gl_rasterizer: HP Bar Fix for some games (#6334)
* HP Bar Fix for some games Can fix #5139 #5563 and log spam * HP Bar Fix for some games Can fix #5139 #5563 and log spam * Add TODO about HP Bar Fix
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@ -427,7 +427,24 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Pica::Texture::TextureInf
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u32 min_width = info.width >> max_level;
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u32 min_height = info.height >> max_level;
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if (min_width % 8 != 0 || min_height % 8 != 0) {
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LOG_CRITICAL(Render_OpenGL, "Texture size ({}x{}) is not multiple of 8", min_width,
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// This code is Temponary for 8x4 / 4x4 texture (commonly used by Health bar) support
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// implementation might not be accurate and needs further testing
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if (min_width % 4 == 0 && min_height % 4 == 0 && min_width * min_height <= 32) {
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Surface src_surface;
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Common::Rectangle<u32> rect;
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std::tie(src_surface, rect) = GetSurfaceSubRect(params, ScaleMatch::Ignore, true);
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params.res_scale = src_surface->res_scale;
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Surface tmp_surface = CreateSurface(params);
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const Aspect aspect = ToAspect(tmp_surface->type);
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runtime.BlitTextures(src_surface->texture, {aspect, rect}, tmp_surface->texture,
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{aspect, tmp_surface->GetScaledRect(), 0});
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remove_surfaces.emplace(tmp_surface);
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return tmp_surface;
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}
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LOG_CRITICAL(Render_OpenGL, "Texture size ({}x{}) is not multiple of 4", min_width,
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min_height);
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return nullptr;
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}
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