libbb: make xrealloc_vector zero out the realloc'ed tail
function old new delta xrealloc_vector_helper 51 76 +25 man_main 712 705 -7 act 250 234 -16 create_list 91 70 -21 getopt_main 695 664 -31 load_dep_bb 281 248 -33 fileAction 744 709 -35 ------------------------------------------------------------------------------ (add/remove: 0/0 grow/shrink: 1/6 up/down: 25/-143) Total: -118 bytes
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@@ -45,8 +45,8 @@ static int get_cached(cache_t *cp, unsigned id)
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for (i = 0; i < cp->size; i++)
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if (cp->cache[i].id == id)
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return i;
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i = cp->size;
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cp->cache = xrealloc_vector(cp->cache, 2, cp->size++);
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i = cp->size++;
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cp->cache = xrealloc_vector(cp->cache, 2, i);
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cp->cache[i++].id = id;
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return -i;
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}
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@@ -59,8 +59,8 @@ static char* get_cached(cache_t *cp, unsigned id, ug_func* fp)
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for (i = 0; i < cp->size; i++)
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if (cp->cache[i].id == id)
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return cp->cache[i].name;
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i = cp->size;
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cp->cache = xrealloc_vector(cp->cache, 2, cp->size++);
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i = cp->size++;
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cp->cache = xrealloc_vector(cp->cache, 2, i);
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cp->cache[i].id = id;
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/* Never fails. Generates numeric string if name isn't found */
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fp(cp->cache[i].name, sizeof(cp->cache[i].name), id);
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@@ -14,7 +14,6 @@
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* #define magic packed two parameters into one:
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* sizeof = sizeof_and_shift >> 8
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* shift = (sizeof_and_shift) & 0xff
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* (TODO: encode "I want it zeroed" in lowest bit?)
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*
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* Lets say shift = 4. 1 << 4 == 0x10.
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* If idx == 0, 0x10, 0x20 etc, vector[] is resized to next higher
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@@ -23,14 +22,25 @@
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*
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* In other words: after xrealloc_vector(v, 4, idx) it's ok to use
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* at least v[idx] and v[idx+1], for all idx values.
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*
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* New elements are zeroed out, but only if realloc was done
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* (not on every call). You can depend on v[idx] and v[idx+1] being
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* zeroed out if you use it like this:
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* v = xrealloc_vector(v, 4, idx);
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* v[idx].some_fields = ...; - the rest stays 0/NULL
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* idx++;
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* If you do not advance idx like above, you should be more careful.
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* Next call to xrealloc_vector(v, 4, idx) may or may not zero out v[idx].
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*/
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void* FAST_FUNC xrealloc_vector_helper(void *vector, unsigned sizeof_and_shift, int idx)
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{
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int mask = 1 << (uint8_t)sizeof_and_shift;
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if (!(idx & (mask - 1))) {
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sizeof_and_shift >>= 8;
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sizeof_and_shift >>= 8; /* sizeof(vector[0]) */
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vector = xrealloc(vector, sizeof_and_shift * (idx + mask + 1));
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vector += idx;
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memset(vector, 0, sizeof_and_shift * (mask + 1));
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}
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return vector;
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}
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