gles: fix crashing on mali gpus (#6956)
* gles: reorder framebuffer fetch extension directives * Address review comments
This commit is contained in:
parent
0b0d3a4ac3
commit
bbb47cd753
@ -1351,21 +1351,22 @@ ShaderDecompiler::ProgramResult GenerateFragmentShader(const PicaFSConfig& confi
|
||||
out += "#extension GL_ARB_separate_shader_objects : enable\n";
|
||||
}
|
||||
|
||||
if (GLES) {
|
||||
out += fragment_shader_precision_OES;
|
||||
}
|
||||
|
||||
// The extension directives need to come before non-preprocessor tokens
|
||||
out += R"(
|
||||
#if defined(GL_EXT_shader_framebuffer_fetch)
|
||||
#extension GL_EXT_shader_framebuffer_fetch : enable
|
||||
#elif defined(GL_ARM_shader_framebuffer_fetch)
|
||||
#extension GL_ARM_shader_framebuffer_fetch : enable
|
||||
#else
|
||||
layout(location = 10) uniform sampler2D colorBuffer;
|
||||
#define CITRA_NO_FRAMEBUFFER_FETCH 1
|
||||
#endif
|
||||
|
||||
)";
|
||||
|
||||
if (GLES) {
|
||||
out += fragment_shader_precision_OES;
|
||||
}
|
||||
|
||||
out += GetVertexInterfaceDeclaration(false, separable_shader);
|
||||
|
||||
out += R"(
|
||||
@ -1391,6 +1392,10 @@ layout(binding = 3, r32ui) uniform readonly uimage2D shadow_texture_ny;
|
||||
layout(binding = 4, r32ui) uniform readonly uimage2D shadow_texture_pz;
|
||||
layout(binding = 5, r32ui) uniform readonly uimage2D shadow_texture_nz;
|
||||
layout(binding = 6, r32ui) uniform uimage2D shadow_buffer;
|
||||
|
||||
#if defined(CITRA_NO_FRAMEBUFFER_FETCH)
|
||||
layout(location = 10) uniform sampler2D colorBuffer;
|
||||
#endif
|
||||
)";
|
||||
|
||||
out += UniformBlockDef;
|
||||
|
Loading…
Reference in New Issue
Block a user