Add search filter support for multiple game directories
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09982c3386
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@ -43,7 +43,6 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e
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return QObject::eventFilter(obj, event);
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QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
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int rowCount = gamelist->tree_view->model()->rowCount();
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QString edit_filter_text = gamelist->search_field->edit_filter->text().toLower();
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// If the searchfield's text hasn't changed special function keys get checked
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@ -65,19 +64,8 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e
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// If there is only one result launch this game
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case Qt::Key_Return:
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case Qt::Key_Enter: {
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QStandardItemModel* item_model = new QStandardItemModel(gamelist->tree_view);
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QModelIndex root_index = item_model->invisibleRootItem()->index();
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QStandardItem* child_file;
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QString file_path;
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int resultCount = 0;
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for (int i = 0; i < rowCount; ++i) {
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if (!gamelist->tree_view->isRowHidden(i, root_index)) {
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++resultCount;
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child_file = gamelist->item_model->item(i, 0);
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file_path = child_file->data(GameListItemPath::FullPathRole).toString();
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}
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}
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if (resultCount == 1) {
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if (gamelist->search_field->visible == 1) {
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QString file_path = gamelist->getLastFilterResultItem();
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// To avoid loading error dialog loops while confirming them using enter
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// Also users usually want to run a diffrent game after closing one
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gamelist->search_field->edit_filter->setText("");
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@ -97,6 +85,9 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e
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}
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void GameList::SearchField::setFilterResult(int visible, int total) {
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this->visible = visible;
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this->total = total;
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QString result_of_text = tr("of");
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QString result_text;
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if (total == 1) {
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@ -108,6 +99,25 @@ void GameList::SearchField::setFilterResult(int visible, int total) {
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QString("%1 %2 %3 %4").arg(visible).arg(result_of_text).arg(total).arg(result_text));
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}
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QString GameList::getLastFilterResultItem() {
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QStandardItem* folder;
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QStandardItem* child;
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QString file_path;
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int folderCount = item_model->rowCount();
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for (int i = 0; i < folderCount; ++i) {
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folder = item_model->item(i, 0);
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QModelIndex folder_index = folder->index();
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int childrenCount = folder->rowCount();
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for (int j = 0; j < childrenCount; ++j) {
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if (!tree_view->isRowHidden(j, folder_index)) {
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child = folder->child(j, 0);
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file_path = child->data(GameListItemPath::FullPathRole).toString();
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}
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}
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}
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return file_path;
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}
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void GameList::SearchField::clear() {
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edit_filter->setText("");
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}
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@ -163,43 +173,55 @@ bool GameList::containsAllWords(QString haystack, QString userinput) {
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// Event in order to filter the gamelist after editing the searchfield
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void GameList::onTextChanged(const QString& newText) {
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int rowCount = tree_view->model()->rowCount();
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int folderCount = tree_view->model()->rowCount();
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QString edit_filter_text = newText.toLower();
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QStandardItem* folder;
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QStandardItem* child;
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int childrenTotal = 0;
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QModelIndex root_index = item_model->invisibleRootItem()->index();
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// If the searchfield is empty every item is visible
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// Otherwise the filter gets applied
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if (edit_filter_text.isEmpty()) {
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for (int i = 0; i < rowCount; ++i) {
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tree_view->setRowHidden(i, root_index, false);
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for (int i = 0; i < folderCount; ++i) {
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folder = item_model->item(i, 0);
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QModelIndex folder_index = folder->index();
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int childrenCount = folder->rowCount();
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for (int j = 0; j < childrenCount; ++j) {
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++childrenTotal;
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tree_view->setRowHidden(j, folder_index, false);
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}
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}
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search_field->setFilterResult(rowCount, rowCount);
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search_field->setFilterResult(childrenTotal, childrenTotal);
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} else {
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QStandardItem* child_file;
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QString file_path, file_name, file_title, file_programmid;
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int result_count = 0;
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for (int i = 0; i < rowCount; ++i) {
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child_file = item_model->item(i, 0);
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file_path = child_file->data(GameListItemPath::FullPathRole).toString().toLower();
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file_name = file_path.mid(file_path.lastIndexOf("/") + 1);
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file_title = child_file->data(GameListItemPath::TitleRole).toString().toLower();
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file_programmid =
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child_file->data(GameListItemPath::ProgramIdRole).toString().toLower();
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for (int i = 0; i < folderCount; ++i) {
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folder = item_model->item(i, 0);
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QModelIndex folder_index = folder->index();
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int childrenCount = folder->rowCount();
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for (int j = 0; j < childrenCount; ++j) {
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++childrenTotal;
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child = folder->child(j, 0);
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file_path = child->data(GameListItemPath::FullPathRole).toString().toLower();
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file_name = file_path.mid(file_path.lastIndexOf("/") + 1);
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file_title = child->data(GameListItemPath::TitleRole).toString().toLower();
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file_programmid = child->data(GameListItemPath::ProgramIdRole).toString().toLower();
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// Only items which filename in combination with its title contains all words
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// that are in the searchfield will be visible in the gamelist
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// The search is case insensitive because of toLower()
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// I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
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// multiple conversions of edit_filter_text for each game in the gamelist
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if (containsAllWords(file_name.append(" ").append(file_title), edit_filter_text) ||
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(file_programmid.count() == 16 && edit_filter_text.contains(file_programmid))) {
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tree_view->setRowHidden(i, root_index, false);
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++result_count;
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} else {
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tree_view->setRowHidden(i, root_index, true);
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// Only items which filename in combination with its title contains all words
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// that are in the searchfield will be visible in the gamelist
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// The search is case insensitive because of toLower()
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// I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
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// multiple conversions of edit_filter_text for each game in the gamelist
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if (containsAllWords(file_name.append(" ").append(file_title), edit_filter_text) ||
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(file_programmid.count() == 16 && edit_filter_text.contains(file_programmid))) {
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tree_view->setRowHidden(j, folder_index, false);
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++result_count;
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} else {
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tree_view->setRowHidden(j, folder_index, true);
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}
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search_field->setFilterResult(result_count, childrenTotal);
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}
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search_field->setFilterResult(result_count, rowCount);
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}
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}
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}
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@ -305,9 +327,16 @@ void GameList::DonePopulating(QStringList watch_list) {
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QCoreApplication::processEvents();
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}
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tree_view->setEnabled(true);
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int rowCount = tree_view->model()->rowCount();
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search_field->setFilterResult(rowCount, rowCount);
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if (rowCount > 0) {
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int folderCount = tree_view->model()->rowCount();
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int childrenTotal = 0;
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for (int i = 0; i < folderCount; ++i) {
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int childrenCount = item_model->item(i, 0)->rowCount();
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for (int j = 0; j < childrenCount; ++j) {
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++childrenTotal;
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}
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}
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search_field->setFilterResult(childrenTotal, childrenTotal);
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if (childrenTotal > 0) {
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search_field->setFocus();
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}
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}
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@ -410,6 +439,7 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
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tree_view->setEnabled(false);
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// Delete any rows that might already exist if we're repopulating
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item_model->removeRows(0, item_model->rowCount());
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search_field->clear();
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emit ShouldCancelWorker();
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@ -453,8 +483,7 @@ static bool HasSupportedFileExtension(const std::string& file_name) {
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void GameList::RefreshGameDirectory() {
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if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) {
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NGLOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
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search_field->clear();
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PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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PopulateAsync(UISettings::values.gamedirs);
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}
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}
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@ -39,6 +39,8 @@ public:
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class SearchField : public QWidget {
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public:
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int visible;
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int total;
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void setFilterResult(int visible, int total);
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void clear();
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void setFocus();
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@ -67,6 +69,7 @@ public:
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explicit GameList(GMainWindow* parent = nullptr);
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~GameList() override;
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QString getLastFilterResultItem();
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void clearFilter();
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void setFilterFocus();
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void setFilterVisible(bool visibility);
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