swrasterizer/lighting: remove newline in logging macro
Software rasterizer version of #3904
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@ -143,7 +143,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
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}
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break;
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default:
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LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input {}\n", static_cast<u32>(input));
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LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input {}", static_cast<u32>(input));
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UNIMPLEMENTED();
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result = 0.0f;
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}
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