05a82b15e6
swkbd: Fix digit filter
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The DIGIT filter was incorrectly implemented as preventing all digits. It actually limits the maximum digit count to max_digits, according to ctrulib and hardware testing.
2020-02-04 16:56:30 +08:00
eb0364dd5f
citra_qt: config: Move audio to its own tab. ( #5079 )
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- We have some important audio settings, makes them more discoverable.
Co-Authored-By: bunnei <bunneidev@gmail.com >
Co-authored-by: bunnei <bunneidev@gmail.com >
2020-02-01 16:04:48 +01:00
3a1c68accd
logging/backend: Change type of filename from string to const c… ( #5078 )
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logging/backend: Change type of filename from string to const char*
2020-02-01 16:04:18 +01:00
e7a073e15f
logging/backend: Change type of filename from string to const char*
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This was suggested by degasus in https://github.com/yuzu-emu/yuzu/pull/3326 in order to avoid an unnecessary copy.
2020-01-28 14:29:26 +01:00
5d502dfecc
Merge pull request #5010 from FearlessTobi/port-2513-new
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yuzu/main: Specify string conversions explicitly
2020-01-23 16:29:50 -07:00
4b7a45ccc7
yuzu/main: Specify string conversions explicitly
2020-01-23 22:45:13 +01:00
5f20bf0e10
Merge pull request #5073 from vitor-k/log-shader-cache-option
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Log disk shader cache setting
2020-01-22 21:25:17 -07:00
f3e6c4f841
Merge pull request #5071 from jroweboy/loading-bar
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QT Frontend: Add disk shader loading progress bar
2020-01-22 21:24:43 -07:00
2035207dde
log disk shader cache setting
2020-01-23 00:49:17 -03:00
426e214c25
Loading Screen: Vertically Center everything
2020-01-22 17:26:27 -07:00
961a7b59c9
QT Frontend: Add disk shader loading progress bar
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Until we get a on screen display or async shader loading, we should at
least have some measure of progress in the meantime. This is 90% a port
from the loading screen I made for yuzu, but with a slightly different
changed detection for when to display the ETA. Now we keep track of a
rolling estimate for shader load ETA and only display a ETA if its going
to take longer than 10 seconds.
2020-01-22 17:18:00 -07:00
be17f0851e
Merge pull request #5072 from jroweboy/dont-load-hwshader-when-disabled
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Dont load Disk Cache when HWShader is disabled
2020-01-22 14:18:10 -07:00
5fb456f17f
Frontend: Prevent DiskShader option from being selected if HW Shaders are disabled
2020-01-22 09:50:31 -07:00
bd29261e0a
Frontend: Only load disk resources if hw shader is enabled
2020-01-22 09:47:53 -07:00
c0df8271bf
Merge pull request #5070 from jroweboy/ninja-osx-suxz
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OSX Build: Remove ninja
2020-01-21 19:34:20 -07:00
ea482a719d
OSX Build: Remove ninja
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Ninja on OSX lately is giving an error where it gets in a cmake
reconfiguration loop. It constantly reruns cmake and detects that the
build file changed, so it reruns it again and again until it times out.
Not going to deal with this right now.
2020-01-21 18:54:05 -07:00
5fd1ff08d7
Merge pull request #5024 from jroweboy/temp-hle-audio-fix
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Prevent out of memory errors when the game passes in an improper length value
2020-01-21 15:30:20 -07:00
a0f9c795c8
Merge pull request #5043 from vitor-k/screen-rotate
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Implement Upright/Book-style layout
2020-01-20 18:38:06 -07:00
c2179a1dd0
log the upright screen setting
2020-01-20 22:32:16 -03:00
5eb9a5b3bc
Set hotkey for screen rotation
2020-01-20 22:32:15 -03:00
be88d2a59a
implement upright orientation for side and large frame layouts
2020-01-20 22:32:15 -03:00
89cab445d4
Implementation of screen rotation without use of additional layouts.
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This is based on what was done using additional layouts, but modified
to have a variable to control rotation and making it so Single Screen
Layout behaves like Upright Single would, and Default Layout behaves
like Upright Double would, when the new variable is used.
Large Layout and Side Layout currently ignore the new variable.
New variable still currently doesn't have a hotkey.
2020-01-20 22:31:51 -03:00
3c3fcd8ee6
Merge pull request #5061 from FearlessTobi/port-3316
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Port yuzu-emu/yuzu#3316 : "Add headbar icon on Linux"
2020-01-19 10:24:58 -07:00
df6cf6bbb6
Add headbar icon on Linux
2020-01-19 13:29:53 +01:00
e4285097f4
Merge pull request #5021 from ccawley2011/cpu_detect
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common/cpu_detect: Remove unused functionality
2020-01-17 20:30:29 -07:00
e74a402c69
Merge pull request #4923 from jroweboy/diskcachelul
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Disk Shader Caching
2020-01-17 18:15:50 -07:00
5fdcff9d05
Merge pull request #5018 from iwubcode/passive-3d
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Interlaced stereo 3d option
2020-01-17 18:14:59 -07:00
43f8aadd52
renderer_opengl: Allow usage of interlaced 3D
2020-01-16 22:12:50 -06:00
6f269c375f
citra, citra_qt, settings.h, default_ini.h: Add option for interlaced 3D
2020-01-16 22:12:50 -06:00
e95bc52b3d
Only check for sanitize_mul if theres a shader in the cache
2020-01-16 08:35:52 -07:00
43c9695bf9
Fix title bar
2020-01-15 23:52:41 -07:00
cf4125a6a5
Only load precompiled shaders if their sanitize_mul setting matches
2020-01-15 21:10:37 -07:00
6945b6539f
Address review and update zstd
2020-01-15 19:58:34 -07:00
936094dd27
Log the number of entries in each cache
2020-01-15 19:58:34 -07:00
45bc5b465e
Add a error log for unsupported configurations for disk cache
2020-01-15 19:58:34 -07:00
2d86bc6db5
Rename InvalidateTransferable to InvalidateAll to match what it does
2020-01-15 19:58:34 -07:00
7092ba8480
Only add shaders to precompiled cache if they are new
2020-01-15 19:58:34 -07:00
061a33477f
Properly bind the shader sampler and uniform bindings
2020-01-15 19:58:34 -07:00
a20c81d593
Change VFS vector to regular vector
2020-01-15 19:58:34 -07:00
6f2756089d
citra-sdl: Add Load Disk Resources
2020-01-15 19:58:34 -07:00
d418f0438d
citra-qt: Load Disk Resources
2020-01-15 19:58:34 -07:00
d03d201482
Add GetRenderer to core
2020-01-15 19:58:34 -07:00
be52d3a7d0
Add missing changes from yuzu file_util
2020-01-15 19:58:34 -07:00
4e9ec4efd0
Add shader disk caching
2020-01-15 19:58:33 -07:00
ce3f8bf94e
Add frontend settings
2020-01-15 19:58:33 -07:00
b5b6ce5fdc
Add shader cache version generation
2020-01-15 19:58:33 -07:00
b5bc05738c
Add settings for disk shader cache
2020-01-15 19:58:33 -07:00
8f67d6a444
Add ZSTD compression for precompiled cache
2020-01-15 19:58:33 -07:00
cd86c9b043
Merge pull request #5036 from leoetlino/bps
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file_sys: Add support for BPS patching
2020-01-15 12:04:54 -07:00
45bff6ab58
Merge pull request #5033 from BreadFish64/fix_game_list
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qt: do not use an invalid update smdh
2020-01-15 11:51:35 -07:00