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Replace simple Mutex with RWMutex for in memory textures storage
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@ -20,7 +20,7 @@ type InMemoryTexturesStorage struct {
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GCPeriod time.Duration
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Duration time.Duration
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lock sync.Mutex
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lock sync.RWMutex
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data map[string]*inMemoryItem
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working *abool.AtomicBool
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}
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@ -60,8 +60,8 @@ func (s *InMemoryTexturesStorage) Stop() {
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}
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func (s *InMemoryTexturesStorage) GetTextures(uuid string) (*mojang.SignedTexturesResponse, error) {
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s.lock.Lock()
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defer s.lock.Unlock()
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s.lock.RLock()
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defer s.lock.RUnlock()
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item, exists := s.data[uuid]
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validRange := s.getMinimalNotExpiredTimestamp()
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