reduce the scope of the variables
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980923d351
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38c5ca68b2
@ -402,23 +402,27 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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u64 program_id = 0;
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loader->ReadProgramId(program_id);
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std::vector<u8> update_smdh;
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std::string update_path;
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u64 update_id = 0;
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std::unique_ptr<Loader::AppLoader> update_loader = nullptr;
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std::vector<u8> update_smdh = [program_id]() -> std::vector<u8> {
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if (0x4000000000000 > program_id && program_id > 0x40000FFFFFFFF)
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return {};
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if (0x4000000000000 <= program_id && program_id <= 0x40000FFFFFFFF) {
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update_id = program_id + 0xe00000000;
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update_path =
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u64 update_id = program_id + 0xe00000000;
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std::string update_path =
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Service::AM::GetTitleContentPath(Service::FS::MediaType::SDMC, update_id);
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if (FileUtil::Exists(update_path)) {
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update_loader = Loader::GetLoader(update_path);
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if (update_loader) {
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update_loader->ReadIcon(update_smdh);
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update_loader->ReadProgramId(update_id);
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}
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}
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}
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if (!FileUtil::Exists(update_path))
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return {};
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std::unique_ptr<Loader::AppLoader> update_loader = Loader::GetLoader(update_path);
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if (!update_loader)
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return {};
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std::vector<u8> update_smdh;
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update_loader->ReadIcon(update_smdh);
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update_loader->ReadProgramId(update_id);
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return update_smdh;
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}();
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emit EntryReady({
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new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id,
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