fix(android): Fix issue where motion controls were being locked incorrectly due to mismatch of initialised swap screen code. (#7344)

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James Forward 2024-01-12 18:28:10 +00:00 committed by GitHub
parent 37f0a7484f
commit f346949989
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@ -40,6 +40,7 @@ import org.citra.citra_emu.utils.ControllerMappingHelper
import org.citra.citra_emu.utils.FileBrowserHelper
import org.citra.citra_emu.utils.ForegroundService
import org.citra.citra_emu.utils.EmulationLifecycleUtil
import org.citra.citra_emu.utils.EmulationMenuSettings
import org.citra.citra_emu.utils.ThemeUtil
import org.citra.citra_emu.viewmodel.EmulationViewModel
@ -78,6 +79,12 @@ class EmulationActivity : AppCompatActivity() {
// Set these options now so that the SurfaceView the game renders into is the right size.
enableFullscreenImmersive()
// Override Citra core INI with the one set by our in game menu
NativeLibrary.swapScreens(
EmulationMenuSettings.swapScreens,
windowManager.defaultDisplay.rotation
)
// Start a foreground service to prevent the app from getting killed in the background
foregroundService = Intent(this, ForegroundService::class.java)
startForegroundService(foregroundService)