Put error_state into into it's own file.
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18
base/error_state.h
Normal file
18
base/error_state.h
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#ifndef BASE_ERROR_STATE_H
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#define BASE_ERROR_STATE_H
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//----------------------------------------------------------------
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namespace base {
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enum error_state {
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NO_ERROR,
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NON_FATAL, // eg, lost blocks
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FATAL // needs fixing before pool can be activated
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};
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error_state combine_errors(error_state lhs, error_state rhs);
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}
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//----------------------------------------------------------------
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#endif
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