common/math_util: Move contents into the Common namespace
These types are within the common library, so they should be within the Common namespace.
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@ -7,7 +7,7 @@
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#include <cstdlib>
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#include <type_traits>
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namespace MathUtil {
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namespace Common {
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constexpr float PI = 3.14159265f;
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@ -41,4 +41,4 @@ struct Rectangle {
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}
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};
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} // namespace MathUtil
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} // namespace Common
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@ -22,12 +22,12 @@ u16 FramebufferLayout::GetScalingRatio() const {
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// Finds the largest size subrectangle contained in window area that is confined to the aspect ratio
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template <class T>
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static MathUtil::Rectangle<T> maxRectangle(MathUtil::Rectangle<T> window_area,
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float screen_aspect_ratio) {
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static Common::Rectangle<T> maxRectangle(Common::Rectangle<T> window_area,
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float screen_aspect_ratio) {
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float scale = std::min(static_cast<float>(window_area.GetWidth()),
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window_area.GetHeight() / screen_aspect_ratio);
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return MathUtil::Rectangle<T>{0, 0, static_cast<T>(std::round(scale)),
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static_cast<T>(std::round(scale * screen_aspect_ratio))};
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return Common::Rectangle<T>{0, 0, static_cast<T>(std::round(scale)),
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static_cast<T>(std::round(scale * screen_aspect_ratio))};
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}
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FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool swapped) {
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@ -36,10 +36,10 @@ FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool swapp
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FramebufferLayout res{width, height, true, true, {}, {}};
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// Default layout gives equal screen sizes to the top and bottom screen
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MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height / 2};
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MathUtil::Rectangle<unsigned> top_screen =
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Common::Rectangle<unsigned> screen_window_area{0, 0, width, height / 2};
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Common::Rectangle<unsigned> top_screen =
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maxRectangle(screen_window_area, TOP_SCREEN_ASPECT_RATIO);
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MathUtil::Rectangle<unsigned> bot_screen =
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Common::Rectangle<unsigned> bot_screen =
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maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO);
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float window_aspect_ratio = static_cast<float>(height) / width;
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@ -77,10 +77,10 @@ FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool swappe
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// so just calculate them both even if the other isn't showing.
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FramebufferLayout res{width, height, !swapped, swapped, {}, {}};
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MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height};
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MathUtil::Rectangle<unsigned> top_screen =
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Common::Rectangle<unsigned> screen_window_area{0, 0, width, height};
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Common::Rectangle<unsigned> top_screen =
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maxRectangle(screen_window_area, TOP_SCREEN_ASPECT_RATIO);
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MathUtil::Rectangle<unsigned> bot_screen =
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Common::Rectangle<unsigned> bot_screen =
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maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO);
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float window_aspect_ratio = static_cast<float>(height) / width;
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@ -116,13 +116,12 @@ FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool swapped
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float large_screen_aspect_ratio = swapped ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO;
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float small_screen_aspect_ratio = swapped ? TOP_SCREEN_ASPECT_RATIO : BOT_SCREEN_ASPECT_RATIO;
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MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height};
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MathUtil::Rectangle<unsigned> total_rect =
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Common::Rectangle<unsigned> screen_window_area{0, 0, width, height};
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Common::Rectangle<unsigned> total_rect =
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maxRectangle(screen_window_area, emulation_aspect_ratio);
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MathUtil::Rectangle<unsigned> large_screen =
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maxRectangle(total_rect, large_screen_aspect_ratio);
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MathUtil::Rectangle<unsigned> fourth_size_rect = total_rect.Scale(.25f);
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MathUtil::Rectangle<unsigned> small_screen =
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Common::Rectangle<unsigned> large_screen = maxRectangle(total_rect, large_screen_aspect_ratio);
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Common::Rectangle<unsigned> fourth_size_rect = total_rect.Scale(.25f);
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Common::Rectangle<unsigned> small_screen =
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maxRectangle(fourth_size_rect, small_screen_aspect_ratio);
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if (window_aspect_ratio < emulation_aspect_ratio) {
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@ -149,13 +148,13 @@ FramebufferLayout SideFrameLayout(unsigned width, unsigned height, bool swapped)
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const float emulation_aspect_ratio = static_cast<float>(Core::kScreenTopHeight) /
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(Core::kScreenTopWidth + Core::kScreenBottomWidth);
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float window_aspect_ratio = static_cast<float>(height) / width;
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MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height};
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Common::Rectangle<unsigned> screen_window_area{0, 0, width, height};
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// Find largest Rectangle that can fit in the window size with the given aspect ratio
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MathUtil::Rectangle<unsigned> screen_rect =
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Common::Rectangle<unsigned> screen_rect =
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maxRectangle(screen_window_area, emulation_aspect_ratio);
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// Find sizes of top and bottom screen
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MathUtil::Rectangle<unsigned> top_screen = maxRectangle(screen_rect, TOP_SCREEN_ASPECT_RATIO);
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MathUtil::Rectangle<unsigned> bot_screen = maxRectangle(screen_rect, BOT_SCREEN_ASPECT_RATIO);
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Common::Rectangle<unsigned> top_screen = maxRectangle(screen_rect, TOP_SCREEN_ASPECT_RATIO);
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Common::Rectangle<unsigned> bot_screen = maxRectangle(screen_rect, BOT_SCREEN_ASPECT_RATIO);
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if (window_aspect_ratio < emulation_aspect_ratio) {
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// Apply borders to the left and right sides of the window.
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@ -180,10 +179,10 @@ FramebufferLayout CustomFrameLayout(unsigned width, unsigned height) {
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FramebufferLayout res{width, height, true, true, {}, {}};
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MathUtil::Rectangle<unsigned> top_screen{
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Common::Rectangle<unsigned> top_screen{
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Settings::values.custom_top_left, Settings::values.custom_top_top,
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Settings::values.custom_top_right, Settings::values.custom_top_bottom};
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MathUtil::Rectangle<unsigned> bot_screen{
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Common::Rectangle<unsigned> bot_screen{
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Settings::values.custom_bottom_left, Settings::values.custom_bottom_top,
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Settings::values.custom_bottom_right, Settings::values.custom_bottom_bottom};
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@ -14,8 +14,8 @@ struct FramebufferLayout {
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unsigned height;
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bool top_screen_enabled;
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bool bottom_screen_enabled;
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MathUtil::Rectangle<unsigned> top_screen;
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MathUtil::Rectangle<unsigned> bottom_screen;
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Common::Rectangle<unsigned> top_screen;
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Common::Rectangle<unsigned> bottom_screen;
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/**
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* Returns the ration of pixel size of the top screen, compared to the native size of the 3DS
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@ -46,7 +46,7 @@ public:
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} else {
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tilt_direction = mouse_move.Cast<float>();
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tilt_angle = std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f,
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MathUtil::PI * this->tilt_clamp / 180.0f);
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Common::PI * this->tilt_clamp / 180.0f);
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}
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}
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}
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@ -109,7 +109,7 @@ private:
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// Find the angular rate vector in world space
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auto angular_rate = ((q - old_q) * inv_q).xyz * 2;
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angular_rate *= 1000 / update_millisecond / MathUtil::PI * 180;
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angular_rate *= 1000 / update_millisecond / Common::PI * 180;
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// Transform the two vectors from world space to 3DS space
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gravity = QuaternionRotate(inv_q, gravity);
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@ -217,7 +217,8 @@ void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 clie
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success_callback();
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else
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failure_callback();
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}).detach();
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})
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.detach();
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}
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CalibrationConfigurationJob::CalibrationConfigurationJob(
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@ -268,7 +269,8 @@ CalibrationConfigurationJob::CalibrationConfigurationJob(
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complete_event.Wait();
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socket.Stop();
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worker_thread.join();
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}).detach();
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})
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.detach();
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}
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CalibrationConfigurationJob::~CalibrationConfigurationJob() {
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@ -522,7 +522,7 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
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(write_depth_fb || regs.framebuffer.output_merger.depth_test_enable != 0 ||
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(has_stencil && state.stencil.test_enabled));
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MathUtil::Rectangle<s32> viewport_rect_unscaled{
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Common::Rectangle<s32> viewport_rect_unscaled{
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// These registers hold half-width and half-height, so must be multiplied by 2
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regs.rasterizer.viewport_corner.x, // left
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regs.rasterizer.viewport_corner.y + // top
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@ -536,7 +536,7 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
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Surface color_surface;
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Surface depth_surface;
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MathUtil::Rectangle<u32> surfaces_rect;
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Common::Rectangle<u32> surfaces_rect;
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std::tie(color_surface, depth_surface, surfaces_rect) =
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res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb, viewport_rect_unscaled);
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@ -544,7 +544,7 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
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? color_surface->res_scale
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: (depth_surface == nullptr ? 1u : depth_surface->res_scale);
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MathUtil::Rectangle<u32> draw_rect{
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Common::Rectangle<u32> draw_rect{
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static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.left) +
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viewport_rect_unscaled.left * res_scale,
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surfaces_rect.left, surfaces_rect.right)), // Left
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@ -841,9 +841,9 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
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}
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// Mark framebuffer surfaces as dirty
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MathUtil::Rectangle<u32> draw_rect_unscaled{
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draw_rect.left / res_scale, draw_rect.top / res_scale, draw_rect.right / res_scale,
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draw_rect.bottom / res_scale};
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Common::Rectangle<u32> draw_rect_unscaled{draw_rect.left / res_scale, draw_rect.top / res_scale,
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draw_rect.right / res_scale,
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draw_rect.bottom / res_scale};
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if (color_surface != nullptr && write_color_fb) {
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auto interval = color_surface->GetSubRectInterval(draw_rect_unscaled);
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@ -1392,7 +1392,7 @@ bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransfe
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dst_params.pixel_format = SurfaceParams::PixelFormatFromGPUPixelFormat(config.output_format);
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dst_params.UpdateParams();
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MathUtil::Rectangle<u32> src_rect;
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Common::Rectangle<u32> src_rect;
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Surface src_surface;
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std::tie(src_surface, src_rect) =
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res_cache.GetSurfaceSubRect(src_params, ScaleMatch::Ignore, true);
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@ -1401,7 +1401,7 @@ bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransfe
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dst_params.res_scale = src_surface->res_scale;
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MathUtil::Rectangle<u32> dst_rect;
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Common::Rectangle<u32> dst_rect;
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Surface dst_surface;
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std::tie(dst_surface, dst_rect) =
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res_cache.GetSurfaceSubRect(dst_params, ScaleMatch::Upscale, false);
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@ -1461,7 +1461,7 @@ bool RasterizerOpenGL::AccelerateTextureCopy(const GPU::Regs::DisplayTransferCon
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src_params.size = ((src_params.height - 1) * src_params.stride) + src_params.width;
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src_params.end = src_params.addr + src_params.size;
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MathUtil::Rectangle<u32> src_rect;
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Common::Rectangle<u32> src_rect;
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Surface src_surface;
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std::tie(src_surface, src_rect) = res_cache.GetTexCopySurface(src_params);
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if (src_surface == nullptr) {
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@ -1486,7 +1486,7 @@ bool RasterizerOpenGL::AccelerateTextureCopy(const GPU::Regs::DisplayTransferCon
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// Since we are going to invalidate the gap if there is one, we will have to load it first
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const bool load_gap = output_gap != 0;
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MathUtil::Rectangle<u32> dst_rect;
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Common::Rectangle<u32> dst_rect;
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Surface dst_surface;
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std::tie(dst_surface, dst_rect) =
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res_cache.GetSurfaceSubRect(dst_params, ScaleMatch::Upscale, load_gap);
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@ -1532,7 +1532,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& con
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src_params.pixel_format = SurfaceParams::PixelFormatFromGPUPixelFormat(config.color_format);
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src_params.UpdateParams();
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MathUtil::Rectangle<u32> src_rect;
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Common::Rectangle<u32> src_rect;
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Surface src_surface;
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std::tie(src_surface, src_rect) =
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res_cache.GetSurfaceSubRect(src_params, ScaleMatch::Ignore, true);
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@ -1544,7 +1544,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& con
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u32 scaled_width = src_surface->GetScaledWidth();
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u32 scaled_height = src_surface->GetScaledHeight();
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screen_info.display_texcoords = MathUtil::Rectangle<float>(
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screen_info.display_texcoords = Common::Rectangle<float>(
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(float)src_rect.bottom / (float)scaled_height, (float)src_rect.left / (float)scaled_width,
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(float)src_rect.top / (float)scaled_height, (float)src_rect.right / (float)scaled_width);
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@ -347,8 +347,8 @@ static void AllocateTextureCube(GLuint texture, const FormatTuple& format_tuple,
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cur_state.Apply();
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}
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static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rect, GLuint dst_tex,
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const MathUtil::Rectangle<u32>& dst_rect, SurfaceType type,
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static bool BlitTextures(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint dst_tex,
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const Common::Rectangle<u32>& dst_rect, SurfaceType type,
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GLuint read_fb_handle, GLuint draw_fb_handle) {
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OpenGLState prev_state = OpenGLState::GetCurState();
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SCOPE_EXIT({ prev_state.Apply(); });
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@ -407,7 +407,7 @@ static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rec
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}
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static bool FillSurface(const Surface& surface, const u8* fill_data,
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const MathUtil::Rectangle<u32>& fill_rect, GLuint draw_fb_handle) {
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const Common::Rectangle<u32>& fill_rect, GLuint draw_fb_handle) {
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OpenGLState prev_state = OpenGLState::GetCurState();
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SCOPE_EXIT({ prev_state.Apply(); });
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@ -511,7 +511,7 @@ SurfaceParams SurfaceParams::FromInterval(SurfaceInterval interval) const {
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return params;
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}
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SurfaceInterval SurfaceParams::GetSubRectInterval(MathUtil::Rectangle<u32> unscaled_rect) const {
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SurfaceInterval SurfaceParams::GetSubRectInterval(Common::Rectangle<u32> unscaled_rect) const {
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if (unscaled_rect.GetHeight() == 0 || unscaled_rect.GetWidth() == 0) {
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return {};
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}
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@ -534,24 +534,24 @@ SurfaceInterval SurfaceParams::GetSubRectInterval(MathUtil::Rectangle<u32> unsca
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return {addr + BytesInPixels(pixel_offset), addr + BytesInPixels(pixel_offset + pixels)};
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}
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MathUtil::Rectangle<u32> SurfaceParams::GetSubRect(const SurfaceParams& sub_surface) const {
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Common::Rectangle<u32> SurfaceParams::GetSubRect(const SurfaceParams& sub_surface) const {
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const u32 begin_pixel_index = PixelsInBytes(sub_surface.addr - addr);
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if (is_tiled) {
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const int x0 = (begin_pixel_index % (stride * 8)) / 8;
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const int y0 = (begin_pixel_index / (stride * 8)) * 8;
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// Top to bottom
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return MathUtil::Rectangle<u32>(x0, height - y0, x0 + sub_surface.width,
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height - (y0 + sub_surface.height));
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return Common::Rectangle<u32>(x0, height - y0, x0 + sub_surface.width,
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height - (y0 + sub_surface.height));
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}
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const int x0 = begin_pixel_index % stride;
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const int y0 = begin_pixel_index / stride;
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// Bottom to top
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return MathUtil::Rectangle<u32>(x0, y0 + sub_surface.height, x0 + sub_surface.width, y0);
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return Common::Rectangle<u32>(x0, y0 + sub_surface.height, x0 + sub_surface.width, y0);
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}
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MathUtil::Rectangle<u32> SurfaceParams::GetScaledSubRect(const SurfaceParams& sub_surface) const {
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Common::Rectangle<u32> SurfaceParams::GetScaledSubRect(const SurfaceParams& sub_surface) const {
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auto rect = GetSubRect(sub_surface);
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rect.left = rect.left * res_scale;
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rect.right = rect.right * res_scale;
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@ -819,7 +819,7 @@ void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) {
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}
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MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
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void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
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void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint read_fb_handle,
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GLuint draw_fb_handle) {
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if (type == SurfaceType::Fill)
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return;
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@ -883,7 +883,7 @@ void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint
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}
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MICROPROFILE_DEFINE(OpenGL_TextureDL, "OpenGL", "Texture Download", MP_RGB(128, 192, 64));
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void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
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void CachedSurface::DownloadGLTexture(const Common::Rectangle<u32>& rect, GLuint read_fb_handle,
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GLuint draw_fb_handle) {
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if (type == SurfaceType::Fill)
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return;
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@ -918,7 +918,7 @@ void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle<u32>& rect, GLui
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OGLTexture unscaled_tex;
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unscaled_tex.Create();
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MathUtil::Rectangle<u32> unscaled_tex_rect{0, rect.GetHeight(), rect.GetWidth(), 0};
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Common::Rectangle<u32> unscaled_tex_rect{0, rect.GetHeight(), rect.GetWidth(), 0};
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AllocateSurfaceTexture(unscaled_tex.handle, tuple, rect.GetWidth(), rect.GetHeight());
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BlitTextures(texture.handle, scaled_rect, unscaled_tex.handle, unscaled_tex_rect, type,
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read_fb_handle, draw_fb_handle);
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@ -1122,9 +1122,9 @@ RasterizerCacheOpenGL::~RasterizerCacheOpenGL() {
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MICROPROFILE_DEFINE(OpenGL_BlitSurface, "OpenGL", "BlitSurface", MP_RGB(128, 192, 64));
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bool RasterizerCacheOpenGL::BlitSurfaces(const Surface& src_surface,
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const MathUtil::Rectangle<u32>& src_rect,
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const Common::Rectangle<u32>& src_rect,
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const Surface& dst_surface,
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const MathUtil::Rectangle<u32>& dst_rect) {
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const Common::Rectangle<u32>& dst_rect) {
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MICROPROFILE_SCOPE(OpenGL_BlitSurface);
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if (!SurfaceParams::CheckFormatsBlittable(src_surface->pixel_format, dst_surface->pixel_format))
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@ -1138,9 +1138,9 @@ bool RasterizerCacheOpenGL::BlitSurfaces(const Surface& src_surface,
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}
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|
||||
void RasterizerCacheOpenGL::ConvertD24S8toABGR(GLuint src_tex,
|
||||
const MathUtil::Rectangle<u32>& src_rect,
|
||||
const Common::Rectangle<u32>& src_rect,
|
||||
GLuint dst_tex,
|
||||
const MathUtil::Rectangle<u32>& dst_rect) {
|
||||
const Common::Rectangle<u32>& dst_rect) {
|
||||
OpenGLState prev_state = OpenGLState::GetCurState();
|
||||
SCOPE_EXIT({ prev_state.Apply(); });
|
||||
|
||||
@ -1247,7 +1247,7 @@ SurfaceRect_Tuple RasterizerCacheOpenGL::GetSurfaceSubRect(const SurfaceParams&
|
||||
ScaleMatch match_res_scale,
|
||||
bool load_if_create) {
|
||||
if (params.addr == 0 || params.height * params.width == 0) {
|
||||
return std::make_tuple(nullptr, MathUtil::Rectangle<u32>{});
|
||||
return std::make_tuple(nullptr, Common::Rectangle<u32>{});
|
||||
}
|
||||
|
||||
// Attempt to find encompassing surface
|
||||
@ -1340,7 +1340,7 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Pica::Texture::TextureInf
|
||||
|
||||
if (info.width % 8 != 0 || info.height % 8 != 0) {
|
||||
Surface src_surface;
|
||||
MathUtil::Rectangle<u32> rect;
|
||||
Common::Rectangle<u32> rect;
|
||||
std::tie(src_surface, rect) = GetSurfaceSubRect(params, ScaleMatch::Ignore, true);
|
||||
|
||||
params.res_scale = src_surface->res_scale;
|
||||
@ -1447,7 +1447,7 @@ const CachedTextureCube& RasterizerCacheOpenGL::GetTextureCube(const TextureCube
|
||||
}
|
||||
|
||||
SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
|
||||
bool using_color_fb, bool using_depth_fb, const MathUtil::Rectangle<s32>& viewport_rect) {
|
||||
bool using_color_fb, bool using_depth_fb, const Common::Rectangle<s32>& viewport_rect) {
|
||||
const auto& regs = Pica::g_state.regs;
|
||||
const auto& config = regs.framebuffer.framebuffer;
|
||||
|
||||
@ -1461,7 +1461,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
|
||||
texture_cube_cache.clear();
|
||||
}
|
||||
|
||||
MathUtil::Rectangle<u32> viewport_clamped{
|
||||
Common::Rectangle<u32> viewport_clamped{
|
||||
static_cast<u32>(std::clamp(viewport_rect.left, 0, static_cast<s32>(config.GetWidth()))),
|
||||
static_cast<u32>(std::clamp(viewport_rect.top, 0, static_cast<s32>(config.GetHeight()))),
|
||||
static_cast<u32>(std::clamp(viewport_rect.right, 0, static_cast<s32>(config.GetWidth()))),
|
||||
@ -1495,19 +1495,19 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
|
||||
using_depth_fb = false;
|
||||
}
|
||||
|
||||
MathUtil::Rectangle<u32> color_rect{};
|
||||
Common::Rectangle<u32> color_rect{};
|
||||
Surface color_surface = nullptr;
|
||||
if (using_color_fb)
|
||||
std::tie(color_surface, color_rect) =
|
||||
GetSurfaceSubRect(color_params, ScaleMatch::Exact, false);
|
||||
|
||||
MathUtil::Rectangle<u32> depth_rect{};
|
||||
Common::Rectangle<u32> depth_rect{};
|
||||
Surface depth_surface = nullptr;
|
||||
if (using_depth_fb)
|
||||
std::tie(depth_surface, depth_rect) =
|
||||
GetSurfaceSubRect(depth_params, ScaleMatch::Exact, false);
|
||||
|
||||
MathUtil::Rectangle<u32> fb_rect{};
|
||||
Common::Rectangle<u32> fb_rect{};
|
||||
if (color_surface != nullptr && depth_surface != nullptr) {
|
||||
fb_rect = color_rect;
|
||||
// Color and Depth surfaces must have the same dimensions and offsets
|
||||
@ -1560,7 +1560,7 @@ Surface RasterizerCacheOpenGL::GetFillSurface(const GPU::Regs::MemoryFillConfig&
|
||||
}
|
||||
|
||||
SurfaceRect_Tuple RasterizerCacheOpenGL::GetTexCopySurface(const SurfaceParams& params) {
|
||||
MathUtil::Rectangle<u32> rect{};
|
||||
Common::Rectangle<u32> rect{};
|
||||
|
||||
Surface match_surface = FindMatch<MatchFlags::TexCopy | MatchFlags::Invalid>(
|
||||
surface_cache, params, ScaleMatch::Ignore);
|
||||
|
@ -88,8 +88,8 @@ static_assert(std::is_same<SurfaceRegions::interval_type, SurfaceCache::interval
|
||||
std::is_same<SurfaceMap::interval_type, SurfaceCache::interval_type>(),
|
||||
"incorrect interval types");
|
||||
|
||||
using SurfaceRect_Tuple = std::tuple<Surface, MathUtil::Rectangle<u32>>;
|
||||
using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, MathUtil::Rectangle<u32>>;
|
||||
using SurfaceRect_Tuple = std::tuple<Surface, Common::Rectangle<u32>>;
|
||||
using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, Common::Rectangle<u32>>;
|
||||
|
||||
using PageMap = boost::icl::interval_map<u32, int>;
|
||||
|
||||
@ -250,7 +250,7 @@ struct SurfaceParams {
|
||||
// Returns the outer rectangle containing "interval"
|
||||
SurfaceParams FromInterval(SurfaceInterval interval) const;
|
||||
|
||||
SurfaceInterval GetSubRectInterval(MathUtil::Rectangle<u32> unscaled_rect) const;
|
||||
SurfaceInterval GetSubRectInterval(Common::Rectangle<u32> unscaled_rect) const;
|
||||
|
||||
// Returns the region of the biggest valid rectange within interval
|
||||
SurfaceInterval GetCopyableInterval(const Surface& src_surface) const;
|
||||
@ -263,11 +263,11 @@ struct SurfaceParams {
|
||||
return height * res_scale;
|
||||
}
|
||||
|
||||
MathUtil::Rectangle<u32> GetRect() const {
|
||||
Common::Rectangle<u32> GetRect() const {
|
||||
return {0, height, width, 0};
|
||||
}
|
||||
|
||||
MathUtil::Rectangle<u32> GetScaledRect() const {
|
||||
Common::Rectangle<u32> GetScaledRect() const {
|
||||
return {0, GetScaledHeight(), GetScaledWidth(), 0};
|
||||
}
|
||||
|
||||
@ -284,8 +284,8 @@ struct SurfaceParams {
|
||||
bool CanExpand(const SurfaceParams& expanded_surface) const;
|
||||
bool CanTexCopy(const SurfaceParams& texcopy_params) const;
|
||||
|
||||
MathUtil::Rectangle<u32> GetSubRect(const SurfaceParams& sub_surface) const;
|
||||
MathUtil::Rectangle<u32> GetScaledSubRect(const SurfaceParams& sub_surface) const;
|
||||
Common::Rectangle<u32> GetSubRect(const SurfaceParams& sub_surface) const;
|
||||
Common::Rectangle<u32> GetScaledSubRect(const SurfaceParams& sub_surface) const;
|
||||
|
||||
PAddr addr = 0;
|
||||
PAddr end = 0;
|
||||
@ -373,9 +373,9 @@ struct CachedSurface : SurfaceParams, std::enable_shared_from_this<CachedSurface
|
||||
void FlushGLBuffer(PAddr flush_start, PAddr flush_end);
|
||||
|
||||
// Upload/Download data in gl_buffer in/to this surface's texture
|
||||
void UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
|
||||
void UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint read_fb_handle,
|
||||
GLuint draw_fb_handle);
|
||||
void DownloadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
|
||||
void DownloadGLTexture(const Common::Rectangle<u32>& rect, GLuint read_fb_handle,
|
||||
GLuint draw_fb_handle);
|
||||
|
||||
std::shared_ptr<SurfaceWatcher> CreateWatcher() {
|
||||
@ -413,11 +413,11 @@ public:
|
||||
~RasterizerCacheOpenGL();
|
||||
|
||||
/// Blit one surface's texture to another
|
||||
bool BlitSurfaces(const Surface& src_surface, const MathUtil::Rectangle<u32>& src_rect,
|
||||
const Surface& dst_surface, const MathUtil::Rectangle<u32>& dst_rect);
|
||||
bool BlitSurfaces(const Surface& src_surface, const Common::Rectangle<u32>& src_rect,
|
||||
const Surface& dst_surface, const Common::Rectangle<u32>& dst_rect);
|
||||
|
||||
void ConvertD24S8toABGR(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rect,
|
||||
GLuint dst_tex, const MathUtil::Rectangle<u32>& dst_rect);
|
||||
void ConvertD24S8toABGR(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint dst_tex,
|
||||
const Common::Rectangle<u32>& dst_rect);
|
||||
|
||||
/// Copy one surface's region to another
|
||||
void CopySurface(const Surface& src_surface, const Surface& dst_surface,
|
||||
@ -441,7 +441,7 @@ public:
|
||||
|
||||
/// Get the color and depth surfaces based on the framebuffer configuration
|
||||
SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb,
|
||||
const MathUtil::Rectangle<s32>& viewport_rect);
|
||||
const Common::Rectangle<s32>& viewport_rect);
|
||||
|
||||
/// Get a surface that matches the fill config
|
||||
Surface GetFillSurface(const GPU::Regs::MemoryFillConfig& config);
|
||||
|
@ -221,7 +221,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& fram
|
||||
static_cast<u32>(pixel_stride), screen_info)) {
|
||||
// Reset the screen info's display texture to its own permanent texture
|
||||
screen_info.display_texture = screen_info.texture.resource.handle;
|
||||
screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f);
|
||||
screen_info.display_texcoords = Common::Rectangle<float>(0.f, 0.f, 1.f, 1.f);
|
||||
|
||||
Memory::RasterizerFlushRegion(framebuffer_addr, framebuffer.stride * framebuffer.height);
|
||||
|
||||
|
@ -32,7 +32,7 @@ struct TextureInfo {
|
||||
/// Structure used for storing information about the display target for each 3DS screen
|
||||
struct ScreenInfo {
|
||||
GLuint display_texture;
|
||||
MathUtil::Rectangle<float> display_texcoords;
|
||||
Common::Rectangle<float> display_texcoords;
|
||||
TextureInfo texture;
|
||||
};
|
||||
|
||||
|
@ -152,7 +152,8 @@ inline void SetField<DebugDataRecord::COND_CMP_IN>(DebugDataRecord& record, bool
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void SetField<DebugDataRecord::LOOP_INT_IN>(DebugDataRecord& record, Common::Vec4<u8> value) {
|
||||
inline void SetField<DebugDataRecord::LOOP_INT_IN>(DebugDataRecord& record,
|
||||
Common::Vec4<u8> value) {
|
||||
record.loop_int = value;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user