gles: fix crashing on mali gpus (#6956)
* gles: reorder framebuffer fetch extension directives * Address review comments
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@ -1351,21 +1351,22 @@ ShaderDecompiler::ProgramResult GenerateFragmentShader(const PicaFSConfig& confi
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out += "#extension GL_ARB_separate_shader_objects : enable\n";
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out += "#extension GL_ARB_separate_shader_objects : enable\n";
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}
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}
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if (GLES) {
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// The extension directives need to come before non-preprocessor tokens
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out += fragment_shader_precision_OES;
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}
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out += R"(
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out += R"(
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#if defined(GL_EXT_shader_framebuffer_fetch)
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#if defined(GL_EXT_shader_framebuffer_fetch)
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#extension GL_EXT_shader_framebuffer_fetch : enable
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#extension GL_EXT_shader_framebuffer_fetch : enable
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#elif defined(GL_ARM_shader_framebuffer_fetch)
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#elif defined(GL_ARM_shader_framebuffer_fetch)
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#extension GL_ARM_shader_framebuffer_fetch : enable
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#extension GL_ARM_shader_framebuffer_fetch : enable
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#else
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#else
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layout(location = 10) uniform sampler2D colorBuffer;
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#define CITRA_NO_FRAMEBUFFER_FETCH 1
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#endif
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#endif
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)";
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)";
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if (GLES) {
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out += fragment_shader_precision_OES;
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}
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out += GetVertexInterfaceDeclaration(false, separable_shader);
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out += GetVertexInterfaceDeclaration(false, separable_shader);
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out += R"(
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out += R"(
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@ -1391,6 +1392,10 @@ layout(binding = 3, r32ui) uniform readonly uimage2D shadow_texture_ny;
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layout(binding = 4, r32ui) uniform readonly uimage2D shadow_texture_pz;
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layout(binding = 4, r32ui) uniform readonly uimage2D shadow_texture_pz;
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layout(binding = 5, r32ui) uniform readonly uimage2D shadow_texture_nz;
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layout(binding = 5, r32ui) uniform readonly uimage2D shadow_texture_nz;
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layout(binding = 6, r32ui) uniform uimage2D shadow_buffer;
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layout(binding = 6, r32ui) uniform uimage2D shadow_buffer;
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#if defined(CITRA_NO_FRAMEBUFFER_FETCH)
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layout(location = 10) uniform sampler2D colorBuffer;
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#endif
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)";
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)";
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out += UniformBlockDef;
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out += UniformBlockDef;
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