Instead, we make a proper registry class and house it within the main
window, then pass it to whatever needs access to the loaded hotkeys.
This way, we avoid a global variable, and don't need to initialize a
std::map instance before the program can do anything.
* kernel/event: Make data members private
Instead we can simply provide accessors to the required data instead of
giving external read/write access to the variables directly.
* fix compile error
* client_port: Make all data members private
These members don't need to be entirely exposed, we can instead expose
an API to operate on them without directly needing to mutate them
We can also guard against overflow/API misuse this way as well, given
active_sessions is an unsigned value.
* make the condition an assert
The minimum clang/GCC versions we support already support this. We can also
remove is_standard_layout(), as fread and fwrite only require the type to be
trivially copyable.
Using member variables for referencing the segments array increases the
size of the class in memory for little benefit. The same behavior can be
achieved through the use of accessors that just return the relevant
segment.
General moving to keep kernel object types separate from the direct
kernel code. Also essentially a preliminary cleanup before eliminating
global kernel state in the kernel code.
* Initial Discord RPC support
Build with Discord Presence ON
Fix RPC detection
Fix Time elapsed on pause; will now continue to count.
* Fix CI builds with compile flag
Addressed reviews
Fix silly mistakes
Fix 'Not in-game' display
class instead of namespace
Fix
Revamped
remove redundant code
Using Pimpl pattern
* Implement Null class
* Fix config updation
* Addressed All Reviews
* externals/discord-rpc : Updated to latest commit
* qt_themes: replace game_list icons
The original icons were drawn by @BreadFish64 and they do not look that good. So I got some icons in similar styles (black and white) from https://icons8.com to replace the old icons. I'm pretty sure I'm licensed to use them for Citra, by the way.
* icon licenses
- Can be used in either DynCom or Dynarmic mode
- Added support for threads
- Proper support for FPU registers
- Fix for NibbleToHex conversion that used to produce false error codes
- Fix for clang-format failing under Windows