Patch from Vladimir to force interactiveFlag=FALSE when forceFlag=TRUE
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7c25441792
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@ -102,9 +102,6 @@ extern int rm_main(int argc, char **argv)
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break;
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case 'f':
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forceFlag = TRUE;
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#ifdef BB_FEATURE_RM_INTERACTIVE
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interactiveFlag = FALSE;
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#endif
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break;
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case 'i':
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#ifdef BB_FEATURE_RM_INTERACTIVE
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@ -122,6 +119,11 @@ extern int rm_main(int argc, char **argv)
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if ((argc-optind) < 1 && forceFlag == FALSE) {
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show_usage();
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}
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#ifdef BB_FEATURE_RM_INTERACTIVE
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if (forceFlag == TRUE)
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interactiveFlag = FALSE;
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#endif
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while (optind < argc) {
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srcName = argv[optind];
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8
rm.c
8
rm.c
@ -102,9 +102,6 @@ extern int rm_main(int argc, char **argv)
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break;
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case 'f':
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forceFlag = TRUE;
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#ifdef BB_FEATURE_RM_INTERACTIVE
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interactiveFlag = FALSE;
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#endif
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break;
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case 'i':
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#ifdef BB_FEATURE_RM_INTERACTIVE
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@ -122,6 +119,11 @@ extern int rm_main(int argc, char **argv)
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if ((argc-optind) < 1 && forceFlag == FALSE) {
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show_usage();
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}
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#ifdef BB_FEATURE_RM_INTERACTIVE
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if (forceFlag == TRUE)
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interactiveFlag = FALSE;
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#endif
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while (optind < argc) {
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srcName = argv[optind];
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