OpenGL: Support blend equation
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@ -937,6 +937,8 @@ void RasterizerOpenGL::SyncBlendEnabled() {
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void RasterizerOpenGL::SyncBlendFuncs() {
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const auto& regs = Pica::g_state.regs;
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state.blend.rgb_equation = PicaToGL::BlendEquation(regs.output_merger.alpha_blending.blend_equation_rgb);
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state.blend.a_equation = PicaToGL::BlendEquation(regs.output_merger.alpha_blending.blend_equation_a);
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state.blend.src_rgb_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_source_rgb);
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state.blend.dst_rgb_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_dest_rgb);
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state.blend.src_a_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_source_a);
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@ -36,6 +36,8 @@ OpenGLState::OpenGLState() {
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stencil.action_stencil_fail = GL_KEEP;
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blend.enabled = false;
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blend.rgb_equation = GL_FUNC_ADD;
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blend.a_equation = GL_FUNC_ADD;
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blend.src_rgb_func = GL_ONE;
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blend.dst_rgb_func = GL_ZERO;
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blend.src_a_func = GL_ONE;
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@ -165,6 +167,11 @@ void OpenGLState::Apply() const {
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blend.src_a_func, blend.dst_a_func);
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}
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if (blend.rgb_equation != cur_state.blend.rgb_equation ||
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blend.a_equation != cur_state.blend.a_equation) {
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glBlendEquationSeparate(blend.rgb_equation, blend.a_equation);
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}
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if (logic_op != cur_state.logic_op) {
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glLogicOp(logic_op);
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}
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@ -40,6 +40,8 @@ public:
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struct {
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bool enabled; // GL_BLEND
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GLenum rgb_equation; // GL_BLEND_EQUATION_RGB
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GLenum a_equation; // GL_BLEND_EQUATION_ALPHA
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GLenum src_rgb_func; // GL_BLEND_SRC_RGB
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GLenum dst_rgb_func; // GL_BLEND_DST_RGB
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GLenum src_a_func; // GL_BLEND_SRC_ALPHA
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@ -78,6 +78,26 @@ inline GLenum WrapMode(Pica::Regs::TextureConfig::WrapMode mode) {
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return gl_mode;
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}
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inline GLenum BlendEquation(Pica::Regs::BlendEquation equation) {
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static const GLenum blend_equation_table[] = {
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GL_FUNC_ADD, // BlendEquation::Add
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GL_FUNC_SUBTRACT, // BlendEquation::Subtract
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GL_FUNC_REVERSE_SUBTRACT, // BlendEquation::ReverseSubtract
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GL_MIN, // BlendEquation::Min
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GL_MAX, // BlendEquation::Max
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};
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// Range check table for input
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if (static_cast<size_t>(equation) >= ARRAY_SIZE(blend_equation_table)) {
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LOG_CRITICAL(Render_OpenGL, "Unknown blend equation %d", equation);
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UNREACHABLE();
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return GL_FUNC_ADD;
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}
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return blend_equation_table[(unsigned)equation];
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}
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inline GLenum BlendFunc(Pica::Regs::BlendFactor factor) {
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static const GLenum blend_func_table[] = {
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GL_ZERO, // BlendFactor::Zero
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