Dependencies: Remove GLFW, Add SDL2
citra: Remove GLFW, Add SDL2 FindSDL2: Do not CACHE SDL2_* variables if library is not found EmuWindow_SDL2: Set minimal client area at initialisation time EmuWindow_SDL2: Corrections EmuWindow_SDL2: Fix no decorations on startup on OS X cmake: windows_copy_files
This commit is contained in:
		@@ -13,18 +13,13 @@ if [ "$TRAVIS_OS_NAME" = "linux" -o -z "$TRAVIS_OS_NAME" ]; then
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        | tar -xz -C $HOME/.local --strip-components=1
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    (
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        git clone https://github.com/glfw/glfw.git --branch 3.1.1 --depth 1
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        mkdir glfw/build && cd glfw/build
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        cmake -DBUILD_SHARED_LIBS=ON \
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              -DGLFW_BUILD_EXAMPLES=OFF \
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              -DGLFW_BUILD_TESTS=OFF \
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              -DCMAKE_INSTALL_PREFIX=$HOME/.local \
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              ..
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        wget http://libsdl.org/release/SDL2-2.0.4.tar.gz -O - | tar xz
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        cd SDL2-2.0.4
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        ./configure --prefix=$HOME/.local
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        make -j4 && make install
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    )
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elif [ "$TRAVIS_OS_NAME" = "osx" ]; then
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    brew update > /dev/null # silence the very verbose output
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    brew install qt5 glfw3
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    brew install qt5 sdl2
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    gem install xcpretty
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fi
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@@ -18,8 +18,6 @@ addons:
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      - gcc-4.9
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      - g++-4.9
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      - xorg-dev
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      - libglu1-mesa-dev
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      - libxcursor-dev
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      - lib32stdc++6 # For CMake
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      - lftp # To upload builds
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		||||
 
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@@ -35,8 +35,8 @@ endfunction()
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project(citra)
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option(ENABLE_GLFW "Enable the GLFW frontend" ON)
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option(CITRA_USE_BUNDLED_GLFW "Download bundled GLFW binaries" OFF)
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option(ENABLE_SDL2 "Enable the SDL2 frontend" ON)
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option(CITRA_USE_BUNDLED_SDL2 "Download bundled SDL2 binaries" OFF)
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		||||
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		||||
option(ENABLE_QT "Enable the Qt frontend" ON)
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		||||
option(CITRA_USE_BUNDLED_QT "Download bundled Qt binaries" OFF)
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		||||
@@ -135,34 +135,29 @@ list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/externals/cmake-modules")
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		||||
find_package(OpenGL REQUIRED)
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include_directories(${OPENGL_INCLUDE_DIR})
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		||||
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		||||
if (ENABLE_GLFW)
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    if (CITRA_USE_BUNDLED_GLFW)
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if (ENABLE_SDL2)
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    if (CITRA_USE_BUNDLED_SDL2)
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        # Detect toolchain and platform
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        if (MSVC14 AND ARCHITECTURE_x86_64)
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            set(GLFW_VER "glfw-3.1.1-msvc2015_64")
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        elseif (MSVC12 AND ARCHITECTURE_x86_64)
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            set(GLFW_VER "glfw-3.1.1-msvc2013_64")
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            set(SDL2_VER "SDL2-2.0.4")
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        else()
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		||||
            message(FATAL_ERROR "No bundled GLFW binaries for your toolchain. Disable CITRA_USE_BUNDLED_GLFW and provide your own.")
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		||||
            message(FATAL_ERROR "No bundled SDL2 binaries for your toolchain. Disable CITRA_USE_BUNDLED_SDL2 and provide your own.")
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		||||
        endif()
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		||||
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		||||
        if (DEFINED GLFW_VER)
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            download_bundled_external("glfw/" ${GLFW_VER} GLFW_PREFIX)
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		||||
        if (DEFINED SDL2_VER)
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		||||
            download_bundled_external("sdl2/" ${SDL2_VER} SDL2_PREFIX)
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        endif()
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		||||
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		||||
        set(GLFW_INCLUDE_DIRS "${GLFW_PREFIX}/include" CACHE PATH "Path to GLFW3 headers")
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        set(GLFW_LIBRARY_DIRS "${GLFW_PREFIX}/lib" CACHE PATH "Path to GLFW3 libraries")
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		||||
        set(GLFW_LIBRARIES glfw3)
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        set(SDL2_INCLUDE_DIR "${SDL2_PREFIX}/include" CACHE PATH "Path to SDL2 headers")
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		||||
        set(SDL2_LIBRARY "${SDL2_PREFIX}/lib/x64/SDL2.lib" CACHE PATH "Path to SDL2 library")
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		||||
        set(SDL2_DLL_DIR "${SDL2_PREFIX}/lib/x64/" CACHE PATH "Path to SDL2.dll")
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		||||
    else()
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		||||
        find_package(PkgConfig REQUIRED)
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		||||
        pkg_search_module(GLFW REQUIRED glfw3)
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		||||
        find_package(SDL2 REQUIRED)
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		||||
    endif()
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		||||
endif()
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		||||
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		||||
IF (APPLE)
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		||||
    FIND_LIBRARY(COCOA_LIBRARY Cocoa)           # Umbrella framework for everything GUI-related
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		||||
    FIND_LIBRARY(IOKIT_LIBRARY IOKit)           # GLFW dependency
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		||||
    FIND_LIBRARY(COREVIDEO_LIBRARY CoreVideo)   # GLFW dependency
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		||||
    set(PLATFORM_LIBRARIES iconv ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
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		||||
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		||||
    set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
 | 
			
		||||
 
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		||||
@@ -19,7 +19,7 @@ install:
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before_build:
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  - mkdir build
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  - cd build
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		||||
  - cmake -G "Visual Studio 14 2015 Win64" -DCITRA_USE_BUNDLED_GLFW=1 -DCITRA_USE_BUNDLED_QT=1 ..
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  - cmake -G "Visual Studio 14 2015 Win64" -DCITRA_USE_BUNDLED_QT=1 -DCITRA_USE_BUNDLED_SDL2=1 ..
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  - cd ..
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		||||
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		||||
after_build:
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		||||
 
 | 
			
		||||
							
								
								
									
										224
									
								
								externals/cmake-modules/FindSDL2.cmake
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										224
									
								
								externals/cmake-modules/FindSDL2.cmake
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,224 @@
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		||||
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		||||
# This module defines
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		||||
# SDL2_LIBRARY, the name of the library to link against
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		||||
# SDL2_FOUND, if false, do not try to link to SDL2
 | 
			
		||||
# SDL2_INCLUDE_DIR, where to find SDL.h
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		||||
#
 | 
			
		||||
# This module responds to the the flag:
 | 
			
		||||
# SDL2_BUILDING_LIBRARY
 | 
			
		||||
# If this is defined, then no SDL2main will be linked in because
 | 
			
		||||
# only applications need main().
 | 
			
		||||
# Otherwise, it is assumed you are building an application and this
 | 
			
		||||
# module will attempt to locate and set the the proper link flags
 | 
			
		||||
# as part of the returned SDL2_LIBRARY variable.
 | 
			
		||||
#
 | 
			
		||||
# Don't forget to include SDLmain.h and SDLmain.m your project for the
 | 
			
		||||
# OS X framework based version. (Other versions link to -lSDL2main which
 | 
			
		||||
# this module will try to find on your behalf.) Also for OS X, this
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		||||
# module will automatically add the -framework Cocoa on your behalf.
 | 
			
		||||
#
 | 
			
		||||
#
 | 
			
		||||
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
 | 
			
		||||
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
 | 
			
		||||
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
 | 
			
		||||
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
 | 
			
		||||
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
 | 
			
		||||
# as appropriate. These values are used to generate the final SDL2_LIBRARY
 | 
			
		||||
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
 | 
			
		||||
#
 | 
			
		||||
#
 | 
			
		||||
# $SDL2DIR is an environment variable that would
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		||||
# correspond to the ./configure --prefix=$SDL2DIR
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		||||
# used in building SDL2.
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		||||
# l.e.galup  9-20-02
 | 
			
		||||
#
 | 
			
		||||
# Modified by Eric Wing.
 | 
			
		||||
# Added code to assist with automated building by using environmental variables
 | 
			
		||||
# and providing a more controlled/consistent search behavior.
 | 
			
		||||
# Added new modifications to recognize OS X frameworks and
 | 
			
		||||
# additional Unix paths (FreeBSD, etc).
 | 
			
		||||
# Also corrected the header search path to follow "proper" SDL guidelines.
 | 
			
		||||
# Added a search for SDL2main which is needed by some platforms.
 | 
			
		||||
# Added a search for threads which is needed by some platforms.
 | 
			
		||||
# Added needed compile switches for MinGW.
 | 
			
		||||
#
 | 
			
		||||
# On OSX, this will prefer the Framework version (if found) over others.
 | 
			
		||||
# People will have to manually change the cache values of
 | 
			
		||||
# SDL2_LIBRARY to override this selection or set the CMake environment
 | 
			
		||||
# CMAKE_INCLUDE_PATH to modify the search paths.
 | 
			
		||||
#
 | 
			
		||||
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
 | 
			
		||||
# This needed to change because "proper" SDL convention
 | 
			
		||||
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
 | 
			
		||||
# reasons because not all systems place things in SDL2/ (see FreeBSD).
 | 
			
		||||
 | 
			
		||||
#=============================================================================
 | 
			
		||||
# Copyright 2003-2009 Kitware, Inc.
 | 
			
		||||
#
 | 
			
		||||
# Distributed under the OSI-approved BSD License (the "License").
 | 
			
		||||
#
 | 
			
		||||
# This software is distributed WITHOUT ANY WARRANTY; without even the
 | 
			
		||||
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 | 
			
		||||
# See the License for more information.
 | 
			
		||||
#=============================================================================
 | 
			
		||||
# CMake - Cross Platform Makefile Generator
 | 
			
		||||
# Copyright 2000-2016 Kitware, Inc.
 | 
			
		||||
# Copyright 2000-2011 Insight Software Consortium
 | 
			
		||||
# All rights reserved.
 | 
			
		||||
# 
 | 
			
		||||
# Redistribution and use in source and binary forms, with or without
 | 
			
		||||
# modification, are permitted provided that the following conditions
 | 
			
		||||
# are met:
 | 
			
		||||
# 
 | 
			
		||||
# * Redistributions of source code must retain the above copyright
 | 
			
		||||
#   notice, this list of conditions and the following disclaimer.
 | 
			
		||||
# 
 | 
			
		||||
# * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
#   notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
#   documentation and/or other materials provided with the distribution.
 | 
			
		||||
# 
 | 
			
		||||
# * Neither the names of Kitware, Inc., the Insight Software Consortium,
 | 
			
		||||
#   nor the names of their contributors may be used to endorse or promote
 | 
			
		||||
#   products derived from this software without specific prior written
 | 
			
		||||
#   permission.
 | 
			
		||||
# 
 | 
			
		||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
			
		||||
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 | 
			
		||||
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 | 
			
		||||
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 | 
			
		||||
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 | 
			
		||||
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 | 
			
		||||
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 | 
			
		||||
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 | 
			
		||||
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 | 
			
		||||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
# 
 | 
			
		||||
# ------------------------------------------------------------------------------
 | 
			
		||||
# 
 | 
			
		||||
# The above copyright and license notice applies to distributions of
 | 
			
		||||
# CMake in source and binary form.  Some source files contain additional
 | 
			
		||||
# notices of original copyright by their contributors; see each source
 | 
			
		||||
# for details.  Third-party software packages supplied with CMake under
 | 
			
		||||
# compatible licenses provide their own copyright notices documented in
 | 
			
		||||
# corresponding subdirectories.
 | 
			
		||||
# 
 | 
			
		||||
# ------------------------------------------------------------------------------
 | 
			
		||||
# 
 | 
			
		||||
# CMake was initially developed by Kitware with the following sponsorship:
 | 
			
		||||
# 
 | 
			
		||||
#  * National Library of Medicine at the National Institutes of Health
 | 
			
		||||
#    as part of the Insight Segmentation and Registration Toolkit (ITK).
 | 
			
		||||
# 
 | 
			
		||||
#  * US National Labs (Los Alamos, Livermore, Sandia) ASC Parallel
 | 
			
		||||
#    Visualization Initiative.
 | 
			
		||||
# 
 | 
			
		||||
#  * National Alliance for Medical Image Computing (NAMIC) is funded by the
 | 
			
		||||
#    National Institutes of Health through the NIH Roadmap for Medical Research,
 | 
			
		||||
#    Grant U54 EB005149.
 | 
			
		||||
# 
 | 
			
		||||
#  * Kitware, Inc.
 | 
			
		||||
#
 | 
			
		||||
 | 
			
		||||
message("<FindSDL2.cmake>")
 | 
			
		||||
 | 
			
		||||
SET(SDL2_SEARCH_PATHS
 | 
			
		||||
    ~/Library/Frameworks
 | 
			
		||||
    /Library/Frameworks
 | 
			
		||||
    /usr/local
 | 
			
		||||
    /usr
 | 
			
		||||
    /sw # Fink
 | 
			
		||||
    /opt/local # DarwinPorts
 | 
			
		||||
    /opt/csw # Blastwave
 | 
			
		||||
    /opt
 | 
			
		||||
    ${SDL2_PATH}
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
FIND_LIBRARY(SDL2_LIBRARY_TEMP
 | 
			
		||||
    NAMES SDL2
 | 
			
		||||
    HINTS
 | 
			
		||||
    $ENV{SDL2DIR}
 | 
			
		||||
    PATH_SUFFIXES lib64 lib
 | 
			
		||||
    PATHS ${SDL2_SEARCH_PATHS}
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
IF(SDL2_LIBRARY_TEMP)
 | 
			
		||||
    FIND_PATH(SDL2_INCLUDE_DIR SDL.h
 | 
			
		||||
        HINTS
 | 
			
		||||
        $ENV{SDL2DIR}
 | 
			
		||||
        PATH_SUFFIXES include/SDL2 include
 | 
			
		||||
        PATHS ${SDL2_SEARCH_PATHS}
 | 
			
		||||
    )
 | 
			
		||||
 | 
			
		||||
    IF(NOT SDL2_BUILDING_LIBRARY)
 | 
			
		||||
        IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
 | 
			
		||||
            # Non-OS X framework versions expect you to also dynamically link to
 | 
			
		||||
            # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
 | 
			
		||||
            # seem to provide SDL2main for compatibility even though they don't
 | 
			
		||||
            # necessarily need it.
 | 
			
		||||
            FIND_LIBRARY(SDL2MAIN_LIBRARY
 | 
			
		||||
                NAMES SDL2main
 | 
			
		||||
                HINTS
 | 
			
		||||
                $ENV{SDL2DIR}
 | 
			
		||||
                PATH_SUFFIXES lib64 lib
 | 
			
		||||
                PATHS ${SDL2_SEARCH_PATHS}
 | 
			
		||||
            )
 | 
			
		||||
        ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
 | 
			
		||||
    ENDIF(NOT SDL2_BUILDING_LIBRARY)
 | 
			
		||||
 | 
			
		||||
    # SDL2 may require threads on your system.
 | 
			
		||||
    # The Apple build may not need an explicit flag because one of the
 | 
			
		||||
    # frameworks may already provide it.
 | 
			
		||||
    # But for non-OSX systems, I will use the CMake Threads package.
 | 
			
		||||
    IF(NOT APPLE)
 | 
			
		||||
        FIND_PACKAGE(Threads)
 | 
			
		||||
    ENDIF(NOT APPLE)
 | 
			
		||||
 | 
			
		||||
    # MinGW needs an additional library, mwindows
 | 
			
		||||
    # It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
 | 
			
		||||
    # (Actually on second look, I think it only needs one of the m* libraries.)
 | 
			
		||||
    IF(MINGW)
 | 
			
		||||
        SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
 | 
			
		||||
    ENDIF(MINGW)
 | 
			
		||||
 | 
			
		||||
    # For SDL2main
 | 
			
		||||
    IF(NOT SDL2_BUILDING_LIBRARY)
 | 
			
		||||
        IF(SDL2MAIN_LIBRARY)
 | 
			
		||||
            SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
 | 
			
		||||
        ENDIF(SDL2MAIN_LIBRARY)
 | 
			
		||||
    ENDIF(NOT SDL2_BUILDING_LIBRARY)
 | 
			
		||||
 | 
			
		||||
    # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
 | 
			
		||||
    # CMake doesn't display the -framework Cocoa string in the UI even
 | 
			
		||||
    # though it actually is there if I modify a pre-used variable.
 | 
			
		||||
    # I think it has something to do with the CACHE STRING.
 | 
			
		||||
    # So I use a temporary variable until the end so I can set the
 | 
			
		||||
    # "real" variable in one-shot.
 | 
			
		||||
    IF(APPLE)
 | 
			
		||||
        SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
 | 
			
		||||
    ENDIF(APPLE)
 | 
			
		||||
 | 
			
		||||
    # For threads, as mentioned Apple doesn't need this.
 | 
			
		||||
    # In fact, there seems to be a problem if I used the Threads package
 | 
			
		||||
    # and try using this line, so I'm just skipping it entirely for OS X.
 | 
			
		||||
    IF(NOT APPLE)
 | 
			
		||||
        SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
 | 
			
		||||
    ENDIF(NOT APPLE)
 | 
			
		||||
 | 
			
		||||
    # For MinGW library
 | 
			
		||||
    IF(MINGW)
 | 
			
		||||
        SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
 | 
			
		||||
    ENDIF(MINGW)
 | 
			
		||||
 | 
			
		||||
    # Set the final string here so the GUI reflects the final state.
 | 
			
		||||
    SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
 | 
			
		||||
 | 
			
		||||
    # Unset the temp variable to INTERNAL so it is not seen in the CMake GUI
 | 
			
		||||
    UNSET(SDL2_LIBRARY_TEMP)
 | 
			
		||||
ENDIF(SDL2_LIBRARY_TEMP)
 | 
			
		||||
 | 
			
		||||
message("</FindSDL2.cmake>")
 | 
			
		||||
 | 
			
		||||
INCLUDE(FindPackageHandleStandardArgs)
 | 
			
		||||
 | 
			
		||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
 | 
			
		||||
							
								
								
									
										28
									
								
								externals/cmake-modules/WindowsCopyFiles.cmake
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										28
									
								
								externals/cmake-modules/WindowsCopyFiles.cmake
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,28 @@
 | 
			
		||||
# Copyright 2016 Citra Emulator Project
 | 
			
		||||
# Licensed under GPLv2 or any later version
 | 
			
		||||
# Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
# This file provides the function windows_copy_files.
 | 
			
		||||
# This is only valid on Windows.
 | 
			
		||||
 | 
			
		||||
# Include guard
 | 
			
		||||
if(__windows_copy_files)
 | 
			
		||||
	return()
 | 
			
		||||
endif()
 | 
			
		||||
set(__windows_copy_files YES)
 | 
			
		||||
 | 
			
		||||
# Any number of files to copy from SOURCE_DIR to DEST_DIR can be specified after DEST_DIR.
 | 
			
		||||
# This copying happens post-build.
 | 
			
		||||
function(windows_copy_files TARGET SOURCE_DIR DEST_DIR)
 | 
			
		||||
    # windows commandline expects the / to be \ so switch them
 | 
			
		||||
    string(REPLACE "/" "\\\\" SOURCE_DIR ${SOURCE_DIR})
 | 
			
		||||
    string(REPLACE "/" "\\\\" DEST_DIR ${DEST_DIR})
 | 
			
		||||
 | 
			
		||||
    # /NJH /NJS /NDL /NFL /NC /NS /NP - Silence any output
 | 
			
		||||
    # cmake adds an extra check for command success which doesn't work too well with robocopy
 | 
			
		||||
    # so trick it into thinking the command was successful with the || cmd /c "exit /b 0"
 | 
			
		||||
    add_custom_command(TARGET ${TARGET} POST_BUILD
 | 
			
		||||
        COMMAND if not exist ${DEST_DIR} mkdir ${DEST_DIR} 2> nul
 | 
			
		||||
        COMMAND robocopy ${SOURCE_DIR} ${DEST_DIR} ${ARGN} /NJH /NJS /NDL /NFL /NC /NS /NP || cmd /c "exit /b 0"
 | 
			
		||||
    )
 | 
			
		||||
endfunction()
 | 
			
		||||
@@ -5,7 +5,7 @@ add_subdirectory(common)
 | 
			
		||||
add_subdirectory(core)
 | 
			
		||||
add_subdirectory(video_core)
 | 
			
		||||
add_subdirectory(audio_core)
 | 
			
		||||
if (ENABLE_GLFW)
 | 
			
		||||
if (ENABLE_SDL2)
 | 
			
		||||
    add_subdirectory(citra)
 | 
			
		||||
endif()
 | 
			
		||||
if (ENABLE_QT)
 | 
			
		||||
 
 | 
			
		||||
@@ -1,11 +1,11 @@
 | 
			
		||||
set(SRCS
 | 
			
		||||
            emu_window/emu_window_glfw.cpp
 | 
			
		||||
            emu_window/emu_window_sdl2.cpp
 | 
			
		||||
            citra.cpp
 | 
			
		||||
            config.cpp
 | 
			
		||||
            citra.rc
 | 
			
		||||
            )
 | 
			
		||||
set(HEADERS
 | 
			
		||||
            emu_window/emu_window_glfw.h
 | 
			
		||||
            emu_window/emu_window_sdl2.h
 | 
			
		||||
            config.h
 | 
			
		||||
            default_ini.h
 | 
			
		||||
            resource.h
 | 
			
		||||
@@ -13,12 +13,11 @@ set(HEADERS
 | 
			
		||||
 | 
			
		||||
create_directory_groups(${SRCS} ${HEADERS})
 | 
			
		||||
 | 
			
		||||
include_directories(${GLFW_INCLUDE_DIRS})
 | 
			
		||||
link_directories(${GLFW_LIBRARY_DIRS})
 | 
			
		||||
include_directories(${SDL2_INCLUDE_DIR})
 | 
			
		||||
 | 
			
		||||
add_executable(citra ${SRCS} ${HEADERS})
 | 
			
		||||
target_link_libraries(citra core video_core audio_core common)
 | 
			
		||||
target_link_libraries(citra ${GLFW_LIBRARIES} ${OPENGL_gl_LIBRARY} inih glad)
 | 
			
		||||
target_link_libraries(citra ${SDL2_LIBRARY} ${OPENGL_gl_LIBRARY} inih glad)
 | 
			
		||||
if (MSVC)
 | 
			
		||||
    target_link_libraries(citra getopt)
 | 
			
		||||
endif()
 | 
			
		||||
@@ -27,3 +26,13 @@ target_link_libraries(citra ${PLATFORM_LIBRARIES})
 | 
			
		||||
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux|FreeBSD|OpenBSD|NetBSD")
 | 
			
		||||
    install(TARGETS citra RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin")
 | 
			
		||||
endif()
 | 
			
		||||
 | 
			
		||||
if (MSVC)
 | 
			
		||||
    include(WindowsCopyFiles)
 | 
			
		||||
 | 
			
		||||
    set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/")
 | 
			
		||||
 | 
			
		||||
    windows_copy_files(citra ${SDL2_DLL_DIR} ${DLL_DEST} SDL2.dll)
 | 
			
		||||
 | 
			
		||||
    unset(DLL_DEST)
 | 
			
		||||
endif()
 | 
			
		||||
 
 | 
			
		||||
@@ -27,7 +27,7 @@
 | 
			
		||||
#include "core/loader/loader.h"
 | 
			
		||||
 | 
			
		||||
#include "citra/config.h"
 | 
			
		||||
#include "citra/emu_window/emu_window_glfw.h"
 | 
			
		||||
#include "citra/emu_window/emu_window_sdl2.h"
 | 
			
		||||
 | 
			
		||||
#include "video_core/video_core.h"
 | 
			
		||||
 | 
			
		||||
@@ -76,7 +76,7 @@ int main(int argc, char **argv) {
 | 
			
		||||
    GDBStub::ToggleServer(Settings::values.use_gdbstub);
 | 
			
		||||
    GDBStub::SetServerPort(static_cast<u32>(Settings::values.gdbstub_port));
 | 
			
		||||
 | 
			
		||||
    EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
 | 
			
		||||
    EmuWindow_SDL2* emu_window = new EmuWindow_SDL2;
 | 
			
		||||
 | 
			
		||||
    VideoCore::g_hw_renderer_enabled = Settings::values.use_hw_renderer;
 | 
			
		||||
    VideoCore::g_shader_jit_enabled = Settings::values.use_shader_jit;
 | 
			
		||||
 
 | 
			
		||||
@@ -2,10 +2,10 @@
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#define GLFW_INCLUDE_NONE
 | 
			
		||||
#include <GLFW/glfw3.h>
 | 
			
		||||
#include <inih/cpp/INIReader.h>
 | 
			
		||||
 | 
			
		||||
#include <SDL.h>
 | 
			
		||||
 | 
			
		||||
#include "citra/default_ini.h"
 | 
			
		||||
 | 
			
		||||
#include "common/file_util.h"
 | 
			
		||||
@@ -17,8 +17,8 @@
 | 
			
		||||
 | 
			
		||||
Config::Config() {
 | 
			
		||||
    // TODO: Don't hardcode the path; let the frontend decide where to put the config files.
 | 
			
		||||
    glfw_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "glfw-config.ini";
 | 
			
		||||
    glfw_config = new INIReader(glfw_config_loc);
 | 
			
		||||
    sdl2_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "sdl2-config.ini";
 | 
			
		||||
    sdl2_config = new INIReader(sdl2_config_loc);
 | 
			
		||||
 | 
			
		||||
    Reload();
 | 
			
		||||
}
 | 
			
		||||
@@ -41,51 +41,51 @@ bool Config::LoadINI(INIReader* config, const char* location, const std::string&
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static const std::array<int, Settings::NativeInput::NUM_INPUTS> defaults = {
 | 
			
		||||
    GLFW_KEY_A, GLFW_KEY_S, GLFW_KEY_Z, GLFW_KEY_X,
 | 
			
		||||
    GLFW_KEY_Q, GLFW_KEY_W, GLFW_KEY_1, GLFW_KEY_2,
 | 
			
		||||
    GLFW_KEY_M, GLFW_KEY_N, GLFW_KEY_B,
 | 
			
		||||
    GLFW_KEY_T, GLFW_KEY_G, GLFW_KEY_F, GLFW_KEY_H,
 | 
			
		||||
    GLFW_KEY_UP, GLFW_KEY_DOWN, GLFW_KEY_LEFT, GLFW_KEY_RIGHT,
 | 
			
		||||
    GLFW_KEY_I, GLFW_KEY_K, GLFW_KEY_J, GLFW_KEY_L
 | 
			
		||||
    SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X,
 | 
			
		||||
    SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_1, SDL_SCANCODE_2,
 | 
			
		||||
    SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_B,
 | 
			
		||||
    SDL_SCANCODE_T, SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H,
 | 
			
		||||
    SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT,
 | 
			
		||||
    SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J, SDL_SCANCODE_L
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
void Config::ReadValues() {
 | 
			
		||||
    // Controls
 | 
			
		||||
    for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
 | 
			
		||||
        Settings::values.input_mappings[Settings::NativeInput::All[i]] =
 | 
			
		||||
            glfw_config->GetInteger("Controls", Settings::NativeInput::Mapping[i], defaults[i]);
 | 
			
		||||
            sdl2_config->GetInteger("Controls", Settings::NativeInput::Mapping[i], defaults[i]);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Core
 | 
			
		||||
    Settings::values.frame_skip = glfw_config->GetInteger("Core", "frame_skip", 0);
 | 
			
		||||
    Settings::values.frame_skip = sdl2_config->GetInteger("Core", "frame_skip", 0);
 | 
			
		||||
 | 
			
		||||
    // Renderer
 | 
			
		||||
    Settings::values.use_hw_renderer = glfw_config->GetBoolean("Renderer", "use_hw_renderer", false);
 | 
			
		||||
    Settings::values.use_shader_jit = glfw_config->GetBoolean("Renderer", "use_shader_jit", true);
 | 
			
		||||
    Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", false);
 | 
			
		||||
    Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
 | 
			
		||||
 | 
			
		||||
    Settings::values.bg_red   = (float)glfw_config->GetReal("Renderer", "bg_red",   1.0);
 | 
			
		||||
    Settings::values.bg_green = (float)glfw_config->GetReal("Renderer", "bg_green", 1.0);
 | 
			
		||||
    Settings::values.bg_blue  = (float)glfw_config->GetReal("Renderer", "bg_blue",  1.0);
 | 
			
		||||
    Settings::values.bg_red   = (float)sdl2_config->GetReal("Renderer", "bg_red",   1.0);
 | 
			
		||||
    Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0);
 | 
			
		||||
    Settings::values.bg_blue  = (float)sdl2_config->GetReal("Renderer", "bg_blue",  1.0);
 | 
			
		||||
 | 
			
		||||
    // Data Storage
 | 
			
		||||
    Settings::values.use_virtual_sd = glfw_config->GetBoolean("Data Storage", "use_virtual_sd", true);
 | 
			
		||||
    Settings::values.use_virtual_sd = sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
 | 
			
		||||
 | 
			
		||||
    // System Region
 | 
			
		||||
    Settings::values.region_value = glfw_config->GetInteger("System Region", "region_value", 1);
 | 
			
		||||
    Settings::values.region_value = sdl2_config->GetInteger("System Region", "region_value", 1);
 | 
			
		||||
 | 
			
		||||
    // Miscellaneous
 | 
			
		||||
    Settings::values.log_filter = glfw_config->Get("Miscellaneous", "log_filter", "*:Info");
 | 
			
		||||
    Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Info");
 | 
			
		||||
 | 
			
		||||
    // Debugging
 | 
			
		||||
    Settings::values.use_gdbstub = glfw_config->GetBoolean("Debugging", "use_gdbstub", false);
 | 
			
		||||
    Settings::values.gdbstub_port = glfw_config->GetInteger("Debugging", "gdbstub_port", 24689);
 | 
			
		||||
    Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false);
 | 
			
		||||
    Settings::values.gdbstub_port = sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Config::Reload() {
 | 
			
		||||
    LoadINI(glfw_config, glfw_config_loc.c_str(), DefaultINI::glfw_config_file);
 | 
			
		||||
    LoadINI(sdl2_config, sdl2_config_loc.c_str(), DefaultINI::sdl2_config_file);
 | 
			
		||||
    ReadValues();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Config::~Config() {
 | 
			
		||||
    delete glfw_config;
 | 
			
		||||
    delete sdl2_config;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -9,8 +9,8 @@
 | 
			
		||||
class INIReader;
 | 
			
		||||
 | 
			
		||||
class Config {
 | 
			
		||||
    INIReader* glfw_config;
 | 
			
		||||
    std::string glfw_config_loc;
 | 
			
		||||
    INIReader* sdl2_config;
 | 
			
		||||
    std::string sdl2_config_loc;
 | 
			
		||||
 | 
			
		||||
    bool LoadINI(INIReader* config, const char* location, const std::string& default_contents="", bool retry=true);
 | 
			
		||||
    void ReadValues();
 | 
			
		||||
 
 | 
			
		||||
@@ -6,7 +6,7 @@
 | 
			
		||||
 | 
			
		||||
namespace DefaultINI {
 | 
			
		||||
 | 
			
		||||
const char* glfw_config_file = R"(
 | 
			
		||||
const char* sdl2_config_file = R"(
 | 
			
		||||
[Controls]
 | 
			
		||||
pad_start =
 | 
			
		||||
pad_select =
 | 
			
		||||
 
 | 
			
		||||
@@ -1,168 +0,0 @@
 | 
			
		||||
// Copyright 2014 Citra Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#include <algorithm>
 | 
			
		||||
#include <cstdlib>
 | 
			
		||||
#include <string>
 | 
			
		||||
 | 
			
		||||
// Let’s use our own GL header, instead of one from GLFW.
 | 
			
		||||
#include <glad/glad.h>
 | 
			
		||||
#define GLFW_INCLUDE_NONE
 | 
			
		||||
#include <GLFW/glfw3.h>
 | 
			
		||||
 | 
			
		||||
#include "common/assert.h"
 | 
			
		||||
#include "common/key_map.h"
 | 
			
		||||
#include "common/logging/log.h"
 | 
			
		||||
#include "common/scm_rev.h"
 | 
			
		||||
#include "common/string_util.h"
 | 
			
		||||
 | 
			
		||||
#include "video_core/video_core.h"
 | 
			
		||||
 | 
			
		||||
#include "core/settings.h"
 | 
			
		||||
#include "core/hle/service/hid/hid.h"
 | 
			
		||||
 | 
			
		||||
#include "citra/emu_window/emu_window_glfw.h"
 | 
			
		||||
 | 
			
		||||
EmuWindow_GLFW* EmuWindow_GLFW::GetEmuWindow(GLFWwindow* win) {
 | 
			
		||||
    return static_cast<EmuWindow_GLFW*>(glfwGetWindowUserPointer(win));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_GLFW::OnMouseButtonEvent(GLFWwindow* win, int button, int action, int mods) {
 | 
			
		||||
    if (button == GLFW_MOUSE_BUTTON_LEFT) {
 | 
			
		||||
        auto emu_window = GetEmuWindow(win);
 | 
			
		||||
        auto layout = emu_window->GetFramebufferLayout();
 | 
			
		||||
        double x, y;
 | 
			
		||||
        glfwGetCursorPos(win, &x, &y);
 | 
			
		||||
 | 
			
		||||
        if (action == GLFW_PRESS)
 | 
			
		||||
            emu_window->TouchPressed(static_cast<unsigned>(x), static_cast<unsigned>(y));
 | 
			
		||||
        else if (action == GLFW_RELEASE)
 | 
			
		||||
            emu_window->TouchReleased();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_GLFW::OnCursorPosEvent(GLFWwindow* win, double x, double y) {
 | 
			
		||||
    GetEmuWindow(win)->TouchMoved(static_cast<unsigned>(std::max(x, 0.0)), static_cast<unsigned>(std::max(y, 0.0)));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Called by GLFW when a key event occurs
 | 
			
		||||
void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
 | 
			
		||||
    auto emu_window = GetEmuWindow(win);
 | 
			
		||||
    int keyboard_id = emu_window->keyboard_id;
 | 
			
		||||
 | 
			
		||||
    if (action == GLFW_PRESS) {
 | 
			
		||||
        emu_window->KeyPressed({key, keyboard_id});
 | 
			
		||||
    } else if (action == GLFW_RELEASE) {
 | 
			
		||||
        emu_window->KeyReleased({key, keyboard_id});
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Whether the window is still open, and a close request hasn't yet been sent
 | 
			
		||||
const bool EmuWindow_GLFW::IsOpen() {
 | 
			
		||||
    return glfwWindowShouldClose(m_render_window) == 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_GLFW::OnFramebufferResizeEvent(GLFWwindow* win, int width, int height) {
 | 
			
		||||
    GetEmuWindow(win)->NotifyFramebufferLayoutChanged(EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_GLFW::OnClientAreaResizeEvent(GLFWwindow* win, int width, int height) {
 | 
			
		||||
    // NOTE: GLFW provides no proper way to set a minimal window size.
 | 
			
		||||
    //       Hence, we just ignore the corresponding EmuWindow hint.
 | 
			
		||||
    OnFramebufferResizeEvent(win, width, height);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// EmuWindow_GLFW constructor
 | 
			
		||||
EmuWindow_GLFW::EmuWindow_GLFW() {
 | 
			
		||||
    keyboard_id = KeyMap::NewDeviceId();
 | 
			
		||||
 | 
			
		||||
    ReloadSetKeymaps();
 | 
			
		||||
 | 
			
		||||
    glfwSetErrorCallback([](int error, const char *desc){
 | 
			
		||||
        LOG_ERROR(Frontend, "GLFW 0x%08x: %s", error, desc);
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Initialize the window
 | 
			
		||||
    if(glfwInit() != GL_TRUE) {
 | 
			
		||||
        LOG_CRITICAL(Frontend, "Failed to initialize GLFW! Exiting...");
 | 
			
		||||
        exit(1);
 | 
			
		||||
    }
 | 
			
		||||
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
 | 
			
		||||
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
 | 
			
		||||
    // GLFW on OSX requires these window hints to be set to create a 3.2+ GL context.
 | 
			
		||||
    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
 | 
			
		||||
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
 | 
			
		||||
 | 
			
		||||
    std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
 | 
			
		||||
    m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth,
 | 
			
		||||
        (VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight),
 | 
			
		||||
        window_title.c_str(), nullptr, nullptr);
 | 
			
		||||
 | 
			
		||||
    if (m_render_window == nullptr) {
 | 
			
		||||
        LOG_CRITICAL(Frontend, "Failed to create GLFW window! Exiting...");
 | 
			
		||||
        exit(1);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    glfwSetWindowUserPointer(m_render_window, this);
 | 
			
		||||
 | 
			
		||||
    // Notify base interface about window state
 | 
			
		||||
    int width, height;
 | 
			
		||||
    glfwGetFramebufferSize(m_render_window, &width, &height);
 | 
			
		||||
    OnFramebufferResizeEvent(m_render_window, width, height);
 | 
			
		||||
 | 
			
		||||
    glfwGetWindowSize(m_render_window, &width, &height);
 | 
			
		||||
    OnClientAreaResizeEvent(m_render_window, width, height);
 | 
			
		||||
 | 
			
		||||
    // Setup callbacks
 | 
			
		||||
    glfwSetKeyCallback(m_render_window, OnKeyEvent);
 | 
			
		||||
    glfwSetMouseButtonCallback(m_render_window, OnMouseButtonEvent);
 | 
			
		||||
    glfwSetCursorPosCallback(m_render_window, OnCursorPosEvent);
 | 
			
		||||
    glfwSetFramebufferSizeCallback(m_render_window, OnFramebufferResizeEvent);
 | 
			
		||||
    glfwSetWindowSizeCallback(m_render_window, OnClientAreaResizeEvent);
 | 
			
		||||
 | 
			
		||||
    DoneCurrent();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// EmuWindow_GLFW destructor
 | 
			
		||||
EmuWindow_GLFW::~EmuWindow_GLFW() {
 | 
			
		||||
    glfwTerminate();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Swap buffers to display the next frame
 | 
			
		||||
void EmuWindow_GLFW::SwapBuffers() {
 | 
			
		||||
    glfwSwapBuffers(m_render_window);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Polls window events
 | 
			
		||||
void EmuWindow_GLFW::PollEvents() {
 | 
			
		||||
    glfwPollEvents();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Makes the GLFW OpenGL context current for the caller thread
 | 
			
		||||
void EmuWindow_GLFW::MakeCurrent() {
 | 
			
		||||
    glfwMakeContextCurrent(m_render_window);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
 | 
			
		||||
void EmuWindow_GLFW::DoneCurrent() {
 | 
			
		||||
    glfwMakeContextCurrent(nullptr);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_GLFW::ReloadSetKeymaps() {
 | 
			
		||||
    for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
 | 
			
		||||
        KeyMap::SetKeyMapping({Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id}, Service::HID::pad_mapping[i]);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_GLFW::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
 | 
			
		||||
    std::pair<int,int> current_size;
 | 
			
		||||
    glfwGetWindowSize(m_render_window, ¤t_size.first, ¤t_size.second);
 | 
			
		||||
 | 
			
		||||
    DEBUG_ASSERT((int)minimal_size.first > 0 && (int)minimal_size.second > 0);
 | 
			
		||||
    int new_width  = std::max(current_size.first,  (int)minimal_size.first);
 | 
			
		||||
    int new_height = std::max(current_size.second, (int)minimal_size.second);
 | 
			
		||||
 | 
			
		||||
    if (current_size != std::make_pair(new_width, new_height))
 | 
			
		||||
        glfwSetWindowSize(m_render_window, new_width, new_height);
 | 
			
		||||
}
 | 
			
		||||
@@ -1,54 +0,0 @@
 | 
			
		||||
// Copyright 2014 Citra Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <utility>
 | 
			
		||||
 | 
			
		||||
#include "common/emu_window.h"
 | 
			
		||||
 | 
			
		||||
struct GLFWwindow;
 | 
			
		||||
 | 
			
		||||
class EmuWindow_GLFW : public EmuWindow {
 | 
			
		||||
public:
 | 
			
		||||
    EmuWindow_GLFW();
 | 
			
		||||
    ~EmuWindow_GLFW();
 | 
			
		||||
 | 
			
		||||
    /// Swap buffers to display the next frame
 | 
			
		||||
    void SwapBuffers() override;
 | 
			
		||||
 | 
			
		||||
    /// Polls window events
 | 
			
		||||
    void PollEvents() override;
 | 
			
		||||
 | 
			
		||||
    /// Makes the graphics context current for the caller thread
 | 
			
		||||
    void MakeCurrent() override;
 | 
			
		||||
 | 
			
		||||
    /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
 | 
			
		||||
    void DoneCurrent() override;
 | 
			
		||||
 | 
			
		||||
    static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods);
 | 
			
		||||
 | 
			
		||||
    static void OnMouseButtonEvent(GLFWwindow* window, int button, int action, int mods);
 | 
			
		||||
 | 
			
		||||
    static void OnCursorPosEvent(GLFWwindow* window, double x, double y);
 | 
			
		||||
 | 
			
		||||
    /// Whether the window is still open, and a close request hasn't yet been sent
 | 
			
		||||
    const bool IsOpen();
 | 
			
		||||
 | 
			
		||||
    static void OnClientAreaResizeEvent(GLFWwindow* win, int width, int height);
 | 
			
		||||
 | 
			
		||||
    static void OnFramebufferResizeEvent(GLFWwindow* win, int width, int height);
 | 
			
		||||
 | 
			
		||||
    void ReloadSetKeymaps() override;
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override;
 | 
			
		||||
 | 
			
		||||
    static EmuWindow_GLFW* GetEmuWindow(GLFWwindow* win);
 | 
			
		||||
 | 
			
		||||
    GLFWwindow* m_render_window; ///< Internal GLFW render window
 | 
			
		||||
 | 
			
		||||
    /// Device id of keyboard for use with KeyMap
 | 
			
		||||
    int keyboard_id;
 | 
			
		||||
};
 | 
			
		||||
							
								
								
									
										167
									
								
								src/citra/emu_window/emu_window_sdl2.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										167
									
								
								src/citra/emu_window/emu_window_sdl2.cpp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,167 @@
 | 
			
		||||
// Copyright 2016 Citra Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#include <algorithm>
 | 
			
		||||
#include <cstdlib>
 | 
			
		||||
#include <string>
 | 
			
		||||
 | 
			
		||||
#define SDL_MAIN_HANDLED
 | 
			
		||||
#include <SDL.h>
 | 
			
		||||
 | 
			
		||||
#include "common/key_map.h"
 | 
			
		||||
#include "common/logging/log.h"
 | 
			
		||||
#include "common/scm_rev.h"
 | 
			
		||||
#include "common/string_util.h"
 | 
			
		||||
 | 
			
		||||
#include "core/settings.h"
 | 
			
		||||
#include "core/hle/service/hid/hid.h"
 | 
			
		||||
 | 
			
		||||
#include "citra/emu_window/emu_window_sdl2.h"
 | 
			
		||||
 | 
			
		||||
#include "video_core/video_core.h"
 | 
			
		||||
 | 
			
		||||
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
 | 
			
		||||
    TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
 | 
			
		||||
    if (button != SDL_BUTTON_LEFT)
 | 
			
		||||
        return;
 | 
			
		||||
 | 
			
		||||
    if (state == SDL_PRESSED) {
 | 
			
		||||
        TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
 | 
			
		||||
    } else {
 | 
			
		||||
        TouchReleased();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
 | 
			
		||||
    if (state == SDL_PRESSED) {
 | 
			
		||||
        KeyPressed({ key, keyboard_id });
 | 
			
		||||
    } else if (state == SDL_RELEASED) {
 | 
			
		||||
        KeyReleased({ key, keyboard_id });
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool EmuWindow_SDL2::IsOpen() const {
 | 
			
		||||
    return is_open;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_SDL2::OnResize() {
 | 
			
		||||
    int width, height;
 | 
			
		||||
 | 
			
		||||
    SDL_GetWindowSize(render_window, &width, &height);
 | 
			
		||||
 | 
			
		||||
    NotifyFramebufferLayoutChanged(EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
EmuWindow_SDL2::EmuWindow_SDL2() {
 | 
			
		||||
    keyboard_id = KeyMap::NewDeviceId();
 | 
			
		||||
 | 
			
		||||
    ReloadSetKeymaps();
 | 
			
		||||
 | 
			
		||||
    SDL_SetMainReady();
 | 
			
		||||
 | 
			
		||||
    // Initialize the window
 | 
			
		||||
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
 | 
			
		||||
        LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
 | 
			
		||||
        exit(1);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
 | 
			
		||||
 | 
			
		||||
    std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
 | 
			
		||||
    render_window = SDL_CreateWindow(window_title.c_str(),
 | 
			
		||||
        SDL_WINDOWPOS_UNDEFINED, // x position
 | 
			
		||||
        SDL_WINDOWPOS_UNDEFINED, // y position
 | 
			
		||||
        VideoCore::kScreenTopWidth,
 | 
			
		||||
        VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight,
 | 
			
		||||
        SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
 | 
			
		||||
 | 
			
		||||
    if (render_window == nullptr) {
 | 
			
		||||
        LOG_CRITICAL(Frontend, "Failed to create SDL2 window! Exiting...");
 | 
			
		||||
        exit(1);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    gl_context = SDL_GL_CreateContext(render_window);
 | 
			
		||||
 | 
			
		||||
    if (gl_context == nullptr) {
 | 
			
		||||
        LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! Exiting...");
 | 
			
		||||
        exit(1);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    OnResize();
 | 
			
		||||
    OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
 | 
			
		||||
    SDL_PumpEvents();
 | 
			
		||||
 | 
			
		||||
    DoneCurrent();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
EmuWindow_SDL2::~EmuWindow_SDL2() {
 | 
			
		||||
    SDL_GL_DeleteContext(gl_context);
 | 
			
		||||
    SDL_Quit();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_SDL2::SwapBuffers() {
 | 
			
		||||
    SDL_GL_SwapWindow(render_window);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_SDL2::PollEvents() {
 | 
			
		||||
    SDL_Event event;
 | 
			
		||||
 | 
			
		||||
    // SDL_PollEvent returns 0 when there are no more events in the event queue
 | 
			
		||||
    while (SDL_PollEvent(&event)) {
 | 
			
		||||
        switch (event.type) {
 | 
			
		||||
        case SDL_WINDOWEVENT:
 | 
			
		||||
            switch (event.window.event) {
 | 
			
		||||
            case SDL_WINDOWEVENT_SIZE_CHANGED:
 | 
			
		||||
            case SDL_WINDOWEVENT_RESIZED:
 | 
			
		||||
            case SDL_WINDOWEVENT_MAXIMIZED:
 | 
			
		||||
            case SDL_WINDOWEVENT_RESTORED:
 | 
			
		||||
            case SDL_WINDOWEVENT_MINIMIZED:
 | 
			
		||||
                OnResize();
 | 
			
		||||
                break;
 | 
			
		||||
            case SDL_WINDOWEVENT_CLOSE:
 | 
			
		||||
                is_open = false;
 | 
			
		||||
                break;
 | 
			
		||||
            }
 | 
			
		||||
            break;
 | 
			
		||||
        case SDL_KEYDOWN:
 | 
			
		||||
        case SDL_KEYUP:
 | 
			
		||||
            OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state);
 | 
			
		||||
            break;
 | 
			
		||||
        case SDL_MOUSEMOTION:
 | 
			
		||||
            OnMouseMotion(event.motion.x, event.motion.y);
 | 
			
		||||
            break;
 | 
			
		||||
        case SDL_MOUSEBUTTONDOWN:
 | 
			
		||||
        case SDL_MOUSEBUTTONUP:
 | 
			
		||||
            OnMouseButton(event.button.button, event.button.state, event.button.x, event.button.y);
 | 
			
		||||
            break;
 | 
			
		||||
        case SDL_QUIT:
 | 
			
		||||
            is_open = false;
 | 
			
		||||
            break;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_SDL2::MakeCurrent() {
 | 
			
		||||
    SDL_GL_MakeCurrent(render_window, gl_context);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_SDL2::DoneCurrent() {
 | 
			
		||||
    SDL_GL_MakeCurrent(render_window, nullptr);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_SDL2::ReloadSetKeymaps() {
 | 
			
		||||
    for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
 | 
			
		||||
        KeyMap::SetKeyMapping({ Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id }, Service::HID::pad_mapping[i]);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(const std::pair<unsigned, unsigned>& minimal_size) {
 | 
			
		||||
    SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										64
									
								
								src/citra/emu_window/emu_window_sdl2.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										64
									
								
								src/citra/emu_window/emu_window_sdl2.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,64 @@
 | 
			
		||||
// Copyright 2016 Citra Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <utility>
 | 
			
		||||
 | 
			
		||||
#include "common/emu_window.h"
 | 
			
		||||
 | 
			
		||||
struct SDL_Window;
 | 
			
		||||
 | 
			
		||||
class EmuWindow_SDL2 : public EmuWindow {
 | 
			
		||||
public:
 | 
			
		||||
    EmuWindow_SDL2();
 | 
			
		||||
    ~EmuWindow_SDL2();
 | 
			
		||||
 | 
			
		||||
    /// Swap buffers to display the next frame
 | 
			
		||||
    void SwapBuffers() override;
 | 
			
		||||
 | 
			
		||||
    /// Polls window events
 | 
			
		||||
    void PollEvents() override;
 | 
			
		||||
 | 
			
		||||
    /// Makes the graphics context current for the caller thread
 | 
			
		||||
    void MakeCurrent() override;
 | 
			
		||||
 | 
			
		||||
    /// Releases the GL context from the caller thread
 | 
			
		||||
    void DoneCurrent() override;
 | 
			
		||||
 | 
			
		||||
    /// Whether the window is still open, and a close request hasn't yet been sent
 | 
			
		||||
    bool IsOpen() const;
 | 
			
		||||
 | 
			
		||||
    /// Load keymap from configuration
 | 
			
		||||
    void ReloadSetKeymaps() override;
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    /// Called by PollEvents when a key is pressed or released.
 | 
			
		||||
    void OnKeyEvent(int key, u8 state);
 | 
			
		||||
 | 
			
		||||
    /// Called by PollEvents when the mouse moves.
 | 
			
		||||
    void OnMouseMotion(s32 x, s32 y);
 | 
			
		||||
 | 
			
		||||
    /// Called by PollEvents when a mouse button is pressed or released
 | 
			
		||||
    void OnMouseButton(u32 button, u8 state, s32 x, s32 y);
 | 
			
		||||
 | 
			
		||||
    /// Called by PollEvents when any event that may cause the window to be resized occurs
 | 
			
		||||
    void OnResize();
 | 
			
		||||
 | 
			
		||||
    /// Called when a configuration change affects the minimal size of the window
 | 
			
		||||
    void OnMinimalClientAreaChangeRequest(const std::pair<unsigned, unsigned>& minimal_size) override;
 | 
			
		||||
 | 
			
		||||
    /// Is the window still open?
 | 
			
		||||
    bool is_open = true;
 | 
			
		||||
 | 
			
		||||
    /// Internal SDL2 render window
 | 
			
		||||
    SDL_Window* render_window;
 | 
			
		||||
 | 
			
		||||
    using SDL_GLContext = void *;
 | 
			
		||||
    /// The OpenGL context associated with the window
 | 
			
		||||
    SDL_GLContext gl_context;
 | 
			
		||||
 | 
			
		||||
    /// Device id of keyboard for use with KeyMap
 | 
			
		||||
    int keyboard_id;
 | 
			
		||||
};
 | 
			
		||||
@@ -88,9 +88,14 @@ if(${CMAKE_SYSTEM_NAME} MATCHES "Linux|FreeBSD|OpenBSD|NetBSD")
 | 
			
		||||
endif()
 | 
			
		||||
 | 
			
		||||
if (Qt5_FOUND AND MSVC)
 | 
			
		||||
    include(WindowsCopyFiles)
 | 
			
		||||
 | 
			
		||||
    set(Qt5_DLL_DIR "${Qt5_DIR}/../../../bin")
 | 
			
		||||
    set(Qt5_PLATFORMS_DIR "${Qt5_DIR}/../../../plugins/platforms/")
 | 
			
		||||
    set(Qt5_DLLS
 | 
			
		||||
    set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/")
 | 
			
		||||
    set(PLATFORMS ${DLL_DEST}platforms/)
 | 
			
		||||
 | 
			
		||||
    windows_copy_files(citra-qt ${Qt5_DLL_DIR} ${DLL_DEST}
 | 
			
		||||
        icudt*.dll
 | 
			
		||||
        icuin*.dll
 | 
			
		||||
        icuuc*.dll
 | 
			
		||||
@@ -99,24 +104,8 @@ if (Qt5_FOUND AND MSVC)
 | 
			
		||||
        Qt5OpenGL$<$<CONFIG:Debug>:d>.*
 | 
			
		||||
        Qt5Widgets$<$<CONFIG:Debug>:d>.*
 | 
			
		||||
    )
 | 
			
		||||
    set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/")
 | 
			
		||||
    set(PLATFORMS ${DLL_DEST}platforms/)
 | 
			
		||||
    windows_copy_files(citra-qt ${Qt5_PLATFORMS_DIR} ${PLATFORMS} qwindows$<$<CONFIG:Debug>:d>.*)
 | 
			
		||||
 | 
			
		||||
    # windows commandline expects the / to be \ so switch them
 | 
			
		||||
    string(REPLACE "/" "\\\\" Qt5_DLL_DIR ${Qt5_DLL_DIR})
 | 
			
		||||
    string(REPLACE "/" "\\\\" Qt5_PLATFORMS_DIR ${Qt5_PLATFORMS_DIR})
 | 
			
		||||
    string(REPLACE "/" "\\\\" DLL_DEST ${DLL_DEST})
 | 
			
		||||
    string(REPLACE "/" "\\\\" PLATFORMS ${PLATFORMS})
 | 
			
		||||
 | 
			
		||||
    # /NJH /NJS /NDL /NFL /NC /NS /NP - Silence any output
 | 
			
		||||
    # cmake adds an extra check for command success which doesn't work too well with robocopy
 | 
			
		||||
    # so trick it into thinking the command was successful with the || cmd /c "exit /b 0"
 | 
			
		||||
    add_custom_command(TARGET citra-qt POST_BUILD
 | 
			
		||||
        COMMAND robocopy ${Qt5_DLL_DIR} ${DLL_DEST} ${Qt5_DLLS} /NJH /NJS /NDL /NFL /NC /NS /NP || cmd /c "exit /b 0"
 | 
			
		||||
        COMMAND if not exist ${PLATFORMS} mkdir ${PLATFORMS} 2> nul
 | 
			
		||||
        COMMAND robocopy ${Qt5_PLATFORMS_DIR} ${PLATFORMS} qwindows$<$<CONFIG:Debug>:d>.* /NJH /NJS /NDL /NFL /NC /NS /NP || cmd /c "exit /b 0"
 | 
			
		||||
    )
 | 
			
		||||
    unset(Qt5_DLLS)
 | 
			
		||||
    unset(Qt5_DLL_DIR)
 | 
			
		||||
    unset(Qt5_PLATFORMS_DIR)
 | 
			
		||||
    unset(DLL_DEST)
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user