SwRasterizer/Lighting: shorten file name
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eda28266fb
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@ -14,8 +14,8 @@ set(SRCS
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shader/shader.cpp
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shader/shader_interpreter.cpp
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swrasterizer/clipper.cpp
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swrasterizer/fragment_lighting.cpp
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swrasterizer/framebuffer.cpp
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swrasterizer/lighting.cpp
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swrasterizer/proctex.cpp
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swrasterizer/rasterizer.cpp
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swrasterizer/swrasterizer.cpp
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@ -55,8 +55,8 @@ set(HEADERS
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shader/shader.h
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shader/shader_interpreter.h
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swrasterizer/clipper.h
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swrasterizer/fragment_lighting.h
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swrasterizer/framebuffer.h
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swrasterizer/lighting.h
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swrasterizer/proctex.h
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swrasterizer/rasterizer.h
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swrasterizer/swrasterizer.h
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@ -3,7 +3,7 @@
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// Refer to the license.txt file included.
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#include "common/math_util.h"
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#include "video_core/swrasterizer/fragment_lighting.h"
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#include "video_core/swrasterizer/lighting.h"
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namespace Pica {
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@ -24,8 +24,8 @@
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#include "video_core/regs_rasterizer.h"
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#include "video_core/regs_texturing.h"
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#include "video_core/shader/shader.h"
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#include "video_core/swrasterizer/fragment_lighting.h"
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#include "video_core/swrasterizer/framebuffer.h"
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#include "video_core/swrasterizer/lighting.h"
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#include "video_core/swrasterizer/proctex.h"
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#include "video_core/swrasterizer/rasterizer.h"
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#include "video_core/swrasterizer/texturing.h"
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