gl_shader_gen: lower log level of using disabled proctex

This commit is contained in:
wwylele 2018-06-20 18:34:01 +03:00
parent 964602dfcb
commit 2f9b7bdfa9

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@ -321,7 +321,7 @@ static std::string SampleTexture(const PicaFSConfig& config, unsigned texture_un
if (state.proctex.enable) {
return "ProcTex()";
} else {
LOG_ERROR(Render_OpenGL, "Using Texture3 without enabling it");
NGLOG_DEBUG(Render_OpenGL, "Using Texture3 without enabling it");
return "vec4(0.0)";
}
default: