Loader, Frontends: Refactor loader creation and game loading
This allows frontends to keep a single loader and use it multiple times e.g. for code loading and SMDH parsing.
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51ee2d2eb1
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@ -114,7 +114,13 @@ int main(int argc, char **argv) {
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System::Init(emu_window.get());
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SCOPE_EXIT({ System::Shutdown(); });
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Loader::ResultStatus load_result = Loader::LoadFile(boot_filename);
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std::unique_ptr<Loader::AppLoader> loader = Loader::GetFileLoader(boot_filename);
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if (!loader) {
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LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", boot_filename.c_str());
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return -1;
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}
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Loader::ResultStatus load_result = loader->Load();
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if (Loader::ResultStatus::Success != load_result) {
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LOG_CRITICAL(Frontend, "Failed to load ROM (Error %i)!", load_result);
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return -1;
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@ -272,7 +272,15 @@ bool GMainWindow::InitializeSystem() {
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}
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bool GMainWindow::LoadROM(const std::string& filename) {
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Loader::ResultStatus result = Loader::LoadFile(filename);
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std::unique_ptr<Loader::AppLoader> app_loader = Loader::GetFileLoader(filename);
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if (!app_loader) {
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LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filename.c_str());
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QMessageBox::critical(this, tr("Error while loading ROM!"),
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tr("The ROM format is not supported."));
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return false;
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}
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Loader::ResultStatus result = app_loader->Load();
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if (Loader::ResultStatus::Success != result) {
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LOG_CRITICAL(Frontend, "Failed to load ROM!");
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System::Shutdown();
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@ -10,6 +10,7 @@
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#include "core/file_sys/archive_romfs.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/loader/3dsx.h"
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#include "core/memory.h"
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@ -263,6 +264,8 @@ ResultStatus AppLoader_THREEDSX::Load() {
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Kernel::g_current_process->Run(48, Kernel::DEFAULT_STACK_SIZE);
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Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(*this), Service::FS::ArchiveIdCode::RomFS);
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is_loaded = true;
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return ResultStatus::Success;
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}
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@ -8,9 +8,7 @@
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "core/file_sys/archive_romfs.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/loader/3dsx.h"
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#include "core/loader/elf.h"
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#include "core/loader/ncch.h"
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@ -67,6 +65,9 @@ FileType GuessFromExtension(const std::string& extension_) {
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if (extension == ".3dsx")
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return FileType::THREEDSX;
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if (extension == ".cia")
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return FileType::CIA;
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return FileType::Unknown;
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}
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@ -108,15 +109,15 @@ std::unique_ptr<AppLoader> GetLoader(FileUtil::IOFile&& file, FileType type,
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return std::make_unique<AppLoader_NCCH>(std::move(file), filepath);
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default:
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return std::unique_ptr<AppLoader>();
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return nullptr;
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}
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}
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ResultStatus LoadFile(const std::string& filename) {
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std::unique_ptr<AppLoader> GetFileLoader(const std::string& filename) {
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FileUtil::IOFile file(filename, "rb");
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if (!file.IsOpen()) {
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LOG_ERROR(Loader, "Failed to load file %s", filename.c_str());
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return ResultStatus::Error;
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return nullptr;
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}
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std::string filename_filename, filename_extension;
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@ -133,44 +134,7 @@ ResultStatus LoadFile(const std::string& filename) {
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LOG_INFO(Loader, "Loading file %s as %s...", filename.c_str(), GetFileTypeString(type));
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std::unique_ptr<AppLoader> app_loader = GetLoader(std::move(file), type, filename_filename, filename);
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switch (type) {
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// 3DSX file format...
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// or NCCH/NCSD container formats...
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case FileType::THREEDSX:
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case FileType::CXI:
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case FileType::CCI:
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{
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// Load application and RomFS
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ResultStatus result = app_loader->Load();
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if (ResultStatus::Success == result) {
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Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(*app_loader), Service::FS::ArchiveIdCode::RomFS);
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return ResultStatus::Success;
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}
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return result;
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}
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// Standard ELF file format...
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case FileType::ELF:
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return app_loader->Load();
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// CIA file format...
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case FileType::CIA:
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return ResultStatus::ErrorNotImplemented;
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// Error occurred durring IdentifyFile...
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case FileType::Error:
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// IdentifyFile could know identify file type...
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case FileType::Unknown:
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{
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LOG_CRITICAL(Loader, "File %s is of unknown type.", filename.c_str());
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return ResultStatus::ErrorInvalidFormat;
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}
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}
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return ResultStatus::Error;
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return GetLoader(std::move(file), type, filename_filename, filename);
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}
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} // namespace Loader
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@ -207,10 +207,10 @@ extern const std::initializer_list<Kernel::AddressMapping> default_address_mappi
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std::unique_ptr<AppLoader> GetLoader(FileUtil::IOFile&& file, FileType type, const std::string& filename, const std::string& filepath);
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/**
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* Identifies and loads a bootable file
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* Identifies a bootable file and return a suitable loader
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* @param filename String filename of bootable file
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* @return ResultStatus result of function
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* @return best loader for this file
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*/
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ResultStatus LoadFile(const std::string& filename);
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std::unique_ptr<AppLoader> GetFileLoader(const std::string& filename);
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} // namespace
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@ -10,8 +10,10 @@
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#include "common/string_util.h"
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#include "common/swap.h"
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#include "core/file_sys/archive_romfs.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/loader/ncch.h"
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#include "core/memory.h"
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@ -303,7 +305,12 @@ ResultStatus AppLoader_NCCH::Load() {
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is_loaded = true; // Set state to loaded
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return LoadExec(); // Load the executable into memory for booting
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result = LoadExec(); // Load the executable into memory for booting
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if (ResultStatus::Success != result)
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return result;
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Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(*this), Service::FS::ArchiveIdCode::RomFS);
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return ResultStatus::Success;
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}
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ResultStatus AppLoader_NCCH::ReadCode(std::vector<u8>& buffer) {
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