Port "externals: Update catch to 2.3.0" from yuzu (#4060)
* externals: Update catch to 2.3.0 Updates the library from 2.2.3 to 2.3.0 * fix catch2/catch.hpp includes
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externals/catch
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externals/catch
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Subproject commit d2d8455b571b6c66c4b7003500a77f9a93ecdc28
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Subproject commit 15cf3caaceb21172ea42a24e595a2eb58c3ec960
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// Refer to the license.txt file included.
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#include <cmath>
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#include <catch.hpp>
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#include <catch2/catch.hpp>
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#include "common/param_package.h"
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namespace Common {
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <catch.hpp>
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#include <catch2/catch.hpp>
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#include "core/arm/dyncom/arm_dyncom.h"
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#include "core/core_timing.h"
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <catch.hpp>
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#include <catch2/catch.hpp>
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#include <array>
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#include <bitset>
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <catch.hpp>
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#include <catch2/catch.hpp>
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#include "common/file_util.h"
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#include "core/file_sys/path_parser.h"
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <catch.hpp>
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#include <catch2/catch.hpp>
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#include "core/hle/ipc.h"
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#include "core/hle/kernel/client_port.h"
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#include "core/hle/kernel/client_session.h"
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <catch.hpp>
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#include <catch2/catch.hpp>
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#include "core/hle/kernel/memory.h"
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#include "core/hle/kernel/process.h"
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#include "core/memory.h"
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// Refer to the license.txt file included.
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#include <vector>
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#include <catch.hpp>
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#include <catch2/catch.hpp>
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/memory.h"
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#include "core/hle/kernel/vm_manager.h"
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <catch.hpp>
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#include <catch2/catch.hpp>
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#include <glad/glad.h>
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// This is not an actual test, but a work-around for issue #2183.
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// Refer to the license.txt file included.
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#define CATCH_CONFIG_MAIN
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#include <catch.hpp>
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#include <catch2/catch.hpp>
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// Catch provides the main function since we've given it the
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// CATCH_CONFIG_MAIN preprocessor directive.
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#include <algorithm>
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#include <cmath>
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#include <memory>
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#include <catch.hpp>
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#include <catch2/catch.hpp>
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#include <nihstro/inline_assembly.h>
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#include "video_core/shader/shader_jit_x64_compiler.h"
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