pollymc/launcher/minecraft/auth/AccountList.cpp
Petr Mrázek 285188ea53 GH-4071 handle network errors when logging in with MSA as 'soft'
This makes the tokens not expire when such errors happen.

Only applies to MSA, not the XBox and Mojang steps afterwards.
Further testing and improvements are still needed.
2021-11-28 18:42:01 +01:00

593 lines
17 KiB
C++

/* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "AccountList.h"
#include "AccountData.h"
#include <QIODevice>
#include <QFile>
#include <QTextStream>
#include <QJsonDocument>
#include <QJsonArray>
#include <QJsonObject>
#include <QJsonParseError>
#include <QDir>
#include <QDebug>
#include <FileSystem.h>
#include <QSaveFile>
enum AccountListVersion {
MojangOnly = 2,
MojangMSA = 3
};
AccountList::AccountList(QObject *parent) : QAbstractListModel(parent) { }
AccountList::~AccountList() noexcept {}
int AccountList::findAccountByProfileId(const QString& profileId) const {
for (int i = 0; i < count(); i++) {
MinecraftAccountPtr account = at(i);
if (account->profileId() == profileId) {
return i;
}
}
return -1;
}
MinecraftAccountPtr AccountList::getAccountByProfileName(const QString& profileName) const {
for (int i = 0; i < count(); i++) {
MinecraftAccountPtr account = at(i);
if (account->profileName() == profileName) {
return account;
}
}
return nullptr;
}
const MinecraftAccountPtr AccountList::at(int i) const
{
return MinecraftAccountPtr(m_accounts.at(i));
}
QStringList AccountList::profileNames() const {
QStringList out;
for(auto & account: m_accounts) {
auto profileName = account->profileName();
if(profileName.isEmpty()) {
continue;
}
out.append(profileName);
}
return out;
}
void AccountList::addAccount(const MinecraftAccountPtr account)
{
auto profileId = account->profileId();
if(profileId.size()) {
// override/replace existing account with the same profileId
auto existingAccount = findAccountByProfileId(profileId);
if(existingAccount != -1) {
MinecraftAccountPtr existingAccountPtr = m_accounts[existingAccount];
m_accounts[existingAccount] = account;
if(m_defaultAccount == existingAccountPtr) {
m_defaultAccount = account;
}
emit dataChanged(index(existingAccount), index(existingAccount, columnCount(QModelIndex()) - 1));
onListChanged();
return;
}
}
// if we don't have this profileId yet, add the account to the end
int row = m_accounts.count();
beginInsertRows(QModelIndex(), row, row);
connect(account.get(), &MinecraftAccount::changed, this, &AccountList::accountChanged);
connect(account.get(), &MinecraftAccount::activityChanged, this, &AccountList::accountActivityChanged);
m_accounts.append(account);
endInsertRows();
onListChanged();
}
void AccountList::removeAccount(QModelIndex index)
{
int row = index.row();
if(index.isValid() && row >= 0 && row < m_accounts.size())
{
auto & account = m_accounts[row];
if(account == m_defaultAccount)
{
m_defaultAccount = nullptr;
onDefaultAccountChanged();
}
beginRemoveRows(QModelIndex(), row, row);
m_accounts.removeAt(index.row());
endRemoveRows();
onListChanged();
}
}
MinecraftAccountPtr AccountList::defaultAccount() const
{
return m_defaultAccount;
}
void AccountList::setDefaultAccount(MinecraftAccountPtr newAccount)
{
if (!newAccount && m_defaultAccount)
{
int idx = 0;
auto previousDefaultAccount = m_defaultAccount;
m_defaultAccount = nullptr;
for (MinecraftAccountPtr account : m_accounts)
{
if (account == previousDefaultAccount)
{
emit dataChanged(index(idx), index(idx, columnCount(QModelIndex()) - 1));
}
idx ++;
}
onDefaultAccountChanged();
}
else
{
auto currentDefaultAccount = m_defaultAccount;
int currentDefaultAccountIdx = -1;
auto newDefaultAccount = m_defaultAccount;
int newDefaultAccountIdx = -1;
int idx = 0;
for (MinecraftAccountPtr account : m_accounts)
{
if (account == newAccount)
{
newDefaultAccount = account;
newDefaultAccountIdx = idx;
}
if(currentDefaultAccount == account)
{
currentDefaultAccountIdx = idx;
}
idx++;
}
if(currentDefaultAccount != newDefaultAccount)
{
emit dataChanged(index(currentDefaultAccountIdx), index(currentDefaultAccountIdx, columnCount(QModelIndex()) - 1));
emit dataChanged(index(newDefaultAccountIdx), index(newDefaultAccountIdx, columnCount(QModelIndex()) - 1));
m_defaultAccount = newDefaultAccount;
onDefaultAccountChanged();
}
}
}
void AccountList::accountChanged()
{
// the list changed. there is no doubt.
onListChanged();
}
void AccountList::accountActivityChanged(bool active)
{
MinecraftAccount *account = qobject_cast<MinecraftAccount *>(sender());
bool found = false;
for (int i = 0; i < count(); i++) {
if (at(i).get() == account) {
emit dataChanged(index(i), index(i, columnCount(QModelIndex()) - 1));
found = true;
break;
}
}
if(found) {
emit listActivityChanged();
}
}
void AccountList::onListChanged()
{
if (m_autosave)
// TODO: Alert the user if this fails.
saveList();
emit listChanged();
}
void AccountList::onDefaultAccountChanged()
{
if (m_autosave)
saveList();
emit defaultAccountChanged();
}
int AccountList::count() const
{
return m_accounts.count();
}
QVariant AccountList::data(const QModelIndex &index, int role) const
{
if (!index.isValid())
return QVariant();
if (index.row() > count())
return QVariant();
MinecraftAccountPtr account = at(index.row());
switch (role)
{
case Qt::DisplayRole:
switch (index.column())
{
case NameColumn:
return account->accountDisplayString();
case TypeColumn: {
auto typeStr = account->typeString();
typeStr[0] = typeStr[0].toUpper();
return typeStr;
}
case StatusColumn: {
if(account->isActive()) {
return tr("Working", "Account status");
}
if(account->isExpired()) {
return tr("Expired", "Account status");
}
return tr("Ready", "Account status");
}
case ProfileNameColumn: {
return account->profileName();
}
case MigrationColumn: {
if(account->isMSA()) {
return tr("N/A", "Can Migrate?");
}
if (account->canMigrate()) {
return tr("Yes", "Can Migrate?");
}
else {
return tr("No", "Can Migrate?");
}
}
default:
return QVariant();
}
case Qt::ToolTipRole:
return account->accountDisplayString();
case PointerRole:
return QVariant::fromValue(account);
case Qt::CheckStateRole:
switch (index.column())
{
case NameColumn:
return account == m_defaultAccount ? Qt::Checked : Qt::Unchecked;
}
default:
return QVariant();
}
}
QVariant AccountList::headerData(int section, Qt::Orientation orientation, int role) const
{
switch (role)
{
case Qt::DisplayRole:
switch (section)
{
case NameColumn:
return tr("Account");
case TypeColumn:
return tr("Type");
case StatusColumn:
return tr("Status");
case MigrationColumn:
return tr("Can Migrate?");
case ProfileNameColumn:
return tr("Profile");
default:
return QVariant();
}
case Qt::ToolTipRole:
switch (section)
{
case NameColumn:
return tr("User name of the account.");
case TypeColumn:
return tr("Type of the account - Mojang or MSA.");
case StatusColumn:
return tr("Current status of the account.");
case MigrationColumn:
return tr("Can this account migrate to Microsoft account?");
case ProfileNameColumn:
return tr("Name of the Minecraft profile associated with the account.");
default:
return QVariant();
}
default:
return QVariant();
}
}
int AccountList::rowCount(const QModelIndex &) const
{
// Return count
return count();
}
int AccountList::columnCount(const QModelIndex &) const
{
return NUM_COLUMNS;
}
Qt::ItemFlags AccountList::flags(const QModelIndex &index) const
{
if (index.row() < 0 || index.row() >= rowCount(index) || !index.isValid())
{
return Qt::NoItemFlags;
}
return Qt::ItemIsUserCheckable | Qt::ItemIsEnabled | Qt::ItemIsSelectable;
}
bool AccountList::setData(const QModelIndex &idx, const QVariant &value, int role)
{
if (idx.row() < 0 || idx.row() >= rowCount(idx) || !idx.isValid())
{
return false;
}
if(role == Qt::CheckStateRole)
{
if(value == Qt::Checked)
{
MinecraftAccountPtr account = at(idx.row());
setDefaultAccount(account);
}
}
emit dataChanged(idx, index(idx.row(), columnCount(QModelIndex()) - 1));
return true;
}
bool AccountList::loadList()
{
if (m_listFilePath.isEmpty())
{
qCritical() << "Can't load Mojang account list. No file path given and no default set.";
return false;
}
QFile file(m_listFilePath);
// Try to open the file and fail if we can't.
// TODO: We should probably report this error to the user.
if (!file.open(QIODevice::ReadOnly))
{
qCritical() << QString("Failed to read the account list file (%1).").arg(m_listFilePath).toUtf8();
return false;
}
// Read the file and close it.
QByteArray jsonData = file.readAll();
file.close();
QJsonParseError parseError;
QJsonDocument jsonDoc = QJsonDocument::fromJson(jsonData, &parseError);
// Fail if the JSON is invalid.
if (parseError.error != QJsonParseError::NoError)
{
qCritical() << QString("Failed to parse account list file: %1 at offset %2")
.arg(parseError.errorString(), QString::number(parseError.offset))
.toUtf8();
return false;
}
// Make sure the root is an object.
if (!jsonDoc.isObject())
{
qCritical() << "Invalid account list JSON: Root should be an array.";
return false;
}
QJsonObject root = jsonDoc.object();
// Make sure the format version matches.
auto listVersion = root.value("formatVersion").toVariant().toInt();
switch(listVersion) {
case AccountListVersion::MojangOnly: {
return loadV2(root);
}
break;
case AccountListVersion::MojangMSA: {
return loadV3(root);
}
break;
default: {
QString newName = "accounts-old.json";
qWarning() << "Unknown format version when loading account list. Existing one will be renamed to" << newName;
// Attempt to rename the old version.
file.rename(newName);
return false;
}
}
}
bool AccountList::loadV2(QJsonObject& root) {
beginResetModel();
auto defaultUserName = root.value("activeAccount").toString("");
QJsonArray accounts = root.value("accounts").toArray();
for (QJsonValue accountVal : accounts)
{
QJsonObject accountObj = accountVal.toObject();
MinecraftAccountPtr account = MinecraftAccount::loadFromJsonV2(accountObj);
if (account.get() != nullptr)
{
auto profileId = account->profileId();
if(!profileId.size()) {
continue;
}
if(findAccountByProfileId(profileId) != -1) {
continue;
}
connect(account.get(), &MinecraftAccount::changed, this, &AccountList::accountChanged);
connect(account.get(), &MinecraftAccount::activityChanged, this, &AccountList::accountActivityChanged);
m_accounts.append(account);
if (defaultUserName.size() && account->mojangUserName() == defaultUserName) {
m_defaultAccount = account;
}
}
else
{
qWarning() << "Failed to load an account.";
}
}
endResetModel();
return true;
}
bool AccountList::loadV3(QJsonObject& root) {
beginResetModel();
QJsonArray accounts = root.value("accounts").toArray();
for (QJsonValue accountVal : accounts)
{
QJsonObject accountObj = accountVal.toObject();
MinecraftAccountPtr account = MinecraftAccount::loadFromJsonV3(accountObj);
if (account.get() != nullptr)
{
auto profileId = account->profileId();
if(profileId.size()) {
if(findAccountByProfileId(profileId) != -1) {
continue;
}
}
connect(account.get(), &MinecraftAccount::changed, this, &AccountList::accountChanged);
connect(account.get(), &MinecraftAccount::activityChanged, this, &AccountList::accountActivityChanged);
m_accounts.append(account);
if(accountObj.value("active").toBool(false)) {
m_defaultAccount = account;
}
}
else
{
qWarning() << "Failed to load an account.";
}
}
endResetModel();
return true;
}
bool AccountList::saveList()
{
if (m_listFilePath.isEmpty())
{
qCritical() << "Can't save Mojang account list. No file path given and no default set.";
return false;
}
// make sure the parent folder exists
if(!FS::ensureFilePathExists(m_listFilePath))
return false;
// make sure the file wasn't overwritten with a folder before (fixes a bug)
QFileInfo finfo(m_listFilePath);
if(finfo.isDir())
{
QDir badDir(m_listFilePath);
badDir.removeRecursively();
}
qDebug() << "Writing account list to" << m_listFilePath;
qDebug() << "Building JSON data structure.";
// Build the JSON document to write to the list file.
QJsonObject root;
root.insert("formatVersion", AccountListVersion::MojangMSA);
// Build a list of accounts.
qDebug() << "Building account array.";
QJsonArray accounts;
for (MinecraftAccountPtr account : m_accounts)
{
QJsonObject accountObj = account->saveToJson();
if(m_defaultAccount == account) {
accountObj["active"] = true;
}
accounts.append(accountObj);
}
// Insert the account list into the root object.
root.insert("accounts", accounts);
// Create a JSON document object to convert our JSON to bytes.
QJsonDocument doc(root);
// Now that we're done building the JSON object, we can write it to the file.
qDebug() << "Writing account list to file.";
QSaveFile file(m_listFilePath);
// Try to open the file and fail if we can't.
// TODO: We should probably report this error to the user.
if (!file.open(QIODevice::WriteOnly))
{
qCritical() << QString("Failed to read the account list file (%1).").arg(m_listFilePath).toUtf8();
return false;
}
// Write the JSON to the file.
file.write(doc.toJson());
file.setPermissions(QFile::ReadOwner|QFile::WriteOwner|QFile::ReadUser|QFile::WriteUser);
if(file.commit()) {
qDebug() << "Saved account list to" << m_listFilePath;
return true;
}
else {
qDebug() << "Failed to save accounts to" << m_listFilePath;
return false;
}
}
void AccountList::setListFilePath(QString path, bool autosave)
{
m_listFilePath = path;
m_autosave = autosave;
}
bool AccountList::anyAccountIsValid()
{
for(auto account:m_accounts)
{
if(account->accountStatus() != NotVerified)
return true;
}
return false;
}