2018-11-27 16:15:30 +05:30
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Embedded Shell Scripts in BusyBox
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=================================
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BusyBox allows applets to be implemented as shell scripts. Since
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this obviously requires a shell to interpret the scripts the feature
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2018-11-27 20:04:25 +05:30
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depends on having a shell built into the binary. Either ash or hush
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will do. If both are present ash will be used. Support for embedded
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scripts also has to be enabled.
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2018-11-27 16:15:30 +05:30
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It's unlikely that your applet will be implemented as a pure shell
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script: it will probably need some external commands. If these are
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to be provided by BusyBox you'll need to ensure they're enabled too.
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There are two ways to include scripts in BusyBox: the quick-and-dirty
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custom script and the full-featured scripted applet.
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Custom Scripts
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--------------
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When embedded script support is enabled the BusyBox build process
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assumes that any files in the directory 'embed' at the top level of
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the source tree are scripts to be embedded.
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The embed directory isn't present in the BusyBox source tree and
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BusyBox itself will never put anything there: it's entirely for the
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use of third parties.
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Adding a custom script is as simple as running the following sequence
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of commands in the BusyBox source directory:
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mkdir embed
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echo 'echo foo' >embed/foo
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make defconfig
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make
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The resulting binary includes the new applet foo!
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Custom scripts have limited opportunities for configuration: the only
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control developers have is to put them in the embed directory, or not.
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Everything else takes default values. For more control you need the
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additional features provided by scripted applets.
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Scripted Applets
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----------------
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Suppose we want to make a shell script version of the sample applet
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from the New Applet HOWTO. First we'd have to write a script (vaguely)
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equivalent to the C code:
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return $(($RANDOM%256))
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This should be placed in the file applets_sh/mu in the source tree.
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Next we need the configuration data. This is very similar to the example
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code for the native applet:
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//config:config MU
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//config: bool "MU"
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//config: default y
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//config: help
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//config: Returns an indeterminate value.
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//applet:IF_MU(APPLET_SCRIPTED(mu, scripted, BB_DIR_USR_BIN, BB_SUID_DROP, mu))
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//usage:#define mu_trivial_usage
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//usage: "[-abcde] FILE..."
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//usage:#define mu_full_usage
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//usage: "Returns an indeterminate value\n"
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//usage: "\n -a First function"
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//usage: "\n -b Second function"
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The only difference is that the applet is specified as being of type
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APPLET_SCRIPTED. It would also be useful to include details of any
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2018-11-27 20:04:25 +05:30
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dependencies the script has. No external commands are used by our mu
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script, but it does depend on optional shell features. We can ensure
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these are selected by adding this to the configuration:
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2018-11-27 16:15:30 +05:30
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//config:config MU_DEPENDENCIES
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//config: bool "Enable dependencies for mu"
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//config: default y
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//config: depends on MU
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//config: select ASH_RANDOM_SUPPORT
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//config: select FEATURE_SH_MATH
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//config: help
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2018-11-27 20:04:25 +05:30
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//config: mu is implemented as a shell script. It requires support
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//config: for $RANDOM and arithmetic.
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2018-11-27 16:15:30 +05:30
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The configuration data should be placed in a C file in an appropriate
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subdirectory. There isn't any C code, though! In this case the file
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could be miscutils/mu.c.
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Scripted applets are just as configurable as applets written in C.
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They can be enabled or disabled using the configuration menu; their
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install directory can be specified and their usage messages are stored
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along with those of all other applets.
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Additional Notes
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----------------
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The source for embedded scripts can be displayed by running:
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busybox --show SCRIPT
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This can be disabled by turning off FEATURE_SHOW_SCRIPT in the
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configuration, though it won't prevent a determined user from
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extracting the source code.
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It can be argued that embedded scripts are linked into the BusyBox
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binary and are therefore not subject to the 'mere aggregation'
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exception in the GPL. If this is the case embedded scripts should
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have a licence compatible with BusyBox's GPL v2-only licence.
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