Split multiplayer code into its own class
This commit is contained in:
parent
ddbbab8fd6
commit
f346a9d372
@ -69,6 +69,8 @@ add_executable(citra-qt
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multiplayer/lobby.cpp
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multiplayer/message.h
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multiplayer/message.cpp
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multiplayer/state.cpp
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multiplayer/state.h
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multiplayer/validation.h
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ui_settings.cpp
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ui_settings.h
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@ -31,11 +31,7 @@
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#include "citra_qt/game_list.h"
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#include "citra_qt/hotkeys.h"
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#include "citra_qt/main.h"
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#include "citra_qt/multiplayer/client_room.h"
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#include "citra_qt/multiplayer/direct_connect.h"
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#include "citra_qt/multiplayer/host_room.h"
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#include "citra_qt/multiplayer/lobby.h"
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#include "citra_qt/multiplayer/message.h"
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#include "citra_qt/multiplayer/state.h"
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#include "citra_qt/ui_settings.h"
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#include "citra_qt/updater/updater.h"
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#include "citra_qt/util/clickable_label.h"
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@ -137,16 +133,6 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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Network::Init();
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if (auto member = Network::GetRoomMember().lock()) {
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// register the network structs to use in slots and signals
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qRegisterMetaType<Network::RoomMember::State>();
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state_callback_handle = member->BindOnStateChanged(
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[this](const Network::RoomMember::State& state) { emit NetworkStateChanged(state); });
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connect(this, &GMainWindow::NetworkStateChanged, this, &GMainWindow::OnNetworkStateChanged);
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}
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qRegisterMetaType<Common::WebResult>();
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setWindowTitle(QString("Citra %1| %2-%3")
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.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
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show();
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@ -173,12 +159,6 @@ GMainWindow::~GMainWindow() {
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delete render_window;
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Pica::g_debug_context.reset();
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if (state_callback_handle) {
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if (auto member = Network::GetRoomMember().lock()) {
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member->Unbind(state_callback_handle);
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}
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}
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Network::Shutdown();
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}
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@ -192,6 +172,8 @@ void GMainWindow::InitializeWidgets() {
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game_list = new GameList(this);
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ui.horizontalLayout->addWidget(game_list);
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multiplayer_state = new MultiplayerState(this, game_list->GetModel());
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// Setup updater
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updater = new Updater(this);
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UISettings::values.updater_found = updater->HasUpdater();
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@ -220,24 +202,14 @@ void GMainWindow::InitializeWidgets() {
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tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For "
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"full-speed emulation this should be at most 16.67 ms."));
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announce_multiplayer_session = std::make_shared<Core::AnnounceMultiplayerSession>();
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announce_multiplayer_session->BindErrorCallback(
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[this](const Common::WebResult& result) { emit AnnounceFailed(result); });
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connect(this, &GMainWindow::AnnounceFailed, this, &GMainWindow::OnAnnounceFailed);
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network_status_text = new ClickableLabel(this);
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network_status_icon = new ClickableLabel(this);
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network_status_text->setToolTip(tr("Current connection status"));
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for (auto& label : {emu_speed_label, game_fps_label, emu_frametime_label}) {
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label->setVisible(false);
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label->setFrameStyle(QFrame::NoFrame);
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label->setContentsMargins(4, 0, 4, 0);
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statusBar()->addPermanentWidget(label, 0);
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}
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statusBar()->addPermanentWidget(network_status_text, 0);
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statusBar()->addPermanentWidget(network_status_icon, 0);
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network_status_icon->setPixmap(QIcon::fromTheme("disconnected").pixmap(16));
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network_status_text->setText(tr("Not Connected. Click here to find a room!"));
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statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0);
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statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0);
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statusBar()->setVisible(true);
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// Removes an ugly inner border from the status bar widgets under Linux
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@ -431,9 +403,6 @@ void GMainWindow::ConnectWidgetEvents() {
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connect(this, &GMainWindow::UpdateProgress, this, &GMainWindow::OnUpdateProgress);
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connect(this, &GMainWindow::CIAInstallReport, this, &GMainWindow::OnCIAInstallReport);
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connect(this, &GMainWindow::CIAInstallFinished, this, &GMainWindow::OnCIAInstallFinished);
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connect(network_status_text, &ClickableLabel::clicked, this, &GMainWindow::OnOpenNetworkRoom);
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connect(network_status_icon, &ClickableLabel::clicked, this, &GMainWindow::OnOpenNetworkRoom);
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}
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void GMainWindow::ConnectMenuEvents() {
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@ -462,12 +431,16 @@ void GMainWindow::ConnectMenuEvents() {
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connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
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// Multiplayer
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connect(ui.action_View_Lobby, &QAction::triggered, this, &GMainWindow::OnViewLobby);
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connect(ui.action_Start_Room, &QAction::triggered, this, &GMainWindow::OnCreateRoom);
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connect(ui.action_Stop_Room, &QAction::triggered, this, &GMainWindow::OnCloseRoom);
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connect(ui.action_Connect_To_Room, &QAction::triggered, this,
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&GMainWindow::OnDirectConnectToRoom);
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connect(ui.action_Chat, &QAction::triggered, this, &GMainWindow::OnOpenNetworkRoom);
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connect(ui.action_View_Lobby, &QAction::triggered, multiplayer_state,
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&MultiplayerState::OnViewLobby);
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connect(ui.action_Start_Room, &QAction::triggered, multiplayer_state,
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&MultiplayerState::OnCreateRoom);
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connect(ui.action_Stop_Room, &QAction::triggered, multiplayer_state,
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&MultiplayerState::OnCloseRoom);
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connect(ui.action_Connect_To_Room, &QAction::triggered, multiplayer_state,
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&MultiplayerState::OnDirectConnectToRoom);
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connect(ui.action_Chat, &QAction::triggered, multiplayer_state,
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&MultiplayerState::OnOpenNetworkRoom);
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ui.action_Fullscreen->setShortcut(GetHotkey("Main Window", "Fullscreen", this)->key());
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ui.action_Screen_Layout_Swap_Screens->setShortcut(
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@ -931,30 +904,6 @@ void GMainWindow::OnMenuRecentFile() {
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}
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}
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void GMainWindow::OnNetworkStateChanged(const Network::RoomMember::State& state) {
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LOG_INFO(Frontend, "network state change");
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if (state == Network::RoomMember::State::Joined) {
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network_status_icon->setPixmap(QIcon::fromTheme("connected").pixmap(16));
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network_status_text->setText(tr("Connected"));
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ui.action_Chat->setEnabled(true);
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return;
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}
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network_status_icon->setPixmap(QIcon::fromTheme("disconnected").pixmap(16));
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network_status_text->setText(tr("Not Connected"));
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ui.action_Chat->setDisabled(true);
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ChangeRoomState();
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}
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void GMainWindow::OnAnnounceFailed(const Common::WebResult& result) {
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announce_multiplayer_session->Stop();
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QMessageBox::warning(
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this, tr("Error"),
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tr("Announcing the room failed.\nThe room will not get listed publicly.\nError: ") +
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QString::fromStdString(result.result_string),
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QMessageBox::Ok);
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}
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void GMainWindow::OnStartGame() {
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emu_thread->SetRunning(true);
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qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
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@ -1129,80 +1078,6 @@ void GMainWindow::OnCreateGraphicsSurfaceViewer() {
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graphicsSurfaceViewerWidget->show();
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}
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static void BringWidgetToFront(QWidget* widget) {
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widget->show();
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widget->activateWindow();
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widget->raise();
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}
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void GMainWindow::OnViewLobby() {
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if (lobby == nullptr) {
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lobby = new Lobby(this, game_list->GetModel(), announce_multiplayer_session);
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connect(lobby, &Lobby::Closed, [&] {
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LOG_INFO(Frontend, "Destroying lobby");
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// lobby->close();
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lobby = nullptr;
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});
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}
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BringWidgetToFront(lobby);
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}
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void GMainWindow::OnCreateRoom() {
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if (host_room == nullptr) {
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host_room = new HostRoomWindow(this, game_list->GetModel(), announce_multiplayer_session);
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connect(host_room, &HostRoomWindow::Closed, [&] {
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// host_room->close();
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LOG_INFO(Frontend, "Destroying host room");
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host_room = nullptr;
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});
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}
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BringWidgetToFront(host_room);
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}
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void GMainWindow::OnCloseRoom() {
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if (auto room = Network::GetRoom().lock()) {
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if (room->GetState() == Network::Room::State::Open) {
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if (NetworkMessage::WarnCloseRoom()) {
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room->Destroy();
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announce_multiplayer_session->Stop();
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// host_room->close();
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}
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}
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}
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}
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void GMainWindow::OnOpenNetworkRoom() {
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if (auto member = Network::GetRoomMember().lock()) {
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if (member->IsConnected()) {
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if (client_room == nullptr) {
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client_room = new ClientRoomWindow(this);
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connect(client_room, &ClientRoomWindow::Closed, [&] {
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LOG_INFO(Frontend, "Destroying client room");
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// client_room->close();
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client_room = nullptr;
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});
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}
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BringWidgetToFront(client_room);
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return;
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}
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}
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// If the user is not a member of a room, show the lobby instead.
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// This is currently only used on the clickable label in the status bar
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OnViewLobby();
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}
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void GMainWindow::OnDirectConnectToRoom() {
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if (direct_connect == nullptr) {
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direct_connect = new DirectConnectWindow(this);
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connect(direct_connect, &DirectConnectWindow::Closed, [&] {
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LOG_INFO(Frontend, "Destroying direct connect");
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// direct_connect->close();
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direct_connect = nullptr;
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});
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}
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BringWidgetToFront(direct_connect);
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}
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void GMainWindow::UpdateStatusBar() {
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if (emu_thread == nullptr) {
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status_bar_update_timer.stop();
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@ -1335,17 +1210,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
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ShutdownGame();
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render_window->close();
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// Close Multiplayer windows
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if (host_room)
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host_room->close();
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if (direct_connect)
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direct_connect->close();
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if (client_room)
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client_room->close();
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if (lobby)
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lobby->close();
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multiplayer_state->Close();
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QWidget::closeEvent(event);
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}
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@ -29,6 +29,7 @@ class GraphicsTracingWidget;
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class GraphicsVertexShaderWidget;
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class GRenderWindow;
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class MicroProfileDialog;
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class MultiplayerState;
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class ProfilerWidget;
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template <typename>
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class QFutureWatcher;
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@ -37,16 +38,6 @@ class RegistersWidget;
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class Updater;
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class WaitTreeWidget;
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// Multiplayer forward declarations
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class Lobby;
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class HostRoomWindow;
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class ClientRoomWindow;
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class DirectConnectWindow;
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namespace Core {
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class AnnounceMultiplayerSession;
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}
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class GMainWindow : public QMainWindow {
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Q_OBJECT
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@ -94,16 +85,6 @@ signals:
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// Signal that tells widgets to update icons to use the current theme
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void UpdateThemedIcons();
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void NetworkStateChanged(const Network::RoomMember::State&);
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void AnnounceFailed(const Common::WebResult&);
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public slots:
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void OnViewLobby();
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void OnCreateRoom();
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void OnCloseRoom();
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void OnOpenNetworkRoom();
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void OnDirectConnectToRoom();
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private:
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void InitializeWidgets();
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void InitializeDebugWidgets();
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@ -173,8 +154,6 @@ private slots:
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/// Called whenever a user selects the "File->Select Game List Root" menu item
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void OnMenuSelectGameListRoot();
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void OnMenuRecentFile();
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void OnNetworkStateChanged(const Network::RoomMember::State& state);
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void OnAnnounceFailed(const Common::WebResult&);
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void OnConfigure();
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void OnToggleFilterBar();
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void OnDisplayTitleBars(bool);
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@ -211,12 +190,10 @@ private:
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QLabel* emu_speed_label = nullptr;
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QLabel* game_fps_label = nullptr;
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QLabel* emu_frametime_label = nullptr;
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ClickableLabel* network_status_icon = nullptr;
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ClickableLabel* network_status_text = nullptr;
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QTimer status_bar_update_timer;
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MultiplayerState* multiplayer_state = nullptr;
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std::unique_ptr<Config> config;
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std::shared_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
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// Whether emulation is currently running in Citra.
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bool emulation_running = false;
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@ -237,14 +214,6 @@ private:
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bool explicit_update_check = false;
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bool defer_update_prompt = false;
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// Multiplayer windows
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Lobby* lobby = nullptr;
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HostRoomWindow* host_room = nullptr;
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ClientRoomWindow* client_room = nullptr;
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DirectConnectWindow* direct_connect = nullptr;
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Network::RoomMember::CallbackHandle<Network::RoomMember::State> state_callback_handle;
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QAction* actions_recent_files[max_recent_files_item];
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QTranslator translator;
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@ -260,4 +229,3 @@ protected:
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Q_DECLARE_METATYPE(size_t);
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Q_DECLARE_METATYPE(Service::AM::InstallStatus);
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Q_DECLARE_METATYPE(Common::WebResult);
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@ -12,6 +12,7 @@
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#include "citra_qt/multiplayer/client_room.h"
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#include "citra_qt/multiplayer/direct_connect.h"
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#include "citra_qt/multiplayer/message.h"
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#include "citra_qt/multiplayer/state.h"
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#include "citra_qt/multiplayer/validation.h"
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#include "citra_qt/ui_settings.h"
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#include "core/settings.h"
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@ -124,7 +125,7 @@ void DirectConnectWindow::OnConnection() {
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ShowError(NetworkMessage::USERNAME_IN_USE);
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break;
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case Network::RoomMember::State::Joining:
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auto parent = static_cast<GMainWindow*>(parentWidget());
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auto parent = static_cast<MultiplayerState*>(parentWidget());
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parent->OnOpenNetworkRoom();
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close();
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}
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@ -14,6 +14,7 @@
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#include "citra_qt/main.h"
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#include "citra_qt/multiplayer/host_room.h"
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#include "citra_qt/multiplayer/message.h"
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#include "citra_qt/multiplayer/state.h"
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#include "citra_qt/multiplayer/validation.h"
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#include "citra_qt/ui_settings.h"
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#include "common/logging/log.h"
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@ -136,8 +137,8 @@ void HostRoomWindow::OnConnection() {
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LOG_ERROR(Network, "Starting announce session failed");
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}
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}
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auto parent = static_cast<GMainWindow*>(parentWidget());
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parent->ChangeRoomState();
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auto parent = static_cast<MultiplayerState*>(parentWidget());
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// parent->ChangeRoomState();
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parent->OnOpenNetworkRoom();
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close();
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emit Closed();
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@ -11,6 +11,7 @@
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#include "citra_qt/multiplayer/lobby.h"
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#include "citra_qt/multiplayer/lobby_p.h"
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#include "citra_qt/multiplayer/message.h"
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#include "citra_qt/multiplayer/state.h"
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#include "citra_qt/multiplayer/validation.h"
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#include "citra_qt/ui_settings.h"
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#include "common/logging/log.h"
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@ -51,9 +52,9 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
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ui->nickname->setText(UISettings::values.nickname);
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// UI Buttons
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GMainWindow* p = reinterpret_cast<GMainWindow*>(parent);
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MultiplayerState* p = reinterpret_cast<MultiplayerState*>(parent);
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connect(ui->refresh_list, &QPushButton::pressed, this, &Lobby::RefreshLobby);
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connect(ui->chat, &QPushButton::pressed, p, &GMainWindow::OnOpenNetworkRoom);
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connect(ui->chat, &QPushButton::pressed, p, &MultiplayerState::OnOpenNetworkRoom);
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connect(ui->games_owned, &QCheckBox::stateChanged, proxy,
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&LobbyFilterProxyModel::SetFilterOwned);
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connect(ui->hide_full, &QCheckBox::stateChanged, proxy, &LobbyFilterProxyModel::SetFilterFull);
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@ -64,7 +65,7 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
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// Actions
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connect(this, &Lobby::LobbyRefreshed, this, &Lobby::OnRefreshLobby);
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// TODO(jroweboy): change this slot to OnConnected?
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connect(this, &Lobby::Connected, p, &GMainWindow::OnOpenNetworkRoom);
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connect(this, &Lobby::Connected, p, &MultiplayerState::OnOpenNetworkRoom);
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// setup the callbacks for network updates
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if (auto member = Network::GetRoomMember().lock()) {
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@ -90,8 +91,6 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
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ui->chat->setDisabled(true);
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}
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Lobby::~Lobby() {}
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const QString Lobby::PasswordPrompt() {
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bool ok;
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const QString text =
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@ -305,7 +304,7 @@ void Lobby::OnConnection() {
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ShowError(NetworkMessage::UNABLE_TO_CONNECT);
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break;
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case Network::RoomMember::State::Joining:
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auto parent = static_cast<GMainWindow*>(parentWidget());
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auto parent = static_cast<MultiplayerState*>(parentWidget());
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parent->OnOpenNetworkRoom();
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close();
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break;
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@ -31,7 +31,7 @@ class Lobby : public QDialog {
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public:
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explicit Lobby(QWidget* parent, QStandardItemModel* list,
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std::shared_ptr<Core::AnnounceMultiplayerSession> session);
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~Lobby();
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~Lobby() = default;
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public slots:
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/**
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157
src/citra_qt/multiplayer/state.cpp
Normal file
157
src/citra_qt/multiplayer/state.cpp
Normal file
@ -0,0 +1,157 @@
|
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// Copyright 2018 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <QIcon>
|
||||
#include <QMessageBox>
|
||||
#include <QStandardItemModel>
|
||||
#include "citra_qt/game_list.h"
|
||||
#include "citra_qt/multiplayer/client_room.h"
|
||||
#include "citra_qt/multiplayer/direct_connect.h"
|
||||
#include "citra_qt/multiplayer/host_room.h"
|
||||
#include "citra_qt/multiplayer/lobby.h"
|
||||
#include "citra_qt/multiplayer/message.h"
|
||||
#include "citra_qt/multiplayer/state.h"
|
||||
#include "citra_qt/util/clickable_label.h"
|
||||
#include "common/announce_multiplayer_room.h"
|
||||
#include "common/logging/log.h"
|
||||
|
||||
MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model)
|
||||
: QWidget(parent), game_list_model(game_list_model) {
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
// register the network structs to use in slots and signals
|
||||
qRegisterMetaType<Network::RoomMember::State>();
|
||||
state_callback_handle = member->BindOnStateChanged(
|
||||
[this](const Network::RoomMember::State& state) { emit NetworkStateChanged(state); });
|
||||
connect(this, &MultiplayerState::NetworkStateChanged, this,
|
||||
&MultiplayerState::OnNetworkStateChanged);
|
||||
}
|
||||
|
||||
qRegisterMetaType<Common::WebResult>();
|
||||
announce_multiplayer_session = std::make_shared<Core::AnnounceMultiplayerSession>();
|
||||
announce_multiplayer_session->BindErrorCallback(
|
||||
[this](const Common::WebResult& result) { emit AnnounceFailed(result); });
|
||||
connect(this, &MultiplayerState::AnnounceFailed, this, &MultiplayerState::OnAnnounceFailed);
|
||||
|
||||
status_text = new ClickableLabel(this);
|
||||
status_icon = new ClickableLabel(this);
|
||||
status_text->setToolTip(tr("Current connection status"));
|
||||
status_text->setText(tr("Not Connected. Click here to find a room!"));
|
||||
status_icon->setPixmap(QIcon::fromTheme("disconnected").pixmap(16));
|
||||
|
||||
connect(status_text, &ClickableLabel::clicked, this, &MultiplayerState::OnOpenNetworkRoom);
|
||||
connect(status_icon, &ClickableLabel::clicked, this, &MultiplayerState::OnOpenNetworkRoom);
|
||||
}
|
||||
|
||||
MultiplayerState::~MultiplayerState() {
|
||||
if (state_callback_handle) {
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
member->Unbind(state_callback_handle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MultiplayerState::Close() {
|
||||
if (host_room)
|
||||
host_room->close();
|
||||
if (direct_connect)
|
||||
direct_connect->close();
|
||||
if (client_room)
|
||||
client_room->close();
|
||||
if (lobby)
|
||||
lobby->close();
|
||||
}
|
||||
|
||||
void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& state) {
|
||||
NGLOG_DEBUG(Frontend, "Network state change");
|
||||
if (state == Network::RoomMember::State::Joined) {
|
||||
status_icon->setPixmap(QIcon::fromTheme("connected").pixmap(16));
|
||||
status_text->setText(tr("Connected"));
|
||||
return;
|
||||
}
|
||||
status_icon->setPixmap(QIcon::fromTheme("disconnected").pixmap(16));
|
||||
status_text->setText(tr("Not Connected"));
|
||||
}
|
||||
|
||||
void MultiplayerState::OnAnnounceFailed(const Common::WebResult& result) {
|
||||
announce_multiplayer_session->Stop();
|
||||
QMessageBox::warning(this, tr("Error"),
|
||||
tr("Failed to announce the room to the public lobby.\nThe room will not "
|
||||
"get listed publicly.\nError: ") +
|
||||
QString::fromStdString(result.result_string),
|
||||
QMessageBox::Ok);
|
||||
}
|
||||
|
||||
static void BringWidgetToFront(QWidget* widget) {
|
||||
widget->show();
|
||||
widget->activateWindow();
|
||||
widget->raise();
|
||||
}
|
||||
|
||||
void MultiplayerState::OnViewLobby() {
|
||||
if (lobby == nullptr) {
|
||||
lobby = new Lobby(this, game_list_model, announce_multiplayer_session);
|
||||
connect(lobby, &Lobby::Closed, [&] {
|
||||
LOG_INFO(Frontend, "Destroying lobby");
|
||||
// lobby->close();
|
||||
lobby = nullptr;
|
||||
});
|
||||
}
|
||||
BringWidgetToFront(lobby);
|
||||
}
|
||||
|
||||
void MultiplayerState::OnCreateRoom() {
|
||||
if (host_room == nullptr) {
|
||||
host_room = new HostRoomWindow(this, game_list_model, announce_multiplayer_session);
|
||||
connect(host_room, &HostRoomWindow::Closed, [&] {
|
||||
// host_room->close();
|
||||
LOG_INFO(Frontend, "Destroying host room");
|
||||
host_room = nullptr;
|
||||
});
|
||||
}
|
||||
BringWidgetToFront(host_room);
|
||||
}
|
||||
|
||||
void MultiplayerState::OnCloseRoom() {
|
||||
if (auto room = Network::GetRoom().lock()) {
|
||||
if (room->GetState() == Network::Room::State::Open) {
|
||||
if (NetworkMessage::WarnCloseRoom()) {
|
||||
room->Destroy();
|
||||
announce_multiplayer_session->Stop();
|
||||
// host_room->close();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MultiplayerState::OnOpenNetworkRoom() {
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
if (member->IsConnected()) {
|
||||
if (client_room == nullptr) {
|
||||
client_room = new ClientRoomWindow(this);
|
||||
connect(client_room, &ClientRoomWindow::Closed, [&] {
|
||||
LOG_INFO(Frontend, "Destroying client room");
|
||||
// client_room->close();
|
||||
client_room = nullptr;
|
||||
});
|
||||
}
|
||||
BringWidgetToFront(client_room);
|
||||
return;
|
||||
}
|
||||
}
|
||||
// If the user is not a member of a room, show the lobby instead.
|
||||
// This is currently only used on the clickable label in the status bar
|
||||
OnViewLobby();
|
||||
}
|
||||
|
||||
void MultiplayerState::OnDirectConnectToRoom() {
|
||||
if (direct_connect == nullptr) {
|
||||
direct_connect = new DirectConnectWindow(this);
|
||||
connect(direct_connect, &DirectConnectWindow::Closed, [&] {
|
||||
LOG_INFO(Frontend, "Destroying direct connect");
|
||||
// direct_connect->close();
|
||||
direct_connect = nullptr;
|
||||
});
|
||||
}
|
||||
BringWidgetToFront(direct_connect);
|
||||
}
|
65
src/citra_qt/multiplayer/state.h
Normal file
65
src/citra_qt/multiplayer/state.h
Normal file
@ -0,0 +1,65 @@
|
||||
// Copyright 2018 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QWidget>
|
||||
#include "network/network.h"
|
||||
|
||||
class QStandardItemModel;
|
||||
class Lobby;
|
||||
class HostRoomWindow;
|
||||
class ClientRoomWindow;
|
||||
class DirectConnectWindow;
|
||||
class ClickableLabel;
|
||||
namespace Core {
|
||||
class AnnounceMultiplayerSession;
|
||||
}
|
||||
|
||||
class MultiplayerState : public QWidget {
|
||||
Q_OBJECT;
|
||||
|
||||
public:
|
||||
explicit MultiplayerState(QWidget* parent, QStandardItemModel* game_list);
|
||||
~MultiplayerState();
|
||||
|
||||
/**
|
||||
* Close all open multiplayer related dialogs
|
||||
*/
|
||||
void Close();
|
||||
|
||||
ClickableLabel* GetStatusText() const {
|
||||
return status_text;
|
||||
}
|
||||
|
||||
ClickableLabel* GetStatusIcon() const {
|
||||
return status_icon;
|
||||
}
|
||||
|
||||
public slots:
|
||||
void OnNetworkStateChanged(const Network::RoomMember::State& state);
|
||||
void OnViewLobby();
|
||||
void OnCreateRoom();
|
||||
void OnCloseRoom();
|
||||
void OnOpenNetworkRoom();
|
||||
void OnDirectConnectToRoom();
|
||||
void OnAnnounceFailed(const Common::WebResult&);
|
||||
|
||||
signals:
|
||||
void NetworkStateChanged(const Network::RoomMember::State&);
|
||||
void AnnounceFailed(const Common::WebResult&);
|
||||
|
||||
private:
|
||||
Lobby* lobby = nullptr;
|
||||
HostRoomWindow* host_room = nullptr;
|
||||
ClientRoomWindow* client_room = nullptr;
|
||||
DirectConnectWindow* direct_connect = nullptr;
|
||||
ClickableLabel* status_icon = nullptr;
|
||||
ClickableLabel* status_text = nullptr;
|
||||
QStandardItemModel* game_list_model = nullptr;
|
||||
std::shared_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
|
||||
Network::RoomMember::CallbackHandle<Network::RoomMember::State> state_callback_handle;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(Common::WebResult);
|
Loading…
Reference in New Issue
Block a user