HLE: Use std::chrono::nanoseconds instead of a plain u64 in SleepClientThread.
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@ -26,7 +26,8 @@ void SessionRequestHandler::ClientDisconnected(SharedPtr<ServerSession> server_s
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}
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SharedPtr<Event> HLERequestContext::SleepClientThread(SharedPtr<Thread> thread,
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const std::string& reason, u64 timeout,
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const std::string& reason,
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std::chrono::nanoseconds timeout,
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WakeupCallback&& callback) {
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// Put the client thread to sleep until the wait event is signaled or the timeout expires.
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thread->wakeup_callback = [ context = *this, callback ](
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@ -52,8 +53,8 @@ SharedPtr<Event> HLERequestContext::SleepClientThread(SharedPtr<Thread> thread,
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thread->wait_objects = {event};
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event->AddWaitingThread(thread);
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if (timeout > 0)
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thread->WakeAfterDelay(timeout);
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if (timeout.count() > 0)
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thread->WakeAfterDelay(timeout.count());
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return event;
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}
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@ -5,6 +5,7 @@
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#pragma once
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#include <array>
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#include <chrono>
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#include <memory>
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#include <string>
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#include <vector>
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@ -146,7 +147,7 @@ public:
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using WakeupCallback = std::function<void(SharedPtr<Thread> thread, HLERequestContext& context,
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ThreadWakeupReason reason)>;
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/*
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/**
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* Puts the specified guest thread to sleep until the returned event is signaled or until the
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* specified timeout expires.
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* @param thread Thread to be put to sleep.
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@ -159,7 +160,7 @@ public:
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* @returns Event that when signaled will resume the thread and call the callback function.
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*/
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SharedPtr<Event> SleepClientThread(SharedPtr<Thread> thread, const std::string& reason,
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u64 timeout, WakeupCallback&& callback);
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std::chrono::nanoseconds timeout, WakeupCallback&& callback);
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/**
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* Resolves a object id from the request command buffer into a pointer to an object. See the
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