Last Archive I found of citra. May be altered. proceed with caution.
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Emmanuel Gil Peyrot 648743cf66 GLFW: Add an error callback before calling glfwInit()
It will print a message to know what happened in case something went wrong in a GLFW call.

Also replace every printf() in the glfw emu-window by ERROR_LOG().
2014-11-29 23:03:04 +00:00
externals Added configuration file system. 2014-10-07 15:09:37 -07:00
src GLFW: Add an error callback before calling glfwInit() 2014-11-29 23:03:04 +00:00
.gitignore Update gitignore to exclude project/editor files 2014-11-18 15:16:19 -08:00
.gitmodules Added configuration file system. 2014-10-07 15:09:37 -07:00
.travis-build.sh Set Qt5_DIR in Travis to allow cmake to find Qt5 libraries. 2014-11-15 12:38:49 -08:00
.travis-deps.sh CMake cleanup 2014-09-01 18:06:30 -03:00
.travis.yml Travis: Added OSX, use default compilers, moved cmds into own scripts 2014-06-17 22:57:15 -07:00
CMakeLists.txt Added configuration file system. 2014-10-07 15:09:37 -07:00
CONTRIBUTING.md Update CONTRIBUTING.md 2014-11-23 19:54:04 -02:00
doc-icon.png Add a Doxygen configuration file to generate source docs 2014-10-26 16:14:46 -02:00
Doxyfile Add a Doxygen configuration file to generate source docs 2014-10-26 16:14:46 -02:00
license.txt added license txt file 2014-04-08 19:03:00 -04:00
README.md Update README.md to correct OS X typo 2014-08-25 19:08:25 -04:00

citra emulator

Travis CI Build Status

An experimental open-source Nintendo 3DS emulator/debugger written in C++. Citra is written with portability in mind, with builds actively maintained for Windows, Linux and OS X. At this time, it only emulates a subset of 3DS hardware, and therefore is generally only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included. Please read the FAQ before getting started with the project.

For development discussion, please join us @ #citra on freenode.

Development

If you want to contribute please take a took at the Contributor's Guide, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current state of the emulator.

Building