Merge pull request #4209 from zhaowenlan1779/play-coin

service/ptm, citra_qt: Add Play Coins setting
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Weiyi Wang 2018-09-27 10:09:02 -04:00 committed by GitHub
commit 892ca2a94a
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5 changed files with 102 additions and 19 deletions

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@ -8,6 +8,7 @@
#include "core/core.h"
#include "core/hle/service/cfg/cfg.h"
#include "core/hle/service/fs/archive.h"
#include "core/hle/service/ptm/ptm.h"
#include "core/settings.h"
#include "ui_configure_system.h"
@ -254,9 +255,9 @@ void ConfigureSystem::setConfiguration() {
// Temporarily register archive types and load the config savegame file to memory.
Service::FS::RegisterArchiveTypes();
cfg = std::make_shared<Service::CFG::Module>();
ReadSystemSettings();
Service::FS::UnregisterArchiveTypes();
ReadSystemSettings();
ui->label_disable_info->hide();
}
}
@ -293,6 +294,10 @@ void ConfigureSystem::ReadSystemSettings() {
u64 console_id = cfg->GetConsoleUniqueId();
ui->label_console_id->setText(
tr("Console ID: 0x%1").arg(QString::number(console_id, 16).toUpper()));
// set play coin
play_coin = Service::PTM::Module::GetPlayCoins();
ui->spinBox_play_coins->setValue(play_coin);
}
void ConfigureSystem::applyConfiguration() {
@ -340,6 +345,15 @@ void ConfigureSystem::applyConfiguration() {
modified = true;
}
// apply play coin
u16 new_play_coin = static_cast<u16>(ui->spinBox_play_coins->value());
if (play_coin != new_play_coin) {
// archive types must be registered to set play coins
Service::FS::RegisterArchiveTypes();
Service::PTM::Module::SetPlayCoins(new_play_coin);
Service::FS::UnregisterArchiveTypes();
}
// update the config savegame if any item is modified.
if (modified)
cfg->UpdateConfigNANDSavegame();

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@ -47,4 +47,5 @@ private:
int language_index;
int sound_index;
u8 country_code;
u16 play_coin;
};

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@ -264,13 +264,27 @@
</widget>
</item>
<item row="7" column="0">
<widget class="QLabel" name="label_play_coins">
<property name="text">
<string>Play Coins:</string>
</property>
</widget>
</item>
<item row="7" column="1">
<widget class="QSpinBox" name="spinBox_play_coins">
<property name="maximum">
<number>300</number>
</property>
</widget>
</item>
<item row="8" column="0">
<widget class="QLabel" name="label_console_id">
<property name="text">
<string>Console ID:</string>
</property>
</widget>
</item>
<item row="7" column="1">
<item row="8" column="1">
<widget class="QPushButton" name="button_regenerate_console_id">
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">

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@ -135,12 +135,12 @@ void Module::Interface::CheckNew3DS(Kernel::HLERequestContext& ctx) {
Service::PTM::CheckNew3DS(rb);
}
Module::Module() {
// Open the SharedExtSaveData archive 0xF000000B and create the gamecoin.dat file if it doesn't
// exist
static void WriteGameCoinData(GameCoin gamecoin_data) {
FileSys::Path archive_path(ptm_shared_extdata_id);
auto archive_result =
Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SharedExtSaveData, archive_path);
FileSys::Path gamecoin_path("/gamecoin.dat");
// If the archive didn't exist, create the files inside
if (archive_result.Code() == FileSys::ERR_NOT_FORMATTED) {
// Format the archive to create the directories
@ -149,22 +149,74 @@ Module::Module() {
// Open it again to get a valid archive now that the folder exists
archive_result =
Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SharedExtSaveData, archive_path);
ASSERT_MSG(archive_result.Succeeded(), "Could not open the PTM SharedExtSaveData archive!");
FileSys::Path gamecoin_path("/gamecoin.dat");
// Create the game coin file
Service::FS::CreateFileInArchive(*archive_result, gamecoin_path, sizeof(GameCoin));
FileSys::Mode open_mode = {};
open_mode.write_flag.Assign(1);
// Open the file and write the default gamecoin information
auto gamecoin_result =
Service::FS::OpenFileFromArchive(*archive_result, gamecoin_path, open_mode);
if (gamecoin_result.Succeeded()) {
auto gamecoin = std::move(gamecoin_result).Unwrap();
gamecoin->backend->Write(0, sizeof(GameCoin), true,
reinterpret_cast<const u8*>(&default_game_coin));
gamecoin->backend->Close();
}
} else {
ASSERT_MSG(archive_result.Succeeded(), "Could not open the PTM SharedExtSaveData archive!");
}
FileSys::Mode open_mode = {};
open_mode.write_flag.Assign(1);
// Open the file and write the default gamecoin information
auto gamecoin_result =
Service::FS::OpenFileFromArchive(*archive_result, gamecoin_path, open_mode);
if (gamecoin_result.Succeeded()) {
auto gamecoin = std::move(gamecoin_result).Unwrap();
gamecoin->backend->Write(0, sizeof(GameCoin), true,
reinterpret_cast<const u8*>(&gamecoin_data));
gamecoin->backend->Close();
}
}
static GameCoin ReadGameCoinData() {
FileSys::Path archive_path(ptm_shared_extdata_id);
auto archive_result =
Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SharedExtSaveData, archive_path);
if (!archive_result.Succeeded()) {
LOG_ERROR(Service_PTM, "Could not open the PTM SharedExtSaveData archive!");
return default_game_coin;
}
FileSys::Path gamecoin_path("/gamecoin.dat");
FileSys::Mode open_mode = {};
open_mode.read_flag.Assign(1);
auto gamecoin_result =
Service::FS::OpenFileFromArchive(*archive_result, gamecoin_path, open_mode);
if (!gamecoin_result.Succeeded()) {
LOG_ERROR(Service_PTM, "Could not open the game coin data file!");
return default_game_coin;
}
u16 result;
auto gamecoin = std::move(gamecoin_result).Unwrap();
GameCoin gamecoin_data;
gamecoin->backend->Read(0, sizeof(GameCoin), reinterpret_cast<u8*>(&gamecoin_data));
gamecoin->backend->Close();
return gamecoin_data;
}
Module::Module() {
// Open the SharedExtSaveData archive 0xF000000B and create the gamecoin.dat file if it doesn't
// exist
FileSys::Path archive_path(ptm_shared_extdata_id);
auto archive_result =
Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SharedExtSaveData, archive_path);
// If the archive didn't exist, write the default game coin file
if (archive_result.Code() == FileSys::ERR_NOT_FORMATTED) {
WriteGameCoinData(default_game_coin);
}
}
u16 Module::GetPlayCoins() {
return ReadGameCoinData().total_coins;
}
void Module::SetPlayCoins(u16 play_coins) {
GameCoin game_coin = ReadGameCoinData();
game_coin.total_coins = play_coins;
// TODO: This may introduce potential race condition if the game is reading the
// game coin data at the same time
WriteGameCoinData(game_coin);
}
Module::Interface::Interface(std::shared_ptr<Module> ptm, const char* name, u32 max_session)

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@ -41,6 +41,8 @@ void CheckNew3DS(IPC::RequestBuilder& rb);
class Module final {
public:
Module();
static u16 GetPlayCoins();
static void SetPlayCoins(u16 play_coins);
class Interface : public ServiceFramework<Interface> {
public: