Merge pull request #1817 from linkmauve/smdh-stuff
Improve SMDH support in loaders and frontends
This commit is contained in:
commit
f50a32bfce
@ -114,7 +114,13 @@ int main(int argc, char **argv) {
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System::Init(emu_window.get());
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SCOPE_EXIT({ System::Shutdown(); });
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Loader::ResultStatus load_result = Loader::LoadFile(boot_filename);
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std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(boot_filename);
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if (!loader) {
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LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", boot_filename.c_str());
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return -1;
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}
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Loader::ResultStatus load_result = loader->Load();
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if (Loader::ResultStatus::Success != load_result) {
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LOG_CRITICAL(Frontend, "Failed to load ROM (Error %i)!", load_result);
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return -1;
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@ -132,30 +132,16 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool d
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if (deep_scan && FileUtil::IsDirectory(physical_name)) {
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AddFstEntriesToGameList(physical_name, true);
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} else {
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std::string filename_filename, filename_extension;
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Common::SplitPath(physical_name, nullptr, &filename_filename, &filename_extension);
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Loader::FileType guessed_filetype = Loader::GuessFromExtension(filename_extension);
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if (guessed_filetype == Loader::FileType::Unknown)
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std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(physical_name);
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if (!loader)
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return true;
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Loader::FileType filetype = Loader::IdentifyFile(physical_name);
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if (filetype == Loader::FileType::Unknown) {
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LOG_WARNING(Frontend, "File %s is of indeterminate type and is possibly corrupted.", physical_name.c_str());
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return true;
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}
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if (guessed_filetype != filetype) {
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LOG_WARNING(Frontend, "Filetype and extension of file %s do not match.", physical_name.c_str());
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}
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std::vector<u8> smdh;
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std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(FileUtil::IOFile(physical_name, "rb"), filetype, filename_filename, physical_name);
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if (loader)
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loader->ReadIcon(smdh);
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loader->ReadIcon(smdh);
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emit EntryReady({
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new GameListItemPath(QString::fromStdString(physical_name), smdh),
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new GameListItem(QString::fromStdString(Loader::GetFileTypeString(filetype))),
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new GameListItem(QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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new GameListItemSize(FileUtil::GetSize(physical_name)),
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});
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}
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@ -15,52 +15,21 @@
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#include "common/string_util.h"
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#include "common/color.h"
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#include "core/loader/loader.h"
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#include "core/loader/smdh.h"
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#include "video_core/utils.h"
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/**
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* Tests if data is a valid SMDH by its length and magic number.
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* @param smdh_data data buffer to test
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* @return bool test result
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*/
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static bool IsValidSMDH(const std::vector<u8>& smdh_data) {
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if (smdh_data.size() < sizeof(Loader::SMDH))
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return false;
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u32 magic;
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memcpy(&magic, smdh_data.data(), 4);
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return Loader::MakeMagic('S', 'M', 'D', 'H') == magic;
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}
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/**
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* Gets game icon from SMDH
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* @param sdmh SMDH data
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* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
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* @return QPixmap game icon
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*/
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static QPixmap GetIconFromSMDH(const Loader::SMDH& smdh, bool large) {
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u32 size;
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const u8* icon_data;
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if (large) {
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size = 48;
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icon_data = smdh.large_icon.data();
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} else {
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size = 24;
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icon_data = smdh.small_icon.data();
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}
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QImage icon(size, size, QImage::Format::Format_RGB888);
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for (u32 x = 0; x < size; ++x) {
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for (u32 y = 0; y < size; ++y) {
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u32 coarse_y = y & ~7;
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auto v = Color::DecodeRGB565(
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icon_data + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * size * 2);
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icon.setPixel(x, y, qRgb(v.r(), v.g(), v.b()));
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}
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}
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static QPixmap GetQPixmapFromSMDH(const Loader::SMDH& smdh, bool large) {
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std::vector<u16> icon_data = smdh.GetIcon(large);
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const uchar* data = reinterpret_cast<const uchar*>(icon_data.data());
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int size = large ? 48 : 24;
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QImage icon(data, size, size, QImage::Format::Format_RGB16);
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return QPixmap::fromImage(icon);
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}
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@ -82,8 +51,8 @@ static QPixmap GetDefaultIcon(bool large) {
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* @param language title language
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* @return QString short title
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*/
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static QString GetShortTitleFromSMDH(const Loader::SMDH& smdh, Loader::SMDH::TitleLanguage language) {
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return QString::fromUtf16(smdh.titles[static_cast<int>(language)].short_title.data());
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static QString GetQStringShortTitleFromSMDH(const Loader::SMDH& smdh, Loader::SMDH::TitleLanguage language) {
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return QString::fromUtf16(smdh.GetShortTitle(language).data());
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}
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class GameListItem : public QStandardItem {
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@ -112,7 +81,7 @@ public:
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{
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setData(game_path, FullPathRole);
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if (!IsValidSMDH(smdh_data)) {
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if (!Loader::IsValidSMDH(smdh_data)) {
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// SMDH is not valid, set a default icon
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setData(GetDefaultIcon(true), Qt::DecorationRole);
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return;
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@ -122,10 +91,10 @@ public:
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memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
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// Get icon from SMDH
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setData(GetIconFromSMDH(smdh, true), Qt::DecorationRole);
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setData(GetQPixmapFromSMDH(smdh, true), Qt::DecorationRole);
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// Get title form SMDH
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setData(GetShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English), TitleRole);
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setData(GetQStringShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English), TitleRole);
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}
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QVariant data(int role) const override {
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@ -272,7 +272,15 @@ bool GMainWindow::InitializeSystem() {
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}
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bool GMainWindow::LoadROM(const std::string& filename) {
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Loader::ResultStatus result = Loader::LoadFile(filename);
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std::unique_ptr<Loader::AppLoader> app_loader = Loader::GetLoader(filename);
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if (!app_loader) {
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LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filename.c_str());
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QMessageBox::critical(this, tr("Error while loading ROM!"),
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tr("The ROM format is not supported."));
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return false;
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}
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Loader::ResultStatus result = app_loader->Load();
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if (Loader::ResultStatus::Success != result) {
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LOG_CRITICAL(Frontend, "Failed to load ROM!");
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System::Shutdown();
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@ -121,6 +121,7 @@ set(SRCS
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loader/elf.cpp
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loader/loader.cpp
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loader/ncch.cpp
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loader/smdh.cpp
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tracer/recorder.cpp
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memory.cpp
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settings.cpp
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@ -256,6 +257,7 @@ set(HEADERS
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loader/elf.h
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loader/loader.h
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loader/ncch.h
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loader/smdh.h
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tracer/recorder.h
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tracer/citrace.h
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memory.h
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@ -10,6 +10,7 @@
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#include "core/file_sys/archive_romfs.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/loader/3dsx.h"
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#include "core/memory.h"
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@ -263,6 +264,8 @@ ResultStatus AppLoader_THREEDSX::Load() {
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Kernel::g_current_process->Run(48, Kernel::DEFAULT_STACK_SIZE);
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Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(*this), Service::FS::ArchiveIdCode::RomFS);
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is_loaded = true;
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return ResultStatus::Success;
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}
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@ -27,6 +27,14 @@ public:
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*/
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static FileType IdentifyType(FileUtil::IOFile& file);
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/**
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* Returns the type of this file
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* @return FileType corresponding to the loaded file
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*/
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FileType GetFileType() override {
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return IdentifyType(file);
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}
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/**
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* Load the bootable file
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* @return ResultStatus result of function
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@ -27,6 +27,14 @@ public:
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*/
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static FileType IdentifyType(FileUtil::IOFile& file);
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/**
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* Returns the type of this file
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* @return FileType corresponding to the loaded file
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*/
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FileType GetFileType() override {
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return IdentifyType(file);
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}
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/**
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* Load the bootable file
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* @return ResultStatus result of function
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@ -8,9 +8,7 @@
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "core/file_sys/archive_romfs.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/loader/3dsx.h"
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#include "core/loader/elf.h"
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#include "core/loader/ncch.h"
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@ -67,6 +65,9 @@ FileType GuessFromExtension(const std::string& extension_) {
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if (extension == ".3dsx")
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return FileType::THREEDSX;
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if (extension == ".cia")
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return FileType::CIA;
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return FileType::Unknown;
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}
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@ -90,7 +91,15 @@ const char* GetFileTypeString(FileType type) {
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return "unknown";
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}
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std::unique_ptr<AppLoader> GetLoader(FileUtil::IOFile&& file, FileType type,
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/**
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* Get a loader for a file with a specific type
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* @param file The file to load
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* @param type The type of the file
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* @param filename the file name (without path)
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* @param filepath the file full path (with name)
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* @return std::unique_ptr<AppLoader> a pointer to a loader object; nullptr for unsupported type
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*/
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static std::unique_ptr<AppLoader> GetFileLoader(FileUtil::IOFile&& file, FileType type,
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const std::string& filename, const std::string& filepath) {
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switch (type) {
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@ -108,15 +117,15 @@ std::unique_ptr<AppLoader> GetLoader(FileUtil::IOFile&& file, FileType type,
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return std::make_unique<AppLoader_NCCH>(std::move(file), filepath);
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default:
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return std::unique_ptr<AppLoader>();
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return nullptr;
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}
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}
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ResultStatus LoadFile(const std::string& filename) {
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std::unique_ptr<AppLoader> GetLoader(const std::string& filename) {
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FileUtil::IOFile file(filename, "rb");
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if (!file.IsOpen()) {
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LOG_ERROR(Loader, "Failed to load file %s", filename.c_str());
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return ResultStatus::Error;
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return nullptr;
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}
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std::string filename_filename, filename_extension;
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@ -133,44 +142,7 @@ ResultStatus LoadFile(const std::string& filename) {
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LOG_INFO(Loader, "Loading file %s as %s...", filename.c_str(), GetFileTypeString(type));
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std::unique_ptr<AppLoader> app_loader = GetLoader(std::move(file), type, filename_filename, filename);
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switch (type) {
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// 3DSX file format...
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// or NCCH/NCSD container formats...
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case FileType::THREEDSX:
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case FileType::CXI:
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case FileType::CCI:
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{
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// Load application and RomFS
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ResultStatus result = app_loader->Load();
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if (ResultStatus::Success == result) {
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Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(*app_loader), Service::FS::ArchiveIdCode::RomFS);
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return ResultStatus::Success;
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}
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return result;
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}
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// Standard ELF file format...
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case FileType::ELF:
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return app_loader->Load();
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// CIA file format...
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case FileType::CIA:
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return ResultStatus::ErrorNotImplemented;
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// Error occurred durring IdentifyFile...
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case FileType::Error:
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// IdentifyFile could know identify file type...
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case FileType::Unknown:
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{
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LOG_CRITICAL(Loader, "File %s is of unknown type.", filename.c_str());
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return ResultStatus::ErrorInvalidFormat;
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}
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}
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return ResultStatus::Error;
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return GetFileLoader(std::move(file), type, filename_filename, filename);
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}
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} // namespace Loader
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@ -10,10 +10,8 @@
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#include <string>
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#include <vector>
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "common/swap.h"
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namespace Kernel {
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struct AddressMapping;
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@ -80,57 +78,18 @@ constexpr u32 MakeMagic(char a, char b, char c, char d) {
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return a | b << 8 | c << 16 | d << 24;
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}
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/// SMDH data structure that contains titles, icons etc. See https://www.3dbrew.org/wiki/SMDH
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struct SMDH {
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u32_le magic;
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u16_le version;
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INSERT_PADDING_BYTES(2);
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struct Title {
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std::array<u16, 0x40> short_title;
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std::array<u16, 0x80> long_title;
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std::array<u16, 0x40> publisher;
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};
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std::array<Title, 16> titles;
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std::array<u8, 16> ratings;
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u32_le region_lockout;
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u32_le match_maker_id;
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u64_le match_maker_bit_id;
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u32_le flags;
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u16_le eula_version;
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INSERT_PADDING_BYTES(2);
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float_le banner_animation_frame;
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u32_le cec_id;
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INSERT_PADDING_BYTES(8);
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std::array<u8, 0x480> small_icon;
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std::array<u8, 0x1200> large_icon;
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/// indicates the language used for each title entry
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enum class TitleLanguage {
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Japanese = 0,
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English = 1,
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French = 2,
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German = 3,
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Italian = 4,
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Spanish = 5,
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SimplifiedChinese = 6,
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Korean= 7,
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Dutch = 8,
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Portuguese = 9,
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Russian = 10,
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TraditionalChinese = 11
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};
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};
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static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong");
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/// Interface for loading an application
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class AppLoader : NonCopyable {
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public:
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AppLoader(FileUtil::IOFile&& file) : file(std::move(file)) { }
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virtual ~AppLoader() { }
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/**
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* Returns the type of this file
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* @return FileType corresponding to the loaded file
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*/
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virtual FileType GetFileType() = 0;
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/**
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* Load the application
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* @return ResultStatus result of function
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@ -197,20 +156,10 @@ protected:
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extern const std::initializer_list<Kernel::AddressMapping> default_address_mappings;
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/**
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* Get a loader for a file with a specific type
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* @param file The file to load
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* @param type The type of the file
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* @param filename the file name (without path)
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* @param filepath the file full path (with name)
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* @return std::unique_ptr<AppLoader> a pointer to a loader object; nullptr for unsupported type
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*/
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std::unique_ptr<AppLoader> GetLoader(FileUtil::IOFile&& file, FileType type, const std::string& filename, const std::string& filepath);
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/**
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* Identifies and loads a bootable file
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* Identifies a bootable file and return a suitable loader
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* @param filename String filename of bootable file
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* @return ResultStatus result of function
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* @return best loader for this file
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*/
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ResultStatus LoadFile(const std::string& filename);
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std::unique_ptr<AppLoader> GetLoader(const std::string& filename);
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} // namespace
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@ -10,8 +10,10 @@
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#include "common/string_util.h"
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#include "common/swap.h"
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#include "core/file_sys/archive_romfs.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/loader/ncch.h"
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#include "core/memory.h"
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@ -303,7 +305,12 @@ ResultStatus AppLoader_NCCH::Load() {
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is_loaded = true; // Set state to loaded
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return LoadExec(); // Load the executable into memory for booting
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result = LoadExec(); // Load the executable into memory for booting
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if (ResultStatus::Success != result)
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return result;
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Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(*this), Service::FS::ArchiveIdCode::RomFS);
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return ResultStatus::Success;
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}
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ResultStatus AppLoader_NCCH::ReadCode(std::vector<u8>& buffer) {
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|
@ -173,6 +173,14 @@ public:
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*/
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static FileType IdentifyType(FileUtil::IOFile& file);
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/**
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* Returns the type of this file
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* @return FileType corresponding to the loaded file
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*/
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FileType GetFileType() override {
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return IdentifyType(file);
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}
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|
||||
/**
|
||||
* Load the application
|
||||
* @return ResultStatus result of function
|
||||
|
54
src/core/loader/smdh.cpp
Normal file
54
src/core/loader/smdh.cpp
Normal file
@ -0,0 +1,54 @@
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <cstring>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
#include "core/loader/loader.h"
|
||||
#include "core/loader/smdh.h"
|
||||
|
||||
#include "video_core/utils.h"
|
||||
|
||||
namespace Loader {
|
||||
|
||||
bool IsValidSMDH(const std::vector<u8>& smdh_data) {
|
||||
if (smdh_data.size() < sizeof(Loader::SMDH))
|
||||
return false;
|
||||
|
||||
u32 magic;
|
||||
memcpy(&magic, smdh_data.data(), sizeof(u32));
|
||||
|
||||
return Loader::MakeMagic('S', 'M', 'D', 'H') == magic;
|
||||
}
|
||||
|
||||
std::vector<u16> SMDH::GetIcon(bool large) const {
|
||||
u32 size;
|
||||
const u8* icon_data;
|
||||
|
||||
if (large) {
|
||||
size = 48;
|
||||
icon_data = large_icon.data();
|
||||
} else {
|
||||
size = 24;
|
||||
icon_data = small_icon.data();
|
||||
}
|
||||
|
||||
std::vector<u16> icon(size * size);
|
||||
for (u32 x = 0; x < size; ++x) {
|
||||
for (u32 y = 0; y < size; ++y) {
|
||||
u32 coarse_y = y & ~7;
|
||||
const u8* pixel = icon_data + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * size * 2;
|
||||
icon[x + size * y] = (pixel[1] << 8) + pixel[0];
|
||||
}
|
||||
}
|
||||
return icon;
|
||||
}
|
||||
|
||||
std::array<u16, 0x40> SMDH::GetShortTitle(Loader::SMDH::TitleLanguage language) const {
|
||||
return titles[static_cast<int>(language)].short_title;
|
||||
}
|
||||
|
||||
} // namespace
|
82
src/core/loader/smdh.h
Normal file
82
src/core/loader/smdh.h
Normal file
@ -0,0 +1,82 @@
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/swap.h"
|
||||
|
||||
namespace Loader {
|
||||
|
||||
/**
|
||||
* Tests if data is a valid SMDH by its length and magic number.
|
||||
* @param smdh_data data buffer to test
|
||||
* @return bool test result
|
||||
*/
|
||||
bool IsValidSMDH(const std::vector<u8>& smdh_data);
|
||||
|
||||
/// SMDH data structure that contains titles, icons etc. See https://www.3dbrew.org/wiki/SMDH
|
||||
struct SMDH {
|
||||
u32_le magic;
|
||||
u16_le version;
|
||||
INSERT_PADDING_BYTES(2);
|
||||
|
||||
struct Title {
|
||||
std::array<u16, 0x40> short_title;
|
||||
std::array<u16, 0x80> long_title;
|
||||
std::array<u16, 0x40> publisher;
|
||||
};
|
||||
std::array<Title, 16> titles;
|
||||
|
||||
std::array<u8, 16> ratings;
|
||||
u32_le region_lockout;
|
||||
u32_le match_maker_id;
|
||||
u64_le match_maker_bit_id;
|
||||
u32_le flags;
|
||||
u16_le eula_version;
|
||||
INSERT_PADDING_BYTES(2);
|
||||
float_le banner_animation_frame;
|
||||
u32_le cec_id;
|
||||
INSERT_PADDING_BYTES(8);
|
||||
|
||||
std::array<u8, 0x480> small_icon;
|
||||
std::array<u8, 0x1200> large_icon;
|
||||
|
||||
/// indicates the language used for each title entry
|
||||
enum class TitleLanguage {
|
||||
Japanese = 0,
|
||||
English = 1,
|
||||
French = 2,
|
||||
German = 3,
|
||||
Italian = 4,
|
||||
Spanish = 5,
|
||||
SimplifiedChinese = 6,
|
||||
Korean= 7,
|
||||
Dutch = 8,
|
||||
Portuguese = 9,
|
||||
Russian = 10,
|
||||
TraditionalChinese = 11
|
||||
};
|
||||
|
||||
/**
|
||||
* Gets game icon from SMDH
|
||||
* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
|
||||
* @return vector of RGB565 data
|
||||
*/
|
||||
std::vector<u16> GetIcon(bool large) const;
|
||||
|
||||
/**
|
||||
* Gets the short game title from SMDH
|
||||
* @param language title language
|
||||
* @return UTF-16 array of the short title
|
||||
*/
|
||||
std::array<u16, 0x40> GetShortTitle(Loader::SMDH::TitleLanguage language) const;
|
||||
};
|
||||
static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong");
|
||||
|
||||
} // namespace
|
Loading…
Reference in New Issue
Block a user