A Nintendo 3DS Emulator
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Tony Wasserka 162d641a30 Pica/Math: Improved the design of the Vec2/Vec3/Vec4 classes and simplified rasterizer code accordingly.
- Swizzlers now return const objects so that things like "first_vec4.xyz() = some_vec3" now will fail to compile (ideally we should support some vector holding references to make this actually work).
- The methods "InsertBeforeX/Y/Z" and "Append" have been replaced by more versions of MakeVec, which now also supports building new vectors from vectors.
- Vector library now follows C++ type promotion rules (hence, the result of Vec2<u8> with another Vec2<u8> is now a Vec2<int>).
2014-08-25 22:03:18 +02:00
externals Remove documentation for external modules. 2014-08-23 11:48:58 -03:00
src Pica/Math: Improved the design of the Vec2/Vec3/Vec4 classes and simplified rasterizer code accordingly. 2014-08-25 22:03:18 +02:00
vsprops citra_qt: Removed autogenerated files from repo and fixed build issues. 2014-06-22 16:37:07 -04:00
.gitignore citra_qt: Removed autogenerated files from repo and fixed build issues. 2014-06-22 16:37:07 -04:00
.travis-build.sh Add Qt5 option. Use Qt5 by default. 2014-08-19 21:34:00 +10:00
.travis-deps.sh Add Qt5 option. Use Qt5 by default. 2014-08-19 21:34:00 +10:00
.travis.yml
citra.sln
CMakeLists.txt Add Qt5 option. Use Qt5 by default. 2014-08-19 21:34:00 +10:00
CONTRIBUTING.md
license.txt
README.md

citra emulator

Travis CI Build Status

An experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included. Please read the FAQ before getting started with the project.

For development discussion, please join us @ #citra on freenode.

Development

If you want to contribute please take a took at the Contributor's Guide, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current state of the emulator.

Building