A Nintendo 3DS Emulator
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Dwayne Slater 41929371dc Optimize AttributeBuffer to OutputVertex conversion (#3283)
Optimize AttributeBuffer to OutputVertex conversion

First I unrolled the inner loop, then I pushed semantics validation
outside of the hotloop.

I also added overflow slots to avoid conditional branches.

Super Mario 3D Land's intro runs at almost full speed when compiled with
Clang, and theres a noticible speed increase in MSVC. GCC hasn't been
tested but I'm confident in its ability to optimize this code.
2018-01-02 15:32:33 -08:00
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.travis travis: Add build with frozen versions for dependencies 2017-10-25 14:53:11 +01:00
CMakeModules Installer: Address review comments 2017-09-30 09:12:07 -06:00
dist Implement About Button Functionality (#3005) 2017-11-04 13:59:27 -04:00
externals CMakeLists: Derive the source directory grouping from targets themselves 2017-12-11 21:11:52 -05:00
hooks
src Optimize AttributeBuffer to OutputVertex conversion (#3283) 2018-01-02 15:32:33 -08:00
.gitignore Add the .vs folder and the CMakeSettings.json file from Visual Studio to gitignore. 2017-09-30 11:07:57 -05:00
.gitmodules Switch inih to It's Official Repository @ benhoyt/inih 2017-12-03 19:35:54 -06:00
.travis.yml Updating API endpoint for webhook notifications. (#3103) 2017-11-09 21:07:43 -05:00
appveyor.yml Appveyor: on mingw set cmake version to 3.9.6 (#3141) 2017-11-20 10:39:31 -05:00
CMakeLists.txt CMakeLists: Derive the source directory grouping from targets themselves 2017-12-11 21:11:52 -05:00
CONTRIBUTING.md
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license.txt
README.md README: Fix typos from #3008 and slight rewording (#3118) 2017-11-15 10:21:03 -07:00

BEFORE FILING AN ISSUE, READ THE RELEVANT SECTION IN THE CONTRIBUTING FILE!!!

Citra Emulator

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Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. It is written with portability in mind, with builds actively maintained for Windows, Linux and macOS. Citra only emulates a subset of 3DS hardware and therefore is generally only useful for running/debugging homebrew applications.

Citra is even able to boot several commercial games! Some of these do not run at a playable state, but we are working every day to advance the project forward. (Playable here means the same as "OK" on our game compatibility list.)

Citra is licensed under the GPLv2 (or any later version). Refer to the license.txt file included. Please read the FAQ before getting started with the project.

Check out our website!

For development discussion, please join us at #citra on freenode.

Development

Most of the development happens on GitHub. It's also where our central repository is hosted.

If you want to contribute please take a look at the Contributor's Guide and Developer Information. You should as well contact any of the developers in the forum in order to know about the current state of the emulator because the TODO list isn't maintained anymore.

Building

Support

We happily accept monetary donations or donated games and hardware. Please see our donations page for more information on how you can contribute to Citra. Any donations received will go towards things like:

  • 3DS consoles for developers to explore the hardware
  • 3DS games for testing
  • Any equipment required for homebrew
  • Infrastructure setup
  • Eventually 3D displays to get proper 3D output working

We also more than gladly accept used 3DS consoles, preferably ones with firmware 4.5 or lower! If you would like to give yours away, don't hesitate to join our IRC channel #citra on Freenode and talk to neobrain or bunnei. Mind you, IRC is slow-paced, so it might be a while until people reply. If you're in a hurry you can just leave contact details in the channel or via private message and we'll get back to you.