chrly/di/db.go

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package di
import (
"github.com/goava/di"
"github.com/spf13/viper"
. "github.com/elyby/chrly/db"
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"github.com/elyby/chrly/http"
"github.com/elyby/chrly/mojangtextures"
)
var db = di.Options(
di.Provide(newRedisFactory),
di.Provide(newFSFactory),
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di.Provide(newSkinsRepository),
di.Provide(newCapesRepository),
di.Provide(newMojangUUIDsRepository),
di.Provide(newMojangSignedTexturesStorage),
)
func newRedisFactory(config *viper.Viper) *RedisFactory {
config.SetDefault("storage.redis.host", "localhost")
config.SetDefault("storage.redis.port", 6379)
config.SetDefault("storage.redis.poll", 10)
return &RedisFactory{
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Host: config.GetString("storage.redis.host"),
Port: config.GetInt("storage.redis.port"),
PoolSize: config.GetInt("storage.redis.poolSize"),
}
}
func newFSFactory(config *viper.Viper) *FilesystemFactory {
config.SetDefault("storage.filesystem.basePath", "data")
config.SetDefault("storage.filesystem.capesDirName", "capes")
return &FilesystemFactory{
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BasePath: config.GetString("storage.filesystem.basePath"),
CapesDirName: config.GetString("storage.filesystem.capesDirName"),
}
}
// v4 had the idea that it would be possible to separate backends for storing skins and capes.
// But in v5 the storage will be unified, so this is just temporary constructors before large reworking.
//
// Since there are no options for selecting target backends,
// all constants in this case point to static specific implementations.
func newSkinsRepository(factory *RedisFactory) (http.SkinsRepository, error) {
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return factory.CreateSkinsRepository()
}
func newCapesRepository(factory *FilesystemFactory) (http.CapesRepository, error) {
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return factory.CreateCapesRepository()
}
func newMojangUUIDsRepository(factory *RedisFactory) (mojangtextures.UuidsStorage, error) {
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return factory.CreateMojangUuidsRepository()
}
func newMojangSignedTexturesStorage() mojangtextures.TexturesStorage {
texturesStorage := mojangtextures.NewInMemoryTexturesStorage()
texturesStorage.Start()
return texturesStorage
}