FlameMod {
ListModel::ListModel(FlameModPage* parent) : ModPlatform::ListModel(parent) {}
ListModel::~ListModel() {}
void FlameMod::ListModel::searchRequestFinished(QJsonDocument& doc)
{
jobPtr.reset();
QList<ModPlatform::IndexedPack> newList;
auto packs = doc.array();
for(auto packRaw : packs) {
auto packObj = packRaw.toObject();
ModPlatform::IndexedPack pack;
try
{
FlameMod::loadIndexedPack(pack, packObj);
newList.append(pack);
}
catch(const JSONValidationError &e)
{
qWarning() << "Error while loading mod from Flame: " << e.cause();
continue;
}
}
if(packs.size() < 25) {
searchState = Finished;
} else {
nextSearchOffset += 25;
searchState = CanPossiblyFetchMore;
}
beginInsertRows(QModelIndex(), modpacks.size(), modpacks.size() + newList.size() - 1);
modpacks.append(newList);
endInsertRows();
}
const char* sorts[6]{ "Featured", "Popularity", "LastUpdated", "Name", "Author", "TotalDownloads" };
const char** FlameMod::ListModel::getSorts() const
{
return sorts;
}
} // namespace FlameMod