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@ -177,6 +177,8 @@ void Config::ReadValues() {
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static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_bottom_right", 360));
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Settings::values.custom_bottom_bottom =
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static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_bottom_bottom", 480));
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Settings::values.custom_second_layer_opacity =
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static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_second_layer_opacity", 100));
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// Utility
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Settings::values.dump_textures = sdl2_config->GetBoolean("Utility", "dump_textures", false);
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@ -204,6 +204,9 @@ custom_bottom_top =
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custom_bottom_right =
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custom_bottom_bottom =
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# Opacity of second layer when using custom layout option (bottom screen unless swapped)
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custom_second_layer_opacity =
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# Swaps the prominent screen with the other screen.
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# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
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# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
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@ -9,6 +9,7 @@
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#include <QSettings>
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#include "citra_qt/configuration/config.h"
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#include "common/file_util.h"
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#include "common/settings.h"
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#include "core/frontend/mic.h"
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#include "core/hle/service/service.h"
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#include "input_common/main.h"
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@ -496,6 +497,7 @@ void Config::ReadLayoutValues() {
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ReadBasicSetting(Settings::values.custom_bottom_top);
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ReadBasicSetting(Settings::values.custom_bottom_right);
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ReadBasicSetting(Settings::values.custom_bottom_bottom);
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ReadBasicSetting(Settings::values.custom_second_layer_opacity);
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}
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qt_config->endGroup();
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@ -1006,6 +1008,7 @@ void Config::SaveLayoutValues() {
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WriteBasicSetting(Settings::values.custom_bottom_top);
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WriteBasicSetting(Settings::values.custom_bottom_right);
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WriteBasicSetting(Settings::values.custom_bottom_bottom);
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WriteBasicSetting(Settings::values.custom_second_layer_opacity);
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}
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qt_config->endGroup();
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@ -464,6 +464,7 @@ struct Values {
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Setting<u16> custom_bottom_top{240, "custom_bottom_top"};
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Setting<u16> custom_bottom_right{360, "custom_bottom_right"};
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Setting<u16> custom_bottom_bottom{480, "custom_bottom_bottom"};
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Setting<u16> custom_second_layer_opacity{100, "custom_second_layer_opacity"};
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SwitchableSetting<double> bg_red{0.f, "bg_red"};
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SwitchableSetting<double> bg_green{0.f, "bg_green"};
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@ -178,7 +178,7 @@ void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height,
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layout_option.GetValue(), Settings::values.upright_screen.GetValue());
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if (Settings::values.custom_layout.GetValue() == true) {
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layout = Layout::CustomFrameLayout(width, height);
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layout = Layout::CustomFrameLayout(width, height, Settings::values.swap_screen.GetValue());
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} else {
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width = std::max(width, min_size.first);
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height = std::max(height, min_size.second);
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@ -349,7 +349,7 @@ FramebufferLayout SeparateWindowsLayout(u32 width, u32 height, bool is_secondary
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return SingleFrameLayout(width, height, is_secondary, upright);
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}
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FramebufferLayout CustomFrameLayout(u32 width, u32 height) {
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FramebufferLayout CustomFrameLayout(u32 width, u32 height, bool is_swapped) {
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ASSERT(width > 0);
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ASSERT(height > 0);
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@ -364,8 +364,13 @@ FramebufferLayout CustomFrameLayout(u32 width, u32 height) {
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Settings::values.custom_bottom_right.GetValue(),
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Settings::values.custom_bottom_bottom.GetValue()};
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res.top_screen = top_screen;
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res.bottom_screen = bot_screen;
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if (is_swapped) {
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res.top_screen = bot_screen;
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res.bottom_screen = top_screen;
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} else {
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res.top_screen = top_screen;
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res.bottom_screen = bot_screen;
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}
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return res;
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}
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@ -375,7 +380,8 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale, bool is_secondar
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layout = CustomFrameLayout(std::max(Settings::values.custom_top_right.GetValue(),
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Settings::values.custom_bottom_right.GetValue()),
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std::max(Settings::values.custom_top_bottom.GetValue(),
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Settings::values.custom_bottom_bottom.GetValue()));
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Settings::values.custom_bottom_bottom.GetValue()),
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Settings::values.swap_screen.GetValue());
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} else {
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int width, height;
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switch (Settings::values.layout_option.GetValue()) {
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@ -114,7 +114,7 @@ FramebufferLayout SeparateWindowsLayout(u32 width, u32 height, bool is_secondary
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* @param height Window framebuffer height in pixels
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* @return Newly created FramebufferLayout object with default screen regions initialized
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*/
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FramebufferLayout CustomFrameLayout(u32 width, u32 height);
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FramebufferLayout CustomFrameLayout(u32 width, u32 height, bool is_swapped);
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/**
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* Convenience method to get frame layout by resolution scale
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@ -1002,134 +1002,161 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
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}
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glUniform1i(uniform_layer, 0);
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if (layout.top_screen_enabled) {
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if (layout.is_rotated) {
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if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) {
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int eye = static_cast<int>(Settings::values.mono_render_option.GetValue());
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DrawSingleScreenRotated(screen_infos[eye], (float)top_screen.left,
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(float)top_screen.top, (float)top_screen.GetWidth(),
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(float)top_screen.GetHeight());
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} else if (Settings::values.render_3d.GetValue() ==
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Settings::StereoRenderOption::SideBySide) {
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DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left / 2,
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(float)top_screen.top, (float)top_screen.GetWidth() / 2,
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(float)top_screen.GetHeight());
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glUniform1i(uniform_layer, 1);
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DrawSingleScreenRotated(screen_infos[1],
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((float)top_screen.left / 2) + ((float)layout.width / 2),
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(float)top_screen.top, (float)top_screen.GetWidth() / 2,
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(float)top_screen.GetHeight());
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} else if (Settings::values.render_3d.GetValue() ==
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Settings::StereoRenderOption::CardboardVR) {
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DrawSingleScreenRotated(screen_infos[0], layout.top_screen.left,
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layout.top_screen.top, layout.top_screen.GetWidth(),
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layout.top_screen.GetHeight());
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glUniform1i(uniform_layer, 1);
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DrawSingleScreenRotated(screen_infos[1],
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layout.cardboard.top_screen_right_eye +
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((float)layout.width / 2),
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layout.top_screen.top, layout.top_screen.GetWidth(),
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layout.top_screen.GetHeight());
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} else if (stereo_single_screen) {
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DrawSingleScreenStereoRotated(
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screen_infos[0], screen_infos[1], (float)top_screen.left, (float)top_screen.top,
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(float)top_screen.GetWidth(), (float)top_screen.GetHeight());
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}
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} else {
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if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) {
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int eye = static_cast<int>(Settings::values.mono_render_option.GetValue());
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DrawSingleScreen(screen_infos[eye], (float)top_screen.left, (float)top_screen.top,
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(float)top_screen.GetWidth(), (float)top_screen.GetHeight());
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} else if (Settings::values.render_3d.GetValue() ==
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Settings::StereoRenderOption::SideBySide) {
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DrawSingleScreen(screen_infos[0], (float)top_screen.left / 2, (float)top_screen.top,
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(float)top_screen.GetWidth() / 2, (float)top_screen.GetHeight());
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glUniform1i(uniform_layer, 1);
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DrawSingleScreen(screen_infos[1],
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((float)top_screen.left / 2) + ((float)layout.width / 2),
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(float)top_screen.top, (float)top_screen.GetWidth() / 2,
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(float)top_screen.GetHeight());
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} else if (Settings::values.render_3d.GetValue() ==
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Settings::StereoRenderOption::CardboardVR) {
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DrawSingleScreen(screen_infos[0], layout.top_screen.left, layout.top_screen.top,
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layout.top_screen.GetWidth(), layout.top_screen.GetHeight());
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glUniform1i(uniform_layer, 1);
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DrawSingleScreen(screen_infos[1],
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layout.cardboard.top_screen_right_eye + ((float)layout.width / 2),
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layout.top_screen.top, layout.top_screen.GetWidth(),
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layout.top_screen.GetHeight());
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} else if (stereo_single_screen) {
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DrawSingleScreenStereo(screen_infos[0], screen_infos[1], (float)top_screen.left,
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(float)top_screen.top, (float)top_screen.GetWidth(),
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(float)top_screen.GetHeight());
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}
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if (!Settings::values.swap_screen) {
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DrawTopScreen(layout, top_screen, stereo_single_screen);
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glUniform1i(uniform_layer, 0);
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ApplySecondLayerOpacity();
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DrawBottomScreen(layout, bottom_screen, stereo_single_screen);
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} else {
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DrawBottomScreen(layout, bottom_screen, stereo_single_screen);
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glUniform1i(uniform_layer, 0);
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ApplySecondLayerOpacity();
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DrawTopScreen(layout, top_screen, stereo_single_screen);
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}
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state.blend.enabled = false;
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}
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void RendererOpenGL::ApplySecondLayerOpacity() {
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if (Settings::values.custom_layout &&
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Settings::values.custom_second_layer_opacity.GetValue() < 100) {
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state.blend.enabled = true;
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state.blend.src_rgb_func = GL_CONSTANT_ALPHA;
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state.blend.src_a_func = GL_CONSTANT_ALPHA;
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state.blend.dst_a_func = GL_ONE_MINUS_CONSTANT_ALPHA;
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state.blend.dst_rgb_func = GL_ONE_MINUS_CONSTANT_ALPHA;
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state.blend.color.alpha = Settings::values.custom_second_layer_opacity.GetValue() / 100.0f;
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}
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}
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void RendererOpenGL::DrawTopScreen(const Layout::FramebufferLayout& layout,
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const Common::Rectangle<u32>& top_screen,
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const bool stereo_single_screen) {
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if (!layout.top_screen_enabled) {
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return;
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}
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if (layout.is_rotated) {
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if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) {
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DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left, (float)top_screen.top,
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(float)top_screen.GetWidth(), (float)top_screen.GetHeight());
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} else if (Settings::values.render_3d.GetValue() ==
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Settings::StereoRenderOption::SideBySide) {
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DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left / 2,
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(float)top_screen.top, (float)top_screen.GetWidth() / 2,
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(float)top_screen.GetHeight());
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glUniform1i(uniform_layer, 1);
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DrawSingleScreenRotated(screen_infos[1],
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((float)top_screen.left / 2) + ((float)layout.width / 2),
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(float)top_screen.top, (float)top_screen.GetWidth() / 2,
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(float)top_screen.GetHeight());
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} else if (Settings::values.render_3d.GetValue() ==
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Settings::StereoRenderOption::CardboardVR) {
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DrawSingleScreenRotated(screen_infos[0], layout.top_screen.left, layout.top_screen.top,
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layout.top_screen.GetWidth(), layout.top_screen.GetHeight());
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glUniform1i(uniform_layer, 1);
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DrawSingleScreenRotated(
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screen_infos[1], layout.cardboard.top_screen_right_eye + ((float)layout.width / 2),
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layout.top_screen.top, layout.top_screen.GetWidth(), layout.top_screen.GetHeight());
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} else if (stereo_single_screen) {
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DrawSingleScreenStereoRotated(screen_infos[0], screen_infos[1], (float)top_screen.left,
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(float)top_screen.top, (float)top_screen.GetWidth(),
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(float)top_screen.GetHeight());
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}
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} else {
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if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) {
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DrawSingleScreen(screen_infos[0], (float)top_screen.left, (float)top_screen.top,
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(float)top_screen.GetWidth(), (float)top_screen.GetHeight());
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} else if (Settings::values.render_3d.GetValue() ==
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Settings::StereoRenderOption::SideBySide) {
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DrawSingleScreen(screen_infos[0], (float)top_screen.left / 2, (float)top_screen.top,
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(float)top_screen.GetWidth() / 2, (float)top_screen.GetHeight());
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glUniform1i(uniform_layer, 1);
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DrawSingleScreen(screen_infos[1],
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((float)top_screen.left / 2) + ((float)layout.width / 2),
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(float)top_screen.top, (float)top_screen.GetWidth() / 2,
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(float)top_screen.GetHeight());
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} else if (Settings::values.render_3d.GetValue() ==
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Settings::StereoRenderOption::CardboardVR) {
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DrawSingleScreen(screen_infos[0], layout.top_screen.left, layout.top_screen.top,
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layout.top_screen.GetWidth(), layout.top_screen.GetHeight());
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glUniform1i(uniform_layer, 1);
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DrawSingleScreen(
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screen_infos[1], layout.cardboard.top_screen_right_eye + ((float)layout.width / 2),
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layout.top_screen.top, layout.top_screen.GetWidth(), layout.top_screen.GetHeight());
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} else if (stereo_single_screen) {
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DrawSingleScreenStereo(screen_infos[0], screen_infos[1], (float)top_screen.left,
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(float)top_screen.top, (float)top_screen.GetWidth(),
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(float)top_screen.GetHeight());
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}
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}
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glUniform1i(uniform_layer, 0);
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if (layout.bottom_screen_enabled) {
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if (layout.is_rotated) {
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if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) {
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DrawSingleScreenRotated(screen_infos[2], (float)bottom_screen.left,
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(float)bottom_screen.top, (float)bottom_screen.GetWidth(),
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(float)bottom_screen.GetHeight());
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} else if (Settings::values.render_3d.GetValue() ==
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Settings::StereoRenderOption::SideBySide) {
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DrawSingleScreenRotated(
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screen_infos[2], (float)bottom_screen.left / 2, (float)bottom_screen.top,
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(float)bottom_screen.GetWidth() / 2, (float)bottom_screen.GetHeight());
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glUniform1i(uniform_layer, 1);
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DrawSingleScreenRotated(
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screen_infos[2], ((float)bottom_screen.left / 2) + ((float)layout.width / 2),
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(float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2,
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(float)bottom_screen.GetHeight());
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} else if (Settings::values.render_3d.GetValue() ==
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Settings::StereoRenderOption::CardboardVR) {
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DrawSingleScreenRotated(screen_infos[2], layout.bottom_screen.left,
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layout.bottom_screen.top, layout.bottom_screen.GetWidth(),
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layout.bottom_screen.GetHeight());
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glUniform1i(uniform_layer, 1);
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DrawSingleScreenRotated(screen_infos[2],
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layout.cardboard.bottom_screen_right_eye +
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((float)layout.width / 2),
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layout.bottom_screen.top, layout.bottom_screen.GetWidth(),
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layout.bottom_screen.GetHeight());
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} else if (stereo_single_screen) {
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DrawSingleScreenStereoRotated(screen_infos[2], screen_infos[2],
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(float)bottom_screen.left, (float)bottom_screen.top,
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(float)bottom_screen.GetWidth(),
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(float)bottom_screen.GetHeight());
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}
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} else {
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if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) {
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DrawSingleScreen(screen_infos[2], (float)bottom_screen.left,
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(float)bottom_screen.top, (float)bottom_screen.GetWidth(),
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(float)bottom_screen.GetHeight());
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} else if (Settings::values.render_3d.GetValue() ==
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Settings::StereoRenderOption::SideBySide) {
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DrawSingleScreen(screen_infos[2], (float)bottom_screen.left / 2,
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(float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2,
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(float)bottom_screen.GetHeight());
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glUniform1i(uniform_layer, 1);
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DrawSingleScreen(screen_infos[2],
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((float)bottom_screen.left / 2) + ((float)layout.width / 2),
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(float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2,
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(float)bottom_screen.GetHeight());
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} else if (Settings::values.render_3d.GetValue() ==
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Settings::StereoRenderOption::CardboardVR) {
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DrawSingleScreen(screen_infos[2], layout.bottom_screen.left,
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layout.bottom_screen.top, layout.bottom_screen.GetWidth(),
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layout.bottom_screen.GetHeight());
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glUniform1i(uniform_layer, 1);
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DrawSingleScreen(screen_infos[2],
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layout.cardboard.bottom_screen_right_eye +
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((float)layout.width / 2),
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layout.bottom_screen.top, layout.bottom_screen.GetWidth(),
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layout.bottom_screen.GetHeight());
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} else if (stereo_single_screen) {
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DrawSingleScreenStereo(screen_infos[2], screen_infos[2], (float)bottom_screen.left,
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(float)bottom_screen.top, (float)bottom_screen.GetWidth(),
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(float)bottom_screen.GetHeight());
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}
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}
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void RendererOpenGL::DrawBottomScreen(const Layout::FramebufferLayout& layout,
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const Common::Rectangle<u32>& bottom_screen,
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const bool stereo_single_screen) {
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if (!layout.bottom_screen_enabled) {
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return;
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}
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if (layout.is_rotated) {
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if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) {
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DrawSingleScreenRotated(screen_infos[2], (float)bottom_screen.left,
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(float)bottom_screen.top, (float)bottom_screen.GetWidth(),
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(float)bottom_screen.GetHeight());
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} else if (Settings::values.render_3d.GetValue() ==
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Settings::StereoRenderOption::SideBySide) {
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DrawSingleScreenRotated(screen_infos[2], (float)bottom_screen.left / 2,
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(float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2,
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(float)bottom_screen.GetHeight());
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glUniform1i(uniform_layer, 1);
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DrawSingleScreenRotated(screen_infos[2],
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((float)bottom_screen.left / 2) + ((float)layout.width / 2),
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(float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2,
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(float)bottom_screen.GetHeight());
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} else if (Settings::values.render_3d.GetValue() ==
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Settings::StereoRenderOption::CardboardVR) {
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DrawSingleScreenRotated(screen_infos[2], layout.bottom_screen.left,
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layout.bottom_screen.top, layout.bottom_screen.GetWidth(),
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layout.bottom_screen.GetHeight());
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glUniform1i(uniform_layer, 1);
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DrawSingleScreenRotated(screen_infos[2],
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layout.cardboard.bottom_screen_right_eye +
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((float)layout.width / 2),
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layout.bottom_screen.top, layout.bottom_screen.GetWidth(),
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layout.bottom_screen.GetHeight());
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} else if (stereo_single_screen) {
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DrawSingleScreenStereoRotated(screen_infos[2], screen_infos[2],
|
||||
(float)bottom_screen.left, (float)bottom_screen.top,
|
||||
(float)bottom_screen.GetWidth(),
|
||||
(float)bottom_screen.GetHeight());
|
||||
}
|
||||
} else {
|
||||
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) {
|
||||
DrawSingleScreen(screen_infos[2], (float)bottom_screen.left, (float)bottom_screen.top,
|
||||
(float)bottom_screen.GetWidth(), (float)bottom_screen.GetHeight());
|
||||
} else if (Settings::values.render_3d.GetValue() ==
|
||||
Settings::StereoRenderOption::SideBySide) {
|
||||
DrawSingleScreen(screen_infos[2], (float)bottom_screen.left / 2,
|
||||
(float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2,
|
||||
(float)bottom_screen.GetHeight());
|
||||
glUniform1i(uniform_layer, 1);
|
||||
DrawSingleScreen(screen_infos[2],
|
||||
((float)bottom_screen.left / 2) + ((float)layout.width / 2),
|
||||
(float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2,
|
||||
(float)bottom_screen.GetHeight());
|
||||
} else if (Settings::values.render_3d.GetValue() ==
|
||||
Settings::StereoRenderOption::CardboardVR) {
|
||||
DrawSingleScreen(screen_infos[2], layout.bottom_screen.left, layout.bottom_screen.top,
|
||||
layout.bottom_screen.GetWidth(), layout.bottom_screen.GetHeight());
|
||||
glUniform1i(uniform_layer, 1);
|
||||
DrawSingleScreen(screen_infos[2],
|
||||
layout.cardboard.bottom_screen_right_eye + ((float)layout.width / 2),
|
||||
layout.bottom_screen.top, layout.bottom_screen.GetWidth(),
|
||||
layout.bottom_screen.GetHeight());
|
||||
} else if (stereo_single_screen) {
|
||||
DrawSingleScreenStereo(screen_infos[2], screen_infos[2], (float)bottom_screen.left,
|
||||
(float)bottom_screen.top, (float)bottom_screen.GetWidth(),
|
||||
(float)bottom_screen.GetHeight());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -89,6 +89,12 @@ private:
|
||||
void ConfigureFramebufferTexture(TextureInfo& texture,
|
||||
const GPU::Regs::FramebufferConfig& framebuffer);
|
||||
void DrawScreens(const Layout::FramebufferLayout& layout, bool flipped);
|
||||
void ApplySecondLayerOpacity();
|
||||
void DrawBottomScreen(const Layout::FramebufferLayout& layout,
|
||||
const Common::Rectangle<u32>& bottom_screen,
|
||||
const bool stereo_single_screen);
|
||||
void DrawTopScreen(const Layout::FramebufferLayout& layout,
|
||||
const Common::Rectangle<u32>& top_screen, const bool stereo_single_screen);
|
||||
void DrawSingleScreenRotated(const ScreenInfo& screen_info, float x, float y, float w, float h);
|
||||
void DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w, float h);
|
||||
void DrawSingleScreenStereoRotated(const ScreenInfo& screen_info_l,
|
||||
|
Loading…
Reference in New Issue
Block a user