Last Archive I found of citra. May be altered. proceed with caution.
Go to file
archshift 5a8ed196e6 common_types: Changed BasicRect back to Rect, in the common namespace
Only Rect is in the namespace for now; the rest of common should be added in the future
2014-05-19 17:57:35 -07:00
externals Indent fixes 2014-05-19 13:51:59 -07:00
src common_types: Changed BasicRect back to Rect, in the common namespace 2014-05-19 17:57:35 -07:00
vsprops fixed VSProps for Qt DLL copy 2014-04-21 22:00:13 -04:00
.gitignore updated windows scm_rev code to use new style 2014-04-23 22:04:33 -04:00
.travis.yml Revert "Fix Travis" 2014-04-30 19:59:38 -07:00
citra.sln added video_core as a dependencie for citra in build order 2014-04-06 16:57:09 -04:00
CMakeLists.txt CMakeLists: Fixed GLEW include var name, compile flag vars 2014-05-19 16:42:34 -07:00
license.txt added license txt file 2014-04-08 19:03:00 -04:00
README.md added FAQ link to README.md 2014-04-28 17:07:48 -04:00

citra emulator

Travis CI Build Status

An experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included. Please read the FAQ before getting started with the project.

For development discussion, please join us @ #citra on freenode.

Development

If you want to contribute please take a took at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current state of the emulator.

Building