Pica/Rasterizer: Make orient2d a free function and rename it to SignedArea.
This commit is contained in:
parent
47543d62cf
commit
9675d19b47
@ -55,30 +55,45 @@ static void SetDepth(int x, int y, u16 value) {
|
||||
*(depth_buffer + x + y * registers.framebuffer.GetWidth()) = value;
|
||||
}
|
||||
|
||||
// NOTE: Assuming that rasterizer coordinates are 12.4 fixed-point values
|
||||
struct Fix12P4 {
|
||||
Fix12P4() {}
|
||||
Fix12P4(u16 val) : val(val) {}
|
||||
|
||||
static u16 FracMask() { return 0xF; }
|
||||
static u16 IntMask() { return (u16)~0xF; }
|
||||
|
||||
operator u16() const {
|
||||
return val;
|
||||
}
|
||||
|
||||
bool operator < (const Fix12P4& oth) const {
|
||||
return (u16)*this < (u16)oth;
|
||||
}
|
||||
|
||||
private:
|
||||
u16 val;
|
||||
};
|
||||
|
||||
/**
|
||||
* Calculate signed area of the triangle spanned by the three argument vertices.
|
||||
* The sign denotes an orientation.
|
||||
*
|
||||
* @todo define orientation concretely.
|
||||
*/
|
||||
static int SignedArea (const Math::Vec2<Fix12P4>& vtx1,
|
||||
const Math::Vec2<Fix12P4>& vtx2,
|
||||
const Math::Vec2<Fix12P4>& vtx3) {
|
||||
const auto vec1 = Math::MakeVec(vtx2 - vtx1, 0);
|
||||
const auto vec2 = Math::MakeVec(vtx3 - vtx1, 0);
|
||||
// TODO: There is a very small chance this will overflow for sizeof(int) == 4
|
||||
return Math::Cross(vec1, vec2).z;
|
||||
};
|
||||
|
||||
void ProcessTriangle(const VertexShader::OutputVertex& v0,
|
||||
const VertexShader::OutputVertex& v1,
|
||||
const VertexShader::OutputVertex& v2)
|
||||
{
|
||||
// NOTE: Assuming that rasterizer coordinates are 12.4 fixed-point values
|
||||
struct Fix12P4 {
|
||||
Fix12P4() {}
|
||||
Fix12P4(u16 val) : val(val) {}
|
||||
|
||||
static u16 FracMask() { return 0xF; }
|
||||
static u16 IntMask() { return (u16)~0xF; }
|
||||
|
||||
operator u16() const {
|
||||
return val;
|
||||
}
|
||||
|
||||
bool operator < (const Fix12P4& oth) const {
|
||||
return (u16)*this < (u16)oth;
|
||||
}
|
||||
|
||||
private:
|
||||
u16 val;
|
||||
};
|
||||
|
||||
// vertex positions in rasterizer coordinates
|
||||
auto FloatToFix = [](float24 flt) {
|
||||
return Fix12P4(static_cast<unsigned short>(flt.ToFloat32() * 16.0f));
|
||||
@ -86,14 +101,6 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
|
||||
auto ScreenToRasterizerCoordinates = [FloatToFix](const Math::Vec3<float24> vec) {
|
||||
return Math::Vec3<Fix12P4>{FloatToFix(vec.x), FloatToFix(vec.y), FloatToFix(vec.z)};
|
||||
};
|
||||
static auto orient2d = [](const Math::Vec2<Fix12P4>& vtx1,
|
||||
const Math::Vec2<Fix12P4>& vtx2,
|
||||
const Math::Vec2<Fix12P4>& vtx3) {
|
||||
const auto vec1 = Math::MakeVec(vtx2 - vtx1, 0);
|
||||
const auto vec2 = Math::MakeVec(vtx3 - vtx1, 0);
|
||||
// TODO: There is a very small chance this will overflow for sizeof(int) == 4
|
||||
return Math::Cross(vec1, vec2).z;
|
||||
};
|
||||
|
||||
Math::Vec3<Fix12P4> vtxpos[3]{ ScreenToRasterizerCoordinates(v0.screenpos),
|
||||
ScreenToRasterizerCoordinates(v1.screenpos),
|
||||
@ -107,7 +114,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
|
||||
if (registers.cull_mode != Regs::CullMode::KeepAll) {
|
||||
// Cull away triangles which are wound clockwise.
|
||||
// TODO: A check for degenerate triangles ("== 0") should be considered for CullMode::KeepAll
|
||||
if (orient2d(vtxpos[0].xy(), vtxpos[1].xy(), vtxpos[2].xy()) <= 0)
|
||||
if (SignedArea(vtxpos[0].xy(), vtxpos[1].xy(), vtxpos[2].xy()) <= 0)
|
||||
return;
|
||||
}
|
||||
|
||||
@ -153,9 +160,9 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
|
||||
for (u16 x = min_x; x < max_x; x += 0x10) {
|
||||
|
||||
// Calculate the barycentric coordinates w0, w1 and w2
|
||||
int w0 = bias0 + orient2d(vtxpos[1].xy(), vtxpos[2].xy(), {x, y});
|
||||
int w1 = bias1 + orient2d(vtxpos[2].xy(), vtxpos[0].xy(), {x, y});
|
||||
int w2 = bias2 + orient2d(vtxpos[0].xy(), vtxpos[1].xy(), {x, y});
|
||||
int w0 = bias0 + SignedArea(vtxpos[1].xy(), vtxpos[2].xy(), {x, y});
|
||||
int w1 = bias1 + SignedArea(vtxpos[2].xy(), vtxpos[0].xy(), {x, y});
|
||||
int w2 = bias2 + SignedArea(vtxpos[0].xy(), vtxpos[1].xy(), {x, y});
|
||||
int wsum = w0 + w1 + w2;
|
||||
|
||||
// If current pixel is not covered by the current primitive
|
||||
|
Loading…
Reference in New Issue
Block a user