chrly/CHANGELOG.md

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# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [Unreleased] - xxxx-xx-xx
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## [4.2.3] - 2019-10-03
### Changed
- Mojang's textures queue batch size [reduced to 10](https://wiki.vg/index.php?title=Mojang_API&type=revision&diff=14964&oldid=14954).
- 400 BadRequest errors from the Mojang's API are now logged.
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## [4.2.2] - 2019-06-19
### Fixed
- GC for in-memory textures cache has not been initialized.
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## [4.2.1] - 2019-05-06
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### Changed
- Improved Keep-Alive settings for HTTP client used to perform requests to Mojang's APIs.
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- Mojang's textures queue now has static delay of 1 second after each iteration to prevent strange `429` errors.
- Mojang's textures queue now caches even errored responses for signed textures to avoid `429` errors.
- Mojang's textures queue now caches textures data for 70 seconds to avoid strange `429` errors.
- Mojang's textures queue now doesn't log timeout errors.
2019-05-02 23:37:40 +05:30
2019-05-06 19:42:37 +05:30
### Fixed
- Panic when Redis connection is broken.
- Duplication of Redis connections pool for Mojang's textures queue.
- Removed validation rules for `hash` field.
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## [4.2.0] - 2019-05-02
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### Added
- `CHANGELOG.md` file.
- [#1](https://github.com/elyby/chrly/issues/1): Restored Mojang skins proxy.
- New StatsD metrics:
- Counters:
- `ely.skinsystem.{hostname}.app.mojang_textures.invalid_username`
- `ely.skinsystem.{hostname}.app.mojang_textures.request`
- `ely.skinsystem.{hostname}.app.mojang_textures.usernames.cache_hit_nil`
- `ely.skinsystem.{hostname}.app.mojang_textures.usernames.queued`
- `ely.skinsystem.{hostname}.app.mojang_textures.usernames.cache_hit`
- `ely.skinsystem.{hostname}.app.mojang_textures.already_in_queue`
- `ely.skinsystem.{hostname}.app.mojang_textures.usernames.uuid_miss`
- `ely.skinsystem.{hostname}.app.mojang_textures.usernames.uuid_hit`
- `ely.skinsystem.{hostname}.app.mojang_textures.textures.cache_hit`
- `ely.skinsystem.{hostname}.app.mojang_textures.textures.request`
- Gauges:
- `ely.skinsystem.{hostname}.app.mojang_textures.usernames.iteration_size`
- `ely.skinsystem.{hostname}.app.mojang_textures.usernames.queue_size`
- Timers:
- `ely.skinsystem.{hostname}.app.mojang_textures.result_time`
- `ely.skinsystem.{hostname}.app.mojang_textures.usernames.round_time`
- `ely.skinsystem.{hostname}.app.mojang_textures.textures.request_time`
### Changed
- Bumped Go version to 1.12.
- Bumped Alpine version to 3.9.3.
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### Fixed
- `/textures` request no longer proxies request to Mojang in a case when there is no information about the skin,
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but there is a cape.
- [#5](https://github.com/elyby/chrly/issues/5): Return Redis connection to the pool after commands are executed
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### Removed
- `hash` field from `/textures` response because the game doesn't use it and calculates hash by getting the filename
from the textures link instead.
- `hash` field from `POST /api/skins` endpoint.
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[Unreleased]: https://github.com/elyby/chrly/compare/4.2.3...HEAD
[4.2.3]: https://github.com/elyby/chrly/compare/4.2.2...4.2.3
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[4.2.2]: https://github.com/elyby/chrly/compare/4.2.1...4.2.2
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[4.2.1]: https://github.com/elyby/chrly/compare/4.2.0...4.2.1
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[4.2.0]: https://github.com/elyby/chrly/compare/4.1.1...4.2.0