citra_qt: add Restart hotkey & menu action code
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@ -309,6 +309,7 @@ void GMainWindow::InitializeHotkeys() {
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RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
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RegisterHotkey("Main Window", "Start Emulation");
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RegisterHotkey("Main Window", "Continue/Pause", QKeySequence(Qt::Key_F4));
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RegisterHotkey("Main Window", "Restart", QKeySequence(Qt::Key_F5));
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RegisterHotkey("Main Window", "Swap Screens", QKeySequence(tr("F9")));
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RegisterHotkey("Main Window", "Toggle Screen Layout", QKeySequence(tr("F10")));
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RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen);
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@ -335,6 +336,11 @@ void GMainWindow::InitializeHotkeys() {
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}
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}
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});
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connect(GetHotkey("Main Window", "Restart", this), &QShortcut::activated, this, [&] {
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if (!Core::System::GetInstance().IsPoweredOn())
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return;
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BootGame(QString(UISettings::values.recent_files.first()));
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});
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connect(GetHotkey("Main Window", "Swap Screens", render_window), &QShortcut::activated,
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ui.action_Screen_Layout_Swap_Screens, &QAction::trigger);
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connect(GetHotkey("Main Window", "Toggle Screen Layout", render_window), &QShortcut::activated,
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@ -450,6 +456,8 @@ void GMainWindow::ConnectMenuEvents() {
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connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
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connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
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connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
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connect(ui.action_Restart, &QAction::triggered, this,
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[&] { BootGame(QString(UISettings::values.recent_files.first())); });
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connect(ui.action_Report_Compatibility, &QAction::triggered, this,
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&GMainWindow::OnMenuReportCompatibility);
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connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
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@ -740,6 +748,7 @@ void GMainWindow::ShutdownGame() {
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ui.action_Start->setText(tr("Start"));
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ui.action_Pause->setEnabled(false);
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ui.action_Stop->setEnabled(false);
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ui.action_Restart->setEnabled(false);
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ui.action_Report_Compatibility->setEnabled(false);
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render_window->hide();
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if (game_list->isEmpty())
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@ -1016,6 +1025,7 @@ void GMainWindow::OnStartGame() {
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ui.action_Pause->setEnabled(true);
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ui.action_Stop->setEnabled(true);
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ui.action_Restart->setEnabled(true);
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ui.action_Report_Compatibility->setEnabled(true);
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}
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