HID: use ButtonDevice
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@ -94,4 +94,10 @@ std::unique_ptr<InputDeviceType> CreateDevice(const std::string& params) {
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return pair->second->Create(package);
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}
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/**
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* A button device is an input device that returns bool as status.
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* true for pressed; false for released.
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*/
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using ButtonDevice = InputDevice<bool>;
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} // namespace Input
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@ -2,10 +2,14 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <atomic>
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#include <cmath>
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#include <memory>
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#include "common/logging/log.h"
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#include "core/core_timing.h"
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#include "core/frontend/emu_window.h"
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#include "core/frontend/input.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/service/hid/hid.h"
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@ -44,6 +48,10 @@ constexpr u64 pad_update_ticks = BASE_CLOCK_RATE_ARM11 / 234;
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constexpr u64 accelerometer_update_ticks = BASE_CLOCK_RATE_ARM11 / 104;
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constexpr u64 gyroscope_update_ticks = BASE_CLOCK_RATE_ARM11 / 101;
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static std::atomic<bool> is_device_reload_pending;
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static std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::NUM_BUTTONS_HID>
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buttons;
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static PadState GetCirclePadDirectionState(s16 circle_pad_x, s16 circle_pad_y) {
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// 30 degree and 60 degree are angular thresholds for directions
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constexpr float TAN30 = 0.577350269f;
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@ -74,10 +82,38 @@ static PadState GetCirclePadDirectionState(s16 circle_pad_x, s16 circle_pad_y) {
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return state;
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}
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static void LoadInputDevices() {
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std::transform(Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
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Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_END,
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buttons.begin(), Input::CreateDevice<Input::ButtonDevice>);
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}
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static void UnloadInputDevices() {
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for (auto& button : buttons) {
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button.reset();
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}
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}
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static void UpdatePadCallback(u64 userdata, int cycles_late) {
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SharedMem* mem = reinterpret_cast<SharedMem*>(shared_mem->GetPointer());
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PadState state = VideoCore::g_emu_window->GetPadState();
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if (is_device_reload_pending.exchange(false))
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LoadInputDevices();
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PadState state;
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using namespace Settings::NativeButton;
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state.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus());
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state.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus());
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state.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus());
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state.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus());
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state.right.Assign(buttons[Right - BUTTON_HID_BEGIN]->GetStatus());
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state.left.Assign(buttons[Left - BUTTON_HID_BEGIN]->GetStatus());
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state.up.Assign(buttons[Up - BUTTON_HID_BEGIN]->GetStatus());
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state.down.Assign(buttons[Down - BUTTON_HID_BEGIN]->GetStatus());
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state.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus());
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state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
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state.start.Assign(buttons[Start - BUTTON_HID_BEGIN]->GetStatus());
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state.select.Assign(buttons[Select - BUTTON_HID_BEGIN]->GetStatus());
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// Get current circle pad position and update circle pad direction
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s16 circle_pad_x, circle_pad_y;
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@ -313,6 +349,8 @@ void Init() {
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AddService(new HID_U_Interface);
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AddService(new HID_SPVR_Interface);
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is_device_reload_pending.store(true);
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using Kernel::MemoryPermission;
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shared_mem =
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SharedMemory::Create(nullptr, 0x1000, MemoryPermission::ReadWrite, MemoryPermission::Read,
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@ -350,6 +388,11 @@ void Shutdown() {
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event_accelerometer = nullptr;
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event_gyroscope = nullptr;
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event_debug_pad = nullptr;
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UnloadInputDevices();
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}
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void ReloadInputDevices() {
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is_device_reload_pending.store(true);
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}
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} // namespace HID
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@ -297,5 +297,8 @@ void Init();
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/// Shutdown HID service
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void Shutdown();
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/// Reload input devices. Used when input configuration changed
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void ReloadInputDevices();
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}
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}
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@ -4,6 +4,7 @@
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#include "audio_core/audio_core.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/service/hid/hid.h"
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#include "settings.h"
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#include "video_core/video_core.h"
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@ -29,6 +30,8 @@ void Apply() {
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AudioCore::SelectSink(values.sink_id);
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AudioCore::EnableStretching(values.enable_audio_stretching);
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Service::HID::ReloadInputDevices();
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}
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} // namespace
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@ -69,6 +69,48 @@ static const std::array<Values, NUM_INPUTS> All = {{
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}};
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}
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namespace NativeButton {
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enum Values {
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A,
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B,
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X,
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Y,
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Up,
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Down,
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Left,
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Right,
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L,
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R,
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Start,
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Select,
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ZL,
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ZR,
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Home,
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NumButtons,
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};
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constexpr int BUTTON_HID_BEGIN = A;
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constexpr int BUTTON_IR_BEGIN = ZL;
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constexpr int BUTTON_NS_BEGIN = Home;
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constexpr int BUTTON_HID_END = BUTTON_IR_BEGIN;
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constexpr int BUTTON_IR_END = BUTTON_NS_BEGIN;
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constexpr int BUTTON_NS_END = NumButtons;
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constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN;
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constexpr int NUM_BUTTONS_IR = BUTTON_IR_END - BUTTON_IR_BEGIN;
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constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN;
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static const std::array<const char*, NumButtons> mapping = {{
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"button_a", "button_b", "button_x", "button_y", "button_up", "button_down", "button_left",
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"button_right", "button_l", "button_r", "button_start", "button_select", "button_zl",
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"button_zr", "button_home",
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}};
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} // namespace NativeButton
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struct Values {
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// CheckNew3DS
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bool is_new_3ds;
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@ -77,6 +119,8 @@ struct Values {
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std::array<int, NativeInput::NUM_INPUTS> input_mappings;
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float pad_circle_modifier_scale;
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std::array<std::string, NativeButton::NumButtons> buttons;
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// Core
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bool use_cpu_jit;
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