various fixes to be able to build project
This commit is contained in:
		
							
								
								
									
										20
									
								
								akiru.sln
									
									
									
									
									
								
							
							
						
						
									
										20
									
								
								akiru.sln
									
									
									
									
									
								
							@@ -2,6 +2,10 @@ Microsoft Visual Studio Solution File, Format Version 11.00
 | 
			
		||||
# Visual Studio 2010
 | 
			
		||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "common", "src\common\common.vcxproj", "{DFE335FC-755D-4BAA-8452-94434F8A1EDB}"
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "akiru", "src\akiru\akiru.vcxproj", "{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}"
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core", "src\core\core.vcxproj", "{8AEA7F29-3466-4786-A10D-6A4BD0610977}"
 | 
			
		||||
EndProject
 | 
			
		||||
Global
 | 
			
		||||
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 | 
			
		||||
		Debug|Win32 = Debug|Win32
 | 
			
		||||
@@ -18,6 +22,22 @@ Global
 | 
			
		||||
		{DFE335FC-755D-4BAA-8452-94434F8A1EDB}.Release|Win32.Build.0 = Release|Win32
 | 
			
		||||
		{DFE335FC-755D-4BAA-8452-94434F8A1EDB}.Release|x64.ActiveCfg = Release|x64
 | 
			
		||||
		{DFE335FC-755D-4BAA-8452-94434F8A1EDB}.Release|x64.Build.0 = Release|x64
 | 
			
		||||
		{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Debug|Win32.ActiveCfg = Debug|Win32
 | 
			
		||||
		{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Debug|Win32.Build.0 = Debug|Win32
 | 
			
		||||
		{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Debug|x64.ActiveCfg = Debug|x64
 | 
			
		||||
		{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Debug|x64.Build.0 = Debug|x64
 | 
			
		||||
		{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Release|Win32.ActiveCfg = Release|Win32
 | 
			
		||||
		{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Release|Win32.Build.0 = Release|Win32
 | 
			
		||||
		{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Release|x64.ActiveCfg = Release|x64
 | 
			
		||||
		{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Release|x64.Build.0 = Release|x64
 | 
			
		||||
		{8AEA7F29-3466-4786-A10D-6A4BD0610977}.Debug|Win32.ActiveCfg = Debug|Win32
 | 
			
		||||
		{8AEA7F29-3466-4786-A10D-6A4BD0610977}.Debug|Win32.Build.0 = Debug|Win32
 | 
			
		||||
		{8AEA7F29-3466-4786-A10D-6A4BD0610977}.Debug|x64.ActiveCfg = Debug|x64
 | 
			
		||||
		{8AEA7F29-3466-4786-A10D-6A4BD0610977}.Debug|x64.Build.0 = Debug|x64
 | 
			
		||||
		{8AEA7F29-3466-4786-A10D-6A4BD0610977}.Release|Win32.ActiveCfg = Release|Win32
 | 
			
		||||
		{8AEA7F29-3466-4786-A10D-6A4BD0610977}.Release|Win32.Build.0 = Release|Win32
 | 
			
		||||
		{8AEA7F29-3466-4786-A10D-6A4BD0610977}.Release|x64.ActiveCfg = Release|x64
 | 
			
		||||
		{8AEA7F29-3466-4786-A10D-6A4BD0610977}.Release|x64.Build.0 = Release|x64
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
	GlobalSection(SolutionProperties) = preSolution
 | 
			
		||||
		HideSolutionNode = FALSE
 | 
			
		||||
 
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							@@ -46,35 +46,35 @@
 | 
			
		||||
  </ImportGroup>
 | 
			
		||||
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
 | 
			
		||||
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
 | 
			
		||||
    <Import Project="..\..\vsprops\Base.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\CodeGen_Debug.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\App.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\Optimization_Debug.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\Externals.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\base.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\code_generation_debug.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\app.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\optimization_debug.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\externals.props" />
 | 
			
		||||
  </ImportGroup>
 | 
			
		||||
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
 | 
			
		||||
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
 | 
			
		||||
    <Import Project="..\..\vsprops\Base.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\CodeGen_Debug.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\App.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\Optimization_Debug.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\Externals.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\base.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\code_generation_debug.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\app.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\optimization_debug.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\externals.props" />
 | 
			
		||||
  </ImportGroup>
 | 
			
		||||
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
 | 
			
		||||
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
 | 
			
		||||
    <Import Project="..\..\vsprops\Base.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\CodeGen_Release.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\App.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\Optimization_Release.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\Externals.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\base.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\code_generation_release.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\app.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\optimization_release.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\externals.props" />
 | 
			
		||||
  </ImportGroup>
 | 
			
		||||
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
 | 
			
		||||
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
 | 
			
		||||
    <Import Project="..\..\vsprops\Base.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\CodeGen_Release.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\App.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\Optimization_Release.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\Externals.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\base.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\code_generation_release.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\app.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\optimization_release.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\externals.props" />
 | 
			
		||||
  </ImportGroup>
 | 
			
		||||
  <PropertyGroup Label="UserMacros" />
 | 
			
		||||
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
 | 
			
		||||
@@ -190,13 +190,13 @@
 | 
			
		||||
    </ProjectReference>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ClCompile Include="src\emuwindow\emuwindow_glfw.cpp" />
 | 
			
		||||
    <ClCompile Include="src\akiru.cpp" />
 | 
			
		||||
    <ClCompile Include="src\emu_window\emu_window_glfw.cpp" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ClInclude Include="resource.h" />
 | 
			
		||||
    <ClInclude Include="src\emuwindow\emuwindow_glfw.h" />
 | 
			
		||||
    <ClInclude Include="src\akiru.h" />
 | 
			
		||||
    <ClInclude Include="src\emu_window\emu_window_glfw.h" />
 | 
			
		||||
    <ClInclude Include="src\version.h" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
 
 | 
			
		||||
@@ -2,32 +2,23 @@
 | 
			
		||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ClCompile Include="src\akiru.cpp" />
 | 
			
		||||
    <ClCompile Include="src\emuwindow\emuwindow_glfw.cpp">
 | 
			
		||||
      <Filter>emuwindow</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <ClCompile Include="src\emuwindow\emuwindow_sdl.cpp">
 | 
			
		||||
      <Filter>emuwindow</Filter>
 | 
			
		||||
    <ClCompile Include="src\emu_window\emu_window_glfw.cpp">
 | 
			
		||||
      <Filter>emu_window</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ClInclude Include="resource.h" />
 | 
			
		||||
    <ClInclude Include="src\version.h" />
 | 
			
		||||
    <ClInclude Include="src\emuwindow\emuwindow_glfw.h">
 | 
			
		||||
      <Filter>emuwindow</Filter>
 | 
			
		||||
    </ClInclude>
 | 
			
		||||
    <ClInclude Include="src\akiru.h" />
 | 
			
		||||
    <ClInclude Include="src\emuwindow\emuwindow_sdl.h">
 | 
			
		||||
      <Filter>emuwindow</Filter>
 | 
			
		||||
    <ClInclude Include="src\emu_window\emu_window_glfw.h">
 | 
			
		||||
      <Filter>emu_window</Filter>
 | 
			
		||||
    </ClInclude>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ResourceCompile Include="akiru.rc" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <None Include="res\icon3_48x48.ico" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Filter Include="emuwindow">
 | 
			
		||||
    <Filter Include="emu_window">
 | 
			
		||||
      <UniqueIdentifier>{e3161526-9f53-4670-8dae-2be81ff01bc2}</UniqueIdentifier>
 | 
			
		||||
    </Filter>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,9 @@
 | 
			
		||||
/*!
 | 
			
		||||
/**
 | 
			
		||||
 * Copyright (C) 2013 Akiru Emulator
 | 
			
		||||
 *
 | 
			
		||||
 * @file    akiry.cpp
 | 
			
		||||
 * @file    akiru.cpp
 | 
			
		||||
 * @author  ShizZy <shizzy247@gmail.com>
 | 
			
		||||
 * @date    2012-02-11
 | 
			
		||||
 * @date    2013-09-04
 | 
			
		||||
 * @brief   Main entry point
 | 
			
		||||
 *
 | 
			
		||||
 * @section LICENSE
 | 
			
		||||
@@ -23,102 +23,73 @@
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#include "common.h"
 | 
			
		||||
#include "platform.h"
 | 
			
		||||
 | 
			
		||||
#if EMU_PLATFORM == PLATFORM_LINUX
 | 
			
		||||
#include <unistd.h>
 | 
			
		||||
#endif
 | 
			
		||||
//#if EMU_PLATFORM == PLATFORM_LINUX
 | 
			
		||||
//#include <unistd.h>
 | 
			
		||||
//#endif
 | 
			
		||||
 | 
			
		||||
#include "config.h"
 | 
			
		||||
#include "xml.h"
 | 
			
		||||
#include "x86_utils.h"
 | 
			
		||||
 | 
			
		||||
//#include "core.h"
 | 
			
		||||
//#include "dvd/loader.h"
 | 
			
		||||
//#include "powerpc/cpu_core.h"
 | 
			
		||||
//#include "hw/hw.h"
 | 
			
		||||
//#include "video_core.h"
 | 
			
		||||
 | 
			
		||||
#include "emuwindow/emuwindow_glfw.h"
 | 
			
		||||
#include "emu_window/emu_window_glfw.h"
 | 
			
		||||
 | 
			
		||||
#include "akiru.h"
 | 
			
		||||
 | 
			
		||||
////////////////////////////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
// This is needed to fix SDL in certain build environments
 | 
			
		||||
#ifdef main
 | 
			
		||||
#undef main
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
//#define PLAY_FIFO_RECORDING
 | 
			
		||||
 | 
			
		||||
/// Application entry point
 | 
			
		||||
int __cdecl main(int argc, char **argv) {
 | 
			
		||||
    u32 tight_loop;
 | 
			
		||||
 | 
			
		||||
    LOG_NOTICE(TMASTER, APP_NAME " starting...\n");
 | 
			
		||||
    printf("akiru starting...\n");
 | 
			
		||||
 | 
			
		||||
    char program_dir[MAX_PATH];
 | 
			
		||||
    _getcwd(program_dir, MAX_PATH-1);
 | 
			
		||||
    size_t cwd_len = strlen(program_dir);
 | 
			
		||||
    program_dir[cwd_len] = '/';
 | 
			
		||||
    program_dir[cwd_len+1] = '\0';
 | 
			
		||||
    //char program_dir[MAX_PATH];
 | 
			
		||||
    //_getcwd(program_dir, MAX_PATH-1);
 | 
			
		||||
    //size_t cwd_len = strlen(program_dir);
 | 
			
		||||
    //program_dir[cwd_len] = '/';
 | 
			
		||||
    //program_dir[cwd_len+1] = '\0';
 | 
			
		||||
 | 
			
		||||
    common::ConfigManager config_manager;
 | 
			
		||||
    config_manager.set_program_dir(program_dir, MAX_PATH);
 | 
			
		||||
    config_manager.ReloadConfig(NULL);
 | 
			
		||||
    core::SetConfigManager(&config_manager);
 | 
			
		||||
    //common::ConfigManager config_manager;
 | 
			
		||||
    //config_manager.set_program_dir(program_dir, MAX_PATH);
 | 
			
		||||
    //config_manager.ReloadConfig(NULL);
 | 
			
		||||
    //core::SetConfigManager(&config_manager);
 | 
			
		||||
 | 
			
		||||
    EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
 | 
			
		||||
 | 
			
		||||
    if (E_OK != core::Init(emu_window)) {
 | 
			
		||||
        LOG_ERROR(TMASTER, "core initialization failed, exiting...");
 | 
			
		||||
        core::Kill();
 | 
			
		||||
        exit(1);
 | 
			
		||||
    }
 | 
			
		||||
    //if (E_OK != core::Init(emu_window)) {
 | 
			
		||||
    //    LOG_ERROR(TMASTER, "core initialization failed, exiting...");
 | 
			
		||||
    //    core::Kill();
 | 
			
		||||
    //    exit(1);
 | 
			
		||||
    //}
 | 
			
		||||
 | 
			
		||||
#ifndef PLAY_FIFO_RECORDING
 | 
			
		||||
    // Load a game or die...
 | 
			
		||||
    if (E_OK == dvd::LoadBootableFile(common::g_config->default_boot_file())) {
 | 
			
		||||
        if (common::g_config->enable_auto_boot()) {
 | 
			
		||||
            core::Start();
 | 
			
		||||
        } else {
 | 
			
		||||
            LOG_ERROR(TMASTER, "Autoboot required in no-GUI mode... Exiting!\n");
 | 
			
		||||
        }
 | 
			
		||||
    } else {
 | 
			
		||||
        LOG_ERROR(TMASTER, "Failed to load a bootable file... Exiting!\n");
 | 
			
		||||
        exit(E_ERR);
 | 
			
		||||
    }
 | 
			
		||||
    // run the game
 | 
			
		||||
    while(core::SYS_DIE != core::g_state) {
 | 
			
		||||
        if (core::SYS_RUNNING == core::g_state) {
 | 
			
		||||
            if(!(cpu->is_on)) {
 | 
			
		||||
                cpu->Start(); // Initialize and start CPU.
 | 
			
		||||
            } else {
 | 
			
		||||
                for(tight_loop = 0; tight_loop < 10000; ++tight_loop) {
 | 
			
		||||
                    cpu->execStep();
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        } else if (core::SYS_HALTED == core::g_state) {
 | 
			
		||||
            core::Stop();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    core::Kill();
 | 
			
		||||
#else
 | 
			
		||||
    // load fifo log and replay it
 | 
			
		||||
    //// Load a game or die...
 | 
			
		||||
    //if (E_OK == dvd::LoadBootableFile(common::g_config->default_boot_file())) {
 | 
			
		||||
    //    if (common::g_config->enable_auto_boot()) {
 | 
			
		||||
    //        core::Start();
 | 
			
		||||
    //    } else {
 | 
			
		||||
    //        LOG_ERROR(TMASTER, "Autoboot required in no-GUI mode... Exiting!\n");
 | 
			
		||||
    //    }
 | 
			
		||||
    //} else {
 | 
			
		||||
    //    LOG_ERROR(TMASTER, "Failed to load a bootable file... Exiting!\n");
 | 
			
		||||
    //    exit(E_ERR);
 | 
			
		||||
    //}
 | 
			
		||||
    //// run the game
 | 
			
		||||
    //while(core::SYS_DIE != core::g_state) {
 | 
			
		||||
    //    if (core::SYS_RUNNING == core::g_state) {
 | 
			
		||||
    //        if(!(cpu->is_on)) {
 | 
			
		||||
    //            cpu->Start(); // Initialize and start CPU.
 | 
			
		||||
    //        } else {
 | 
			
		||||
    //            for(tight_loop = 0; tight_loop < 10000; ++tight_loop) {
 | 
			
		||||
    //                cpu->execStep();
 | 
			
		||||
    //            }
 | 
			
		||||
    //        }
 | 
			
		||||
    //    } else if (core::SYS_HALTED == core::g_state) {
 | 
			
		||||
    //        core::Stop();
 | 
			
		||||
    //    }
 | 
			
		||||
    //}
 | 
			
		||||
    //core::Kill();
 | 
			
		||||
 | 
			
		||||
    // TODO: Restructure initialization process - Fix Flipper_Open being called from dvd loaders (wtf?)
 | 
			
		||||
    Flipper_Open();
 | 
			
		||||
    video_core::Start(emu_window);
 | 
			
		||||
    core::SetState(core::SYS_RUNNING);
 | 
			
		||||
	while (1) {
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
    fifo_player::FPFile file;
 | 
			
		||||
    fifo_player::Load("/home/tony/20_frames.gff", file);
 | 
			
		||||
    fifo_player::PlayFile(file);
 | 
			
		||||
 | 
			
		||||
    // TODO: Wait for video core to finish - PlayFile should handle this
 | 
			
		||||
    while (1);
 | 
			
		||||
#endif
 | 
			
		||||
    delete emu_window;
 | 
			
		||||
 | 
			
		||||
	return E_OK;
 | 
			
		||||
	return 0;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,7 @@
 | 
			
		||||
/**
 | 
			
		||||
 * Copyright (C) 2005-2012 Gekko Emulator
 | 
			
		||||
 *
 | 
			
		||||
 * @file    emuwindow.h
 | 
			
		||||
 * @file    emu_window.h
 | 
			
		||||
 * @author  Neobrain
 | 
			
		||||
 * @date    2012-06-01
 | 
			
		||||
 * @brief   Interface for implementing an emulator window manager
 | 
			
		||||
@@ -26,12 +26,11 @@
 | 
			
		||||
#define CORE_EMUWINDOW_H_
 | 
			
		||||
 | 
			
		||||
#include "common.h"
 | 
			
		||||
#include "config.h"
 | 
			
		||||
 | 
			
		||||
namespace input_common
 | 
			
		||||
{
 | 
			
		||||
class KeyboardInput;
 | 
			
		||||
}
 | 
			
		||||
//namespace input_common
 | 
			
		||||
//{
 | 
			
		||||
//class KeyboardInput;
 | 
			
		||||
//}
 | 
			
		||||
 | 
			
		||||
// Abstraction class used to provide an interface between emulation code and the frontend (e.g. SDL, 
 | 
			
		||||
//  QGLWidget, GLFW, etc...)
 | 
			
		||||
@@ -62,10 +61,10 @@ public:
 | 
			
		||||
     * @brief Called from KeyboardInput constructor to notify EmuWindow about its presence
 | 
			
		||||
     * @param controller_interface Pointer to a running KeyboardInput interface
 | 
			
		||||
     */
 | 
			
		||||
    void set_controller_interface(input_common::KeyboardInput* controller_interface) { 
 | 
			
		||||
        controller_interface_ = controller_interface;
 | 
			
		||||
    }
 | 
			
		||||
    input_common::KeyboardInput* controller_interface() { return controller_interface_; }
 | 
			
		||||
    //void set_controller_interface(input_common::KeyboardInput* controller_interface) { 
 | 
			
		||||
    //    controller_interface_ = controller_interface;
 | 
			
		||||
    //}
 | 
			
		||||
    //input_common::KeyboardInput* controller_interface() { return controller_interface_; }
 | 
			
		||||
 | 
			
		||||
    Config config() { return config_; }
 | 
			
		||||
    void set_config(Config val) { config_ = val; }
 | 
			
		||||
@@ -80,11 +79,11 @@ public:
 | 
			
		||||
    void set_window_title(std::string val) { window_title_ = val; }
 | 
			
		||||
 | 
			
		||||
protected:
 | 
			
		||||
    EmuWindow() : controller_interface_(NULL), client_area_width_(640), client_area_height_(480) {
 | 
			
		||||
    EmuWindow() : client_area_width_(640), client_area_height_(480) {
 | 
			
		||||
        char window_title[255];
 | 
			
		||||
        sprintf(window_title, "gekko [%s|%s] - %s", 
 | 
			
		||||
            common::g_config->CPUCoreTypeToString(common::g_config->powerpc_core()).c_str(), 
 | 
			
		||||
            common::g_config->RenderTypeToString(common::g_config->current_renderer()).c_str(), 
 | 
			
		||||
        sprintf(window_title, "akiru [%s|%s] - %s", 
 | 
			
		||||
            "null-cpu", 
 | 
			
		||||
            "null-renderer", 
 | 
			
		||||
            __DATE__);
 | 
			
		||||
        window_title_ = window_title;
 | 
			
		||||
    }
 | 
			
		||||
@@ -98,9 +97,6 @@ protected:
 | 
			
		||||
private:
 | 
			
		||||
    Config config_;         ///< Internal configuration
 | 
			
		||||
 | 
			
		||||
    input_common::KeyboardInput* controller_interface_;
 | 
			
		||||
 | 
			
		||||
    DISALLOW_COPY_AND_ASSIGN(EmuWindow);
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#endif // CORE_EMUWINDOW_H_
 | 
			
		||||
 
 | 
			
		||||
@@ -44,31 +44,31 @@
 | 
			
		||||
  </ImportGroup>
 | 
			
		||||
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
 | 
			
		||||
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
 | 
			
		||||
    <Import Project="..\..\vsprops\Base.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\CodeGen_Debug.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\Optimization_Debug.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\Externals.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\base.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\code_generation_debug.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\optimization_debug.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\externals.props" />
 | 
			
		||||
  </ImportGroup>
 | 
			
		||||
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
 | 
			
		||||
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
 | 
			
		||||
    <Import Project="..\..\vsprops\Base.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\CodeGen_Debug.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\Optimization_Debug.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\Externals.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\base.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\code_generation_debug.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\optimization_debug.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\externals.props" />
 | 
			
		||||
  </ImportGroup>
 | 
			
		||||
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
 | 
			
		||||
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
 | 
			
		||||
    <Import Project="..\..\vsprops\Base.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\CodeGen_Release.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\Optimization_Release.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\Externals.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\base.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\code_generation_release.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\optimization_release.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\externals.props" />
 | 
			
		||||
  </ImportGroup>
 | 
			
		||||
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
 | 
			
		||||
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
 | 
			
		||||
    <Import Project="..\..\vsprops\Base.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\CodeGen_Release.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\Optimization_Release.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\Externals.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\base.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\code_generation_release.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\optimization_release.props" />
 | 
			
		||||
    <Import Project="..\..\vsprops\externals.props" />
 | 
			
		||||
  </ImportGroup>
 | 
			
		||||
  <PropertyGroup Label="UserMacros" />
 | 
			
		||||
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
 | 
			
		||||
@@ -180,6 +180,9 @@
 | 
			
		||||
      <Project>{dfe335fc-755d-4baa-8452-94434f8a1edb}</Project>
 | 
			
		||||
    </ProjectReference>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ClCompile Include="src\core.cpp" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
 | 
			
		||||
  <ImportGroup Label="ExtensionTargets">
 | 
			
		||||
  </ImportGroup>
 | 
			
		||||
 
 | 
			
		||||
@@ -2,22 +2,22 @@
 | 
			
		||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 | 
			
		||||
  <ImportGroup Label="PropertySheets" />
 | 
			
		||||
  <PropertyGroup Label="UserMacros">
 | 
			
		||||
    <GekkoBinDir>$(SolutionDir)bin\$(PlatformName)\</GekkoBinDir>
 | 
			
		||||
    <AkiruBinDir>$(SolutionDir)bin\$(PlatformName)\</AkiruBinDir>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <OutDir>$(GekkoBinDir)</OutDir>
 | 
			
		||||
    <OutDir>$(AkiruBinDir)</OutDir>
 | 
			
		||||
    <TargetName>$(ProjectName)$(Configuration)</TargetName>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemDefinitionGroup>
 | 
			
		||||
    <PostBuildEvent>
 | 
			
		||||
      <Command>xcopy "$(SolutionDir)data" "$(GekkoBinDir)" /Y /S /D
 | 
			
		||||
xcopy "$(ExternalsDir)glew-1.6.0\bin$(PlatformArchitecture)\glew32.dll" "$(GekkoBinDir)" /Y /S /D
 | 
			
		||||
xcopy "$(ExternalsDir)sdl-2.0.0\lib\$(PlatformName)\SDL.dll" "$(GekkoBinDir)" /Y /S /D</Command>
 | 
			
		||||
      <Command>xcopy "$(SolutionDir)data" "$(AkiruBinDir)" /Y /S /D
 | 
			
		||||
xcopy "$(ExternalsDir)glew-1.10.0\bin\Release\$(PlatformName)\glew32.dll" "$(AkiruBinDir)" /Y /S /D
 | 
			
		||||
xcopy "$(ExternalsDir)glfw-3.0.2\lib-msvc100\glfw3.dll" "$(AkiruBinDir)" /Y /S /D</Command>
 | 
			
		||||
    </PostBuildEvent>
 | 
			
		||||
  </ItemDefinitionGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <BuildMacro Include="GekkoBinDir">
 | 
			
		||||
      <Value>$(GekkoBinDir)</Value>
 | 
			
		||||
    <BuildMacro Include="AkiruBinDir">
 | 
			
		||||
      <Value>$(AkiruBinDir)</Value>
 | 
			
		||||
    </BuildMacro>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
</Project>
 | 
			
		||||
@@ -13,7 +13,7 @@
 | 
			
		||||
      <FunctionLevelLinking>true</FunctionLevelLinking>
 | 
			
		||||
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
 | 
			
		||||
      <AdditionalIncludeDirectories>$(SolutionDir)src\common\src;$(SolutionDir)src\core\src;$(SolutionDir)src\akiru\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
			
		||||
      <PreprocessorDefinitions>_CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES=1;_CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES_COUNT =1</PreprocessorDefinitions>
 | 
			
		||||
      <PreprocessorDefinitions>_CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES=1;_CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES_COUNT=1</PreprocessorDefinitions>
 | 
			
		||||
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <Link>
 | 
			
		||||
 
 | 
			
		||||
@@ -5,7 +5,7 @@
 | 
			
		||||
    <ExternalsDir>$(SolutionDir)externals\</ExternalsDir>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <_PropertySheetDisplayName>Externals</_PropertySheetDisplayName>
 | 
			
		||||
    <_PropertySheetDisplayName>externals</_PropertySheetDisplayName>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemDefinitionGroup>
 | 
			
		||||
    <ClCompile>
 | 
			
		||||
@@ -15,8 +15,8 @@
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <Lib />
 | 
			
		||||
    <Link>
 | 
			
		||||
      <AdditionalLibraryDirectories>$(ExternalsDir)glew-1.6.0\lib$(PlatformArchitecture);$(ExternalsDir)glfw-3.0\lib$(PlatformArchitecture)\$(Configuration);$(ExternalsDir)libjpeg;$(ExternalsDir)sdl-2.0.0\lib\$(PlatformName);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
 | 
			
		||||
      <AdditionalDependencies>libjpeg.lib;glfw3.lib;opengl32.lib;glew32.lib;glu32.lib;SDL.lib;%(AdditionalDependencies)</AdditionalDependencies>
 | 
			
		||||
      <AdditionalLibraryDirectories>$(ExternalsDir)glew-1.10.0\lib\Release\$(PlatformName);$(ExternalsDir)glfw-3.0.2\lib-msvc100;$(ExternalsDir)libjpeg;$(ExternalsDir)sdl-2.0.0\lib\$(PlatformName);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
 | 
			
		||||
      <AdditionalDependencies>glfw3dll.lib;opengl32.lib;glew32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
 | 
			
		||||
      <IgnoreSpecificDefaultLibraries>
 | 
			
		||||
      </IgnoreSpecificDefaultLibraries>
 | 
			
		||||
    </Link>
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user