Removed EGA/(S)VGA render wake-up on zero-sized blit and fixed the last compile-breaking mistake in the Unix SDL code.
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@@ -138,7 +138,7 @@ sdl_blit(int x, int y, int w, int h)
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SDL_Rect r_src;
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int ret;
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if (!sdl_enabled || (h <= 0) || (render_buffer == NULL) || (sdl_render == NULL) || (sdl_tex == NULL)) {
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if (!sdl_enabled || (h <= 0) || (buffer32 == NULL) || (sdl_render == NULL) || (sdl_tex == NULL)) {
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video_blit_complete();
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return;
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}
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@@ -675,10 +675,8 @@ ega_doblit(int wx, int wy, ega_t *ega)
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bottom <<= 1;
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}
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if ((wx <= 0) || (wy <= 0)) {
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video_blit_memtoscreen(x_start, y_start, 0, 0);
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if ((wx <= 0) || (wy <= 0))
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return;
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}
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if (ega->vres)
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ega->y_add <<= 1;
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@@ -1361,10 +1361,8 @@ svga_doblit(int wx, int wy, svga_t *svga)
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bottom <<= 1;
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}
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if ((wx <= 0) || (wy <= 0)) {
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video_blit_memtoscreen(x_start, y_start, 0, 0);
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if ((wx <= 0) || (wy <= 0))
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return;
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}
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if (svga->vertical_linedbl)
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svga->y_add <<= 1;
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