A cleanup patch from Jeff Garzik to static-ify a number of
namespace polluting things that really should be static.
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@ -34,11 +34,11 @@
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static void encode __P ((void));
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/* Pointer to the translation table we currently use. */
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const char *trans_ptr;
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static const char *trans_ptr;
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/* The two currently defined translation tables. The first is the
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standard uuencoding, the second is base64 encoding. */
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const char uu_std[64] = {
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static const char uu_std[64] = {
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'`', '!', '"', '#', '$', '%', '&', '\'',
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'(', ')', '*', '+', ',', '-', '.', '/',
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'0', '1', '2', '3', '4', '5', '6', '7',
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@ -49,7 +49,7 @@ const char uu_std[64] = {
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'X', 'Y', 'Z', '[', '\\', ']', '^', '_'
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};
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const char uu_base64[64] = {
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static const char uu_base64[64] = {
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'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H',
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'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P',
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'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X',
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