Merge pull request #3088 from Subv/clientsession_closing
Kernel/Sessions: Wake up any threads waiting on a ServerSession when its client is closed
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commit
93742ec510
@ -26,9 +26,6 @@ ClientSession::~ClientSession() {
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if (hle_handler)
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hle_handler->ClientDisconnected(server);
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// TODO(Subv): Force a wake up of all the ServerSession's waiting threads and set
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// their WaitSynchronization result to 0xC920181A.
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// Clean up the list of client threads with pending requests, they are unneeded now that the
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// client endpoint is closed.
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server->pending_requesting_threads.clear();
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@ -36,6 +33,13 @@ ClientSession::~ClientSession() {
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}
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parent->client = nullptr;
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if (server) {
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// Notify any threads waiting on the ServerSession that the endpoint has been closed. Note
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// that this call has to happen after `Session::client` has been set to nullptr to let the
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// ServerSession know that the client endpoint has been closed.
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server->WakeupAllWaitingThreads();
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}
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}
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ResultCode ClientSession::SendSyncRequest(SharedPtr<Thread> thread) {
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@ -47,8 +47,13 @@ bool ServerSession::ShouldWait(Thread* thread) const {
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void ServerSession::Acquire(Thread* thread) {
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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// If the client endpoint was closed, don't do anything. This ServerSession is now useless and
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// will linger until its last handle is closed by the running application.
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if (parent->client == nullptr)
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return;
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// We are now handling a request, pop it from the stack.
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// TODO(Subv): What happens if the client endpoint is closed before any requests are made?
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ASSERT(!pending_requesting_threads.empty());
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currently_handling = pending_requesting_threads.back();
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pending_requesting_threads.pop_back();
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